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Fix flip logic not using the full selection quad

This commit is contained in:
Dean Herbert 2021-05-20 18:31:51 +09:00
parent 95c78b9185
commit 6f75c59760

View File

@ -125,7 +125,7 @@ namespace osu.Game.Skinning.Editor
public override bool HandleFlip(Direction direction)
{
var selectionQuad = GetSurroundingQuad(SelectedBlueprints.Select(b => b.ScreenSpaceSelectionPoint));
var selectionQuad = getSelectionQuad();
foreach (var b in SelectedBlueprints)
{