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Only update playing user states when users are watched
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@ -142,7 +142,11 @@ namespace osu.Game.Online.Spectator
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if (!playingUsers.Contains(userId))
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playingUsers.Add(userId);
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playingUserStates[userId] = state;
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// UserBeganPlaying() is called by the server regardless of whether the local user is watching the remote user, and is called a further time when the remote user is watched.
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// This may be a temporary thing (see: https://github.com/ppy/osu-server-spectator/blob/2273778e02cfdb4a9c6a934f2a46a8459cb5d29c/osu.Server.Spectator/Hubs/SpectatorHub.cs#L28-L29).
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// We don't want the user states to update unless the player is being watched, otherwise calling BindUserBeganPlaying() can lead to double invocations.
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if (watchingUsers.Contains(userId))
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playingUserStates[userId] = state;
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}
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OnUserBeganPlaying?.Invoke(userId, state);
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