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Use FramedAutoGenerator in Taiko, Catch, Mania
OsuAutoGenerator is not included in this change because it uses SortedList-like thing
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parent
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commit
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@ -5,7 +5,6 @@ using System;
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using System.Linq;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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@ -13,26 +12,19 @@ using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.Catch.Replays
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{
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internal class CatchAutoGenerator : AutoGenerator
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internal class CatchAutoGenerator : FramedAutoGenerator<CatchReplayFrame>
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{
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public const double RELEASE_DELAY = 20;
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public new CatchBeatmap Beatmap => (CatchBeatmap)base.Beatmap;
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public CatchAutoGenerator(IBeatmap beatmap)
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: base(beatmap)
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{
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Replay = new Replay();
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}
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protected Replay Replay;
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private CatchReplayFrame currentFrame;
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public override Replay Generate()
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protected override void GenerateFrames()
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{
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if (Beatmap.HitObjects.Count == 0)
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return Replay;
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return;
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// todo: add support for HT DT
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const double dash_speed = Catcher.BASE_SPEED;
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@ -119,15 +111,11 @@ namespace osu.Game.Rulesets.Catch.Replays
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}
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}
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}
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return Replay;
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}
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private void addFrame(double time, float? position = null, bool dashing = false)
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{
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var last = currentFrame;
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currentFrame = new CatchReplayFrame(time, position, dashing, last);
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Replay.Frames.Add(currentFrame);
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Frames.Add(new CatchReplayFrame(time, position, dashing, LastFrame));
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}
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}
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}
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@ -3,7 +3,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects;
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@ -11,7 +10,7 @@ using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.Mania.Replays
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{
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internal class ManiaAutoGenerator : AutoGenerator
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internal class ManiaAutoGenerator : FramedAutoGenerator<ManiaReplayFrame>
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{
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public const double RELEASE_DELAY = 20;
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@ -22,8 +21,6 @@ namespace osu.Game.Rulesets.Mania.Replays
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public ManiaAutoGenerator(ManiaBeatmap beatmap)
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: base(beatmap)
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{
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Replay = new Replay();
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columnActions = new ManiaAction[Beatmap.TotalColumns];
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var normalAction = ManiaAction.Key1;
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@ -43,12 +40,10 @@ namespace osu.Game.Rulesets.Mania.Replays
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}
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}
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protected Replay Replay;
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public override Replay Generate()
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protected override void GenerateFrames()
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{
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if (Beatmap.HitObjects.Count == 0)
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return Replay;
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return;
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var pointGroups = generateActionPoints().GroupBy(a => a.Time).OrderBy(g => g.First().Time);
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@ -70,10 +65,8 @@ namespace osu.Game.Rulesets.Mania.Replays
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}
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}
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Replay.Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray()));
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Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray()));
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}
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return Replay;
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}
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private IEnumerable<IActionPoint> generateActionPoints()
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@ -2,10 +2,8 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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@ -13,7 +11,7 @@ using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Taiko.Replays
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{
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public class TaikoAutoGenerator : AutoGenerator
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public class TaikoAutoGenerator : FramedAutoGenerator<TaikoReplayFrame>
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{
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public new TaikoBeatmap Beatmap => (TaikoBeatmap)base.Beatmap;
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@ -22,16 +20,12 @@ namespace osu.Game.Rulesets.Taiko.Replays
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public TaikoAutoGenerator(IBeatmap beatmap)
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: base(beatmap)
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{
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Replay = new Replay();
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}
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protected Replay Replay;
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protected List<ReplayFrame> Frames => Replay.Frames;
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public override Replay Generate()
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protected override void GenerateFrames()
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{
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if (Beatmap.HitObjects.Count == 0)
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return Replay;
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return;
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bool hitButton = true;
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@ -128,8 +122,6 @@ namespace osu.Game.Rulesets.Taiko.Replays
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hitButton = !hitButton;
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}
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return Replay;
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}
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}
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}
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