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mirror of https://github.com/ppy/osu.git synced 2024-12-14 12:33:01 +08:00

Expose presence of MainCirclePiece via an interface

This commit is contained in:
Dean Herbert 2021-04-26 15:22:17 +09:00
parent 4898471d68
commit aa7ade8186
4 changed files with 20 additions and 7 deletions

View File

@ -19,7 +19,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableHitCircle : DrawableOsuHitObject
public class DrawableHitCircle : DrawableOsuHitObject, IHasMainCirclePiece
{
public OsuAction? HitAction => HitArea.HitAction;
protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle;

View File

@ -15,7 +15,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSliderRepeat : DrawableOsuHitObject, ITrackSnaking
public class DrawableSliderRepeat : DrawableOsuHitObject, ITrackSnaking, IHasMainCirclePiece
{
public new SliderRepeat HitObject => (SliderRepeat)base.HitObject;

View File

@ -13,7 +13,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking, ITrackSnaking
public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking, ITrackSnaking, IHasMainCirclePiece
{
public new SliderTailCircle HitObject => (SliderTailCircle)base.HitObject;
@ -35,7 +35,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public bool Tracking { get; set; }
private SkinnableDrawable circlePiece;
public SkinnableDrawable CirclePiece { get; private set; }
private Container scaleContainer;
public DrawableSliderTail()
@ -64,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Children = new Drawable[]
{
// no default for this; only visible in legacy skins.
circlePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderTailHitCircle), _ => Empty())
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderTailHitCircle), _ => Empty())
}
},
};
@ -76,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.UpdateInitialTransforms();
circlePiece.FadeInFromZero(HitObject.TimeFadeIn);
CirclePiece.FadeInFromZero(HitObject.TimeFadeIn);
}
protected override void UpdateHitStateTransforms(ArmedState state)
@ -85,7 +86,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Debug.Assert(HitObject.HitWindows != null);
(circlePiece.Drawable as IMainCirclePiece)?.Animate(state);
(CirclePiece.Drawable as IMainCirclePiece)?.Animate(state);
switch (state)
{

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@ -0,0 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public interface IHasMainCirclePiece
{
SkinnableDrawable CirclePiece { get; }
}
}