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Move leagcy resource store construction local to DefaultLegacySkin
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@ -11,14 +11,14 @@ namespace osu.Game.Skinning
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{
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public class DefaultLegacySkin : LegacySkin
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{
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public DefaultLegacySkin(IResourceStore<byte[]> storage, IStorageResourceProvider resources)
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: this(Info, storage, resources)
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public DefaultLegacySkin(IStorageResourceProvider resources)
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: this(Info, resources)
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{
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}
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[UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)]
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public DefaultLegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, IStorageResourceProvider resources)
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: base(skin, storage, resources, string.Empty)
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public DefaultLegacySkin(SkinInfo skin, IStorageResourceProvider resources)
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: base(skin, new NamespacedResourceStore<byte[]>(resources.Resources, "Skins/Legacy"), resources, string.Empty)
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{
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Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255);
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Configuration.AddComboColours(
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@ -4,7 +4,6 @@
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using System;
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using System.Collections.Generic;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.IO.Stores;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Extensions;
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@ -28,16 +27,13 @@ namespace osu.Game.Skinning
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public string InstantiationInfo { get; set; }
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public virtual Skin CreateInstance(IResourceStore<byte[]> legacyDefaultResources, IStorageResourceProvider resources)
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public virtual Skin CreateInstance(IStorageResourceProvider resources)
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{
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var type = string.IsNullOrEmpty(InstantiationInfo)
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// handle the case of skins imported before InstantiationInfo was added.
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? typeof(LegacySkin)
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: Type.GetType(InstantiationInfo).AsNonNull();
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if (type == typeof(DefaultLegacySkin))
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return (Skin)Activator.CreateInstance(type, this, legacyDefaultResources, resources);
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return (Skin)Activator.CreateInstance(type, this, resources);
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}
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@ -39,8 +39,6 @@ namespace osu.Game.Skinning
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private readonly IResourceStore<byte[]> resources;
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private readonly IResourceStore<byte[]> legacyDefaultResources;
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public readonly Bindable<Skin> CurrentSkin = new Bindable<Skin>(new DefaultSkin(null));
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public readonly Bindable<SkinInfo> CurrentSkinInfo = new Bindable<SkinInfo>(SkinInfo.Default) { Default = SkinInfo.Default };
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@ -57,8 +55,6 @@ namespace osu.Game.Skinning
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this.host = host;
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this.resources = resources;
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legacyDefaultResources = new NamespacedResourceStore<byte[]>(resources, "Skins/Legacy");
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CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = GetSkin(skin.NewValue);
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CurrentSkin.ValueChanged += skin =>
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{
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@ -155,7 +151,7 @@ namespace osu.Game.Skinning
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/// </summary>
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/// <param name="skinInfo">The skin to lookup.</param>
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/// <returns>A <see cref="Skin"/> instance correlating to the provided <see cref="SkinInfo"/>.</returns>
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public Skin GetSkin(SkinInfo skinInfo) => skinInfo.CreateInstance(legacyDefaultResources, this);
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public Skin GetSkin(SkinInfo skinInfo) => skinInfo.CreateInstance(this);
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/// <summary>
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/// Ensure that the current skin is in a state it can accept user modifications.
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@ -3,7 +3,6 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.IO.Stores;
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using osu.Game.Rulesets;
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using osu.Game.Skinning;
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@ -17,9 +16,9 @@ namespace osu.Game.Tests.Visual
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protected override TestPlayer CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(legacySkinSource);
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, SkinManager skins)
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private void load(SkinManager skins)
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{
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var legacySkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), skins);
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var legacySkin = new DefaultLegacySkin(skins);
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legacySkinSource = new SkinProvidingContainer(legacySkin);
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}
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@ -40,12 +40,12 @@ namespace osu.Game.Tests.Visual
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, SkinManager skinManager, OsuGameBase game)
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private void load(AudioManager audio, SkinManager skinManager)
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{
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var dllStore = new DllResourceStore(DynamicCompilationOriginal.GetType().Assembly);
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metricsSkin = new TestLegacySkin(new SkinInfo { Name = "metrics-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), this, true);
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defaultSkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), this);
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defaultSkin = new DefaultLegacySkin(this);
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specialSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), this, true);
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oldSkin = new TestLegacySkin(new SkinInfo { Name = "old-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/old_skin"), this, true);
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}
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