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mirror of https://github.com/ppy/osu.git synced 2025-02-13 14:13:18 +08:00

Move foreground colour helper into OsuColour

This commit is contained in:
Bartłomiej Dach 2021-04-19 18:24:15 +02:00
parent 97573fb11d
commit 0825fc57a9
4 changed files with 14 additions and 27 deletions

View File

@ -94,6 +94,18 @@ namespace osu.Game.Graphics
}
}
/// <summary>
/// Returns a foreground text colour that is supposed to contrast well with
/// the supplied <paramref name="backgroundColour"/>.
/// </summary>
public static Color4 ForegroundTextColourFor(Color4 backgroundColour)
{
// formula taken from the RGB->YIQ conversions: https://en.wikipedia.org/wiki/YIQ
// brightness here is equivalent to the Y component in the above colour model, which is a rough estimate of lightness.
float brightness = 0.299f * backgroundColour.R + 0.587f * backgroundColour.G + 0.114f * backgroundColour.B;
return Gray(brightness > 0.5f ? 0.2f : 0.9f);
}
// See https://github.com/ppy/osu-web/blob/master/resources/assets/less/colors.less
public readonly Color4 PurpleLighter = Color4Extensions.FromHex(@"eeeeff");
public readonly Color4 PurpleLight = Color4Extensions.FromHex(@"aa88ff");

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@ -10,7 +10,6 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Game.Graphics.Sprites;
using osu.Game.Utils;
using osuTK;
using osuTK.Graphics;
@ -102,7 +101,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
{
fill.Colour = current.Value;
colourHexCode.Text = current.Value.ToHex();
colourHexCode.Colour = ColourUtils.ForegroundTextColourFor(current.Value);
colourHexCode.Colour = OsuColour.ForegroundTextColourFor(current.Value);
}
}
}

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@ -21,7 +21,6 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Skinning;
using osu.Game.Utils;
using osuTK;
using osuTK.Graphics;
@ -159,7 +158,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
circle.Colour = comboColour;
var col = circle.Colour.TopLeft.Linear;
colouredComponents.Colour = ColourUtils.ForegroundTextColourFor(col);
colouredComponents.Colour = OsuColour.ForegroundTextColourFor(col);
}
protected override void Update()

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@ -1,23 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Graphics;
using osuTK.Graphics;
namespace osu.Game.Utils
{
public static class ColourUtils
{
/// <summary>
/// Returns a foreground text colour that is supposed to contrast well on top of
/// the supplied <paramref name="backgroundColour"/>.
/// </summary>
public static Color4 ForegroundTextColourFor(Color4 backgroundColour)
{
// formula taken from the RGB->YIQ conversions: https://en.wikipedia.org/wiki/YIQ
// brightness here is equivalent to the Y component in the above colour model, which is a rough estimate of lightness.
float brightness = 0.299f * backgroundColour.R + 0.587f * backgroundColour.G + 0.114f * backgroundColour.B;
return OsuColour.Gray(brightness > 0.5f ? 0.2f : 0.9f);
}
}
}