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Add simple xmldoc
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@ -47,6 +47,13 @@ namespace osu.Game.Screens.Play.HUD
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private readonly Container counterContainer;
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/// <summary>
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/// Changes the visibility state of the combo counter internally without affecting its <see cref="SkinnableInfo"/>.
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/// </summary>
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/// <remarks>
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/// This is temporarily done for rulesets that provide their own combo counter and don't want the HUD one to be visible,
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/// without potentially affecting the user's selected skin.
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/// </remarks>
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public bool ContentVisible
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{
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set => counterContainer.Alpha = value ? 1 : 0;
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