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Remove weird vestigial Current reimplementation

Has no functional purpose anymore since the changes in the HUD element
data binding flow.
This commit is contained in:
Bartłomiej Dach 2021-05-08 21:01:37 +02:00
parent b4a9c7095f
commit c3bf6a0287

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Play.HUD;
@ -16,8 +15,6 @@ namespace osu.Game.Skinning
protected override double RollingDuration => 1000;
protected override Easing RollingEasing => Easing.Out;
public new Bindable<double> Current { get; } = new Bindable<double>();
public LegacyScoreCounter(ISkin skin)
: base(6)
{
@ -26,9 +23,6 @@ namespace osu.Game.Skinning
this.skin = skin;
// base class uses int for display, but externally we bind to ScoreProcessor as a double for now.
Current.BindValueChanged(v => base.Current.Value = (int)v.NewValue);
Scale = new Vector2(0.96f);
Margin = new MarginPadding(10);
}