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Rename conflicting resources
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65709ec7d7
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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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public class TestSceneManiaHitObjectSamples : HitObjectSampleTest
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{
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protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
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public override IResourceStore<byte[]> Resources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneManiaHitObjectSamples)));
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protected override IResourceStore<byte[]> RulesetResources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneManiaHitObjectSamples)));
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/// <summary>
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/// Tests that when a normal sample bank is used, the normal hitsound will be looked up.
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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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{
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protected override Ruleset CreatePlayerRuleset() => new TaikoRuleset();
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public override IResourceStore<byte[]> Resources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneTaikoHitObjectSamples)));
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protected override IResourceStore<byte[]> RulesetResources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneTaikoHitObjectSamples)));
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[TestCase("taiko-normal-hitnormal")]
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[TestCase("normal-hitnormal")]
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@ -14,7 +14,7 @@ namespace osu.Game.Tests.Gameplay
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public class TestSceneHitObjectSamples : HitObjectSampleTest
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{
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protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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public override IResourceStore<byte[]> Resources => TestResources.GetStore();
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protected override IResourceStore<byte[]> RulesetResources => TestResources.GetStore();
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/// <summary>
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/// Tests that a hitobject which provides no custom sample set retrieves samples from the user skin.
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@ -29,7 +29,6 @@ namespace osu.Game.Tests.Beatmaps
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public abstract class HitObjectSampleTest : PlayerTestScene, IStorageResourceProvider
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{
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protected abstract IResourceStore<byte[]> RulesetResources { get; }
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protected LegacySkin Skin { get; private set; }
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[Resolved]
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@ -76,7 +75,7 @@ namespace osu.Game.Tests.Beatmaps
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AddStep($"load {filename}", () =>
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{
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using (var reader = new LineBufferedReader(Resources.GetStream($"Resources/SampleLookups/{filename}")))
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using (var reader = new LineBufferedReader(RulesetResources.GetStream($"Resources/SampleLookups/{filename}")))
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currentTestBeatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
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// populate ruleset for beatmap converters that require it to be present.
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