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Fix ordering + threading issues
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Framework.Utils;
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@ -14,7 +15,7 @@ namespace osu.Game.Tests.Visual.Spectator
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public class TestSpectatorStreamingClient : SpectatorStreamingClient
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{
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public new BindableList<int> PlayingUsers => (BindableList<int>)base.PlayingUsers;
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private readonly HashSet<int> watchingUsers = new HashSet<int>();
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private readonly ConcurrentDictionary<int, byte> watchingUsers = new ConcurrentDictionary<int, byte>();
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private readonly Dictionary<int, int> userBeatmapDictionary = new Dictionary<int, int>();
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private readonly Dictionary<int, bool> userSentStateDictionary = new Dictionary<int, bool>();
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@ -62,18 +63,17 @@ namespace osu.Game.Tests.Visual.Spectator
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public override void WatchUser(int userId)
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{
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// When newly watching a user, the server sends the playing state immediately.
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if (!watchingUsers.Contains(userId) && PlayingUsers.Contains(userId))
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sendState(userId, userBeatmapDictionary[userId]);
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base.WatchUser(userId);
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watchingUsers.Add(userId);
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// When newly watching a user, the server sends the playing state immediately.
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if (watchingUsers.TryAdd(userId, 0) && PlayingUsers.Contains(userId))
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sendState(userId, userBeatmapDictionary[userId]);
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}
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public override void StopWatchingUser(int userId)
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{
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base.StopWatchingUser(userId);
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watchingUsers.Remove(userId);
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watchingUsers.TryRemove(userId, out _);
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}
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private void sendState(int userId, int beatmapId)
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