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Fix binding direction of selected items
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@ -29,8 +29,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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// bring in updates from selection changes
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EditorBeatmap.HitObjectUpdated += _ => Scheduler.AddOnce(UpdateTernaryStates);
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EditorBeatmap.SelectedHitObjects.BindTo(SelectedItems);
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SelectedItems.BindTo(EditorBeatmap.SelectedHitObjects);
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SelectedItems.CollectionChanged += (sender, args) =>
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{
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Scheduler.AddOnce(UpdateTernaryStates);
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