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Fix failing mania test
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@ -15,7 +15,6 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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@ -35,7 +34,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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[Test]
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public void TestPlaceBeforeCurrentTimeDownwards()
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{
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AddStep("move mouse before current time", () => InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Single().ScreenSpaceDrawQuad.BottomLeft - new Vector2(0, 10)));
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AddStep("move mouse before current time", () =>
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{
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var column = this.ChildrenOfType<Column>().Single();
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InputManager.MoveMouseTo(column.ScreenSpacePositionAtTime(-100));
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});
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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@ -45,7 +48,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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[Test]
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public void TestPlaceAfterCurrentTimeDownwards()
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{
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AddStep("move mouse after current time", () => InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Single()));
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AddStep("move mouse after current time", () =>
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{
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var column = this.ChildrenOfType<Column>().Single();
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InputManager.MoveMouseTo(column.ScreenSpacePositionAtTime(100));
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});
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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