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Move skin-related interfaces out of HUD namespace
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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD
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@ -7,6 +7,7 @@ using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD
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@ -13,6 +13,7 @@ using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Utils;
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using osu.Game.Skinning;
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namespace osu.Game.Screens.Play.HUD
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{
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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Skinning;
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namespace osu.Game.Screens.Play.HUD
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{
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@ -13,6 +13,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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@ -17,6 +17,7 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Screens.Play
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@ -14,7 +14,7 @@ using osu.Framework.Timing;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Skinning;
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namespace osu.Game.Screens.Play
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{
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@ -10,7 +10,6 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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namespace osu.Game.Skinning.Editor
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@ -6,7 +6,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Skinning.Editor
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{
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@ -11,7 +11,6 @@ using osu.Framework.Testing;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Skinning.Editor
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{
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@ -10,7 +10,6 @@ using osu.Game.Extensions;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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namespace osu.Game.Skinning.Editor
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@ -1,7 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Screens.Play.HUD
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// The default placement location for new <see cref="ISkinnableComponent"/>s.
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@ -3,7 +3,7 @@
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using osu.Framework.Graphics;
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namespace osu.Game.Screens.Play.HUD
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// Denotes a drawable which, as a drawable, can be adjusted via skinning specifications.
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@ -4,7 +4,7 @@
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Screens.Play.HUD
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// Denotes a container which can house <see cref="ISkinnableComponent"/>s.
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@ -5,7 +5,6 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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namespace osu.Game.Skinning
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