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Merge branch 'master' into legacy-skin-resource-improvements
This commit is contained in:
commit
17fa2426d4
@ -1,8 +1,16 @@
|
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Skinning;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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@ -10,5 +18,22 @@ namespace osu.Game.Rulesets.Catch.Tests
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public class TestSceneCatchPlayerLegacySkin : LegacySkinPlayerTestScene
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{
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protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
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[Test]
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public void TestLegacyHUDComboCounterHidden([Values] bool withModifiedSkin)
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{
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if (withModifiedSkin)
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{
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AddStep("change component scale", () => Player.ChildrenOfType<LegacyScoreCounter>().First().Scale = new Vector2(2f));
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AddStep("update target", () => Player.ChildrenOfType<SkinnableTargetContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
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AddStep("exit player", () => Player.Exit());
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CreateTest(null);
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}
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AddAssert("legacy HUD combo counter hidden", () =>
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{
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return Player.ChildrenOfType<LegacyComboCounter>().All(c => c.ChildrenOfType<Container>().Single().Alpha == 0f);
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});
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}
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}
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}
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|
@ -1,8 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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@ -22,16 +24,22 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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public override Drawable GetDrawableComponent(ISkinComponent component)
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{
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if (component is HUDSkinComponent hudComponent)
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if (component is SkinnableTargetComponent targetComponent)
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{
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switch (hudComponent.Component)
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switch (targetComponent.Target)
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{
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case HUDSkinComponents.ComboCounter:
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// catch may provide its own combo counter; hide the default.
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if (providesComboCounter)
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return Drawable.Empty();
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case SkinnableTarget.MainHUDComponents:
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var components = Source.GetDrawableComponent(component) as SkinnableTargetComponentsContainer;
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break;
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if (providesComboCounter && components != null)
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{
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// catch may provide its own combo counter; hide the default.
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// todo: this should be done in an elegant way per ruleset, defining which HUD skin components should be displayed.
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foreach (var legacyComboCounter in components.OfType<LegacyComboCounter>())
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legacyComboCounter.HiddenByRulesetImplementation = false;
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}
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return components;
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}
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}
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|
@ -24,13 +24,13 @@ namespace osu.Game.Tests.Visual.Editing
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protected override bool EditorComponentsReady => Editor.ChildrenOfType<SetupScreen>().SingleOrDefault()?.IsLoaded == true;
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protected override bool IsolateSavingFromDatabase => false;
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[Resolved]
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private BeatmapManager beatmapManager { get; set; }
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public override void SetUpSteps()
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{
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AddStep("set dummy", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null));
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base.SetUpSteps();
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// if we save a beatmap with a hash collision, things fall over.
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@ -38,6 +38,12 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("make new beatmap unique", () => EditorBeatmap.Metadata.Title = Guid.NewGuid().ToString());
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}
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protected override void LoadEditor()
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{
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Beatmap.Value = new DummyWorkingBeatmap(Audio, null);
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base.LoadEditor();
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}
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[Test]
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public void TestCreateNewBeatmap()
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{
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|
@ -3,7 +3,6 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Linq.Expressions;
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@ -243,12 +242,10 @@ namespace osu.Game.Beatmaps
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/// <param name="info">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
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/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
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/// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param>
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public void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null)
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public virtual void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null)
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{
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var setInfo = info.BeatmapSet;
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Debug.Assert(setInfo.Files != null);
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using (var stream = new MemoryStream())
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{
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using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
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@ -285,25 +282,17 @@ namespace osu.Game.Beatmaps
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/// Retrieve a <see cref="WorkingBeatmap"/> instance for the provided <see cref="BeatmapInfo"/>
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/// </summary>
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/// <param name="beatmapInfo">The beatmap to lookup.</param>
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/// <param name="previous">The currently loaded <see cref="WorkingBeatmap"/>. Allows for optimisation where elements are shared with the new beatmap. May be returned if beatmapInfo requested matches</param>
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/// <returns>A <see cref="WorkingBeatmap"/> instance correlating to the provided <see cref="BeatmapInfo"/>.</returns>
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public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null)
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public virtual WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
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{
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if (beatmapInfo?.ID > 0 && previous != null && previous.BeatmapInfo?.ID == beatmapInfo.ID)
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return previous;
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if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
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return DefaultBeatmap;
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// force a re-query if files are not in a state which looks like the model has
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// full database information present.
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if (beatmapInfo.BeatmapSet.Files == null || beatmapInfo.BeatmapSet.Files.Count == 0)
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// if there are no files, presume the full beatmap info has not yet been fetched from the database.
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if (beatmapInfo?.BeatmapSet?.Files.Count == 0)
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{
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var info = beatmapInfo;
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beatmapInfo = QueryBeatmap(b => b.ID == info.ID);
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int lookupId = beatmapInfo.ID;
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beatmapInfo = QueryBeatmap(b => b.ID == lookupId);
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}
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if (beatmapInfo == null)
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if (beatmapInfo?.BeatmapSet == null)
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return DefaultBeatmap;
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lock (workingCache)
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|
@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Testing;
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using osu.Game.Database;
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@ -31,6 +32,9 @@ namespace osu.Game.Beatmaps
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public List<BeatmapInfo> Beatmaps { get; set; }
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[NotNull]
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public List<BeatmapSetFileInfo> Files { get; set; } = new List<BeatmapSetFileInfo>();
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[NotMapped]
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public BeatmapSetOnlineInfo OnlineInfo { get; set; }
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@ -57,16 +61,14 @@ namespace osu.Game.Beatmaps
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public string Hash { get; set; }
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public string StoryboardFile => Files?.Find(f => f.Filename.EndsWith(".osb", StringComparison.OrdinalIgnoreCase))?.Filename;
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public string StoryboardFile => Files.Find(f => f.Filename.EndsWith(".osb", StringComparison.OrdinalIgnoreCase))?.Filename;
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/// <summary>
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/// Returns the storage path for the file in this beatmapset with the given filename, if any exists, otherwise null.
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/// The path returned is relative to the user file storage.
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/// </summary>
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/// <param name="filename">The name of the file to get the storage path of.</param>
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public string GetPathForFile(string filename) => Files?.SingleOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
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public List<BeatmapSetFileInfo> Files { get; set; }
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public string GetPathForFile(string filename) => Files.SingleOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
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public override string ToString() => Metadata?.ToString() ?? base.ToString();
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|
@ -252,7 +252,7 @@ namespace osu.Game.Overlays
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if (playable != null)
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{
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changeBeatmap(beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value));
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changeBeatmap(beatmaps.GetWorkingBeatmap(playable.Beatmaps.First()));
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restartTrack();
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return PreviousTrackResult.Previous;
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}
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@ -283,7 +283,7 @@ namespace osu.Game.Overlays
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if (playable != null)
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{
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changeBeatmap(beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value));
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changeBeatmap(beatmaps.GetWorkingBeatmap(playable.Beatmaps.First()));
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restartTrack();
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return true;
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}
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|
@ -17,7 +17,7 @@ namespace osu.Game.Screens.Play.HUD
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/// </summary>
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public class LegacyComboCounter : CompositeDrawable, ISkinnableDrawable
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{
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public Bindable<int> Current { get; } = new BindableInt { MinValue = 0, };
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public Bindable<int> Current { get; } = new BindableInt { MinValue = 0 };
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|
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private uint scheduledPopOutCurrentId;
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@ -32,9 +32,9 @@ namespace osu.Game.Screens.Play.HUD
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/// </summary>
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private const double rolling_duration = 20;
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private Drawable popOutCount;
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private readonly Drawable popOutCount;
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private Drawable displayedCountSpriteText;
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private readonly Drawable displayedCountSpriteText;
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private int previousValue;
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@ -45,6 +45,20 @@ namespace osu.Game.Screens.Play.HUD
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[Resolved]
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private ISkinSource skin { get; set; }
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private readonly Container counterContainer;
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/// <summary>
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/// Hides the combo counter internally without affecting its <see cref="SkinnableInfo"/>.
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/// </summary>
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/// <remarks>
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/// This is used for rulesets that provide their own combo counter and don't want this HUD one to be visible,
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/// without potentially affecting the user's selected skin.
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/// </remarks>
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public bool HiddenByRulesetImplementation
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{
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set => counterContainer.Alpha = value ? 1 : 0;
|
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}
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public LegacyComboCounter()
|
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{
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AutoSizeAxes = Axes.Both;
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@ -55,6 +69,25 @@ namespace osu.Game.Screens.Play.HUD
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Margin = new MarginPadding(10);
|
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|
||||
Scale = new Vector2(1.2f);
|
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|
||||
InternalChild = counterContainer = new Container
|
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{
|
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AutoSizeAxes = Axes.Both,
|
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AlwaysPresent = true,
|
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Children = new[]
|
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{
|
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popOutCount = new LegacySpriteText(LegacyFont.Combo)
|
||||
{
|
||||
Alpha = 0,
|
||||
Margin = new MarginPadding(0.05f),
|
||||
Blending = BlendingParameters.Additive,
|
||||
},
|
||||
displayedCountSpriteText = new LegacySpriteText(LegacyFont.Combo)
|
||||
{
|
||||
Alpha = 0,
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -82,20 +115,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ScoreProcessor scoreProcessor)
|
||||
{
|
||||
InternalChildren = new[]
|
||||
{
|
||||
popOutCount = new LegacySpriteText(LegacyFont.Combo)
|
||||
{
|
||||
Alpha = 0,
|
||||
Margin = new MarginPadding(0.05f),
|
||||
Blending = BlendingParameters.Additive,
|
||||
},
|
||||
displayedCountSpriteText = new LegacySpriteText(LegacyFont.Combo)
|
||||
{
|
||||
Alpha = 0,
|
||||
},
|
||||
};
|
||||
|
||||
Current.BindTo(scoreProcessor.Combo);
|
||||
}
|
||||
|
||||
@ -105,10 +124,12 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
((IHasText)displayedCountSpriteText).Text = formatCount(Current.Value);
|
||||
|
||||
counterContainer.Anchor = Anchor;
|
||||
counterContainer.Origin = Origin;
|
||||
displayedCountSpriteText.Anchor = Anchor;
|
||||
displayedCountSpriteText.Origin = Origin;
|
||||
popOutCount.Origin = Origin;
|
||||
popOutCount.Anchor = Anchor;
|
||||
popOutCount.Origin = Origin;
|
||||
|
||||
Current.BindValueChanged(combo => updateCount(combo.NewValue == 0), true);
|
||||
}
|
||||
|
@ -505,12 +505,13 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
Logger.Log($"beatmap changed from \"{Beatmap.Value.BeatmapInfo}\" to \"{beatmap}\"");
|
||||
|
||||
WorkingBeatmap previous = Beatmap.Value;
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, previous);
|
||||
int? lastSetID = Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
|
||||
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap);
|
||||
|
||||
if (beatmap != null)
|
||||
{
|
||||
if (beatmap.BeatmapSetInfoID == previous?.BeatmapInfo.BeatmapSetInfoID)
|
||||
if (beatmap.BeatmapSetInfoID == lastSetID)
|
||||
sampleChangeDifficulty.Play();
|
||||
else
|
||||
sampleChangeBeatmap.Play();
|
||||
|
@ -333,7 +333,6 @@ namespace osu.Game.Skinning
|
||||
switch (target.Target)
|
||||
{
|
||||
case SkinnableTarget.MainHUDComponents:
|
||||
|
||||
var skinnableTargetWrapper = new SkinnableTargetComponentsContainer(container =>
|
||||
{
|
||||
var score = container.OfType<LegacyScoreCounter>().FirstOrDefault();
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Storyboards.Drawables
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(IBindable<WorkingBeatmap> beatmap, TextureStore textureStore)
|
||||
{
|
||||
var path = beatmap.Value.BeatmapSetInfo?.Files?.Find(f => f.Filename.Equals(Video.Path, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
|
||||
var path = beatmap.Value.BeatmapSetInfo?.Files.Find(f => f.Filename.Equals(Video.Path, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
|
||||
|
||||
if (path == null)
|
||||
return;
|
||||
|
@ -91,7 +91,7 @@ namespace osu.Game.Storyboards
|
||||
public Drawable CreateSpriteFromResourcePath(string path, TextureStore textureStore)
|
||||
{
|
||||
Drawable drawable = null;
|
||||
var storyboardPath = BeatmapInfo.BeatmapSet?.Files?.Find(f => f.Filename.Equals(path, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
|
||||
var storyboardPath = BeatmapInfo.BeatmapSet?.Files.Find(f => f.Filename.Equals(path, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
|
||||
|
||||
if (storyboardPath != null)
|
||||
drawable = new Sprite { Texture = textureStore.Get(storyboardPath) };
|
||||
|
@ -29,7 +29,6 @@ namespace osu.Game.Tests.Beatmaps
|
||||
BeatmapInfo.Ruleset = ruleset;
|
||||
BeatmapInfo.RulesetID = ruleset.ID ?? 0;
|
||||
BeatmapInfo.BeatmapSet.Metadata = BeatmapInfo.Metadata;
|
||||
BeatmapInfo.BeatmapSet.Files = new List<BeatmapSetFileInfo>();
|
||||
BeatmapInfo.BeatmapSet.Beatmaps = new List<BeatmapInfo> { BeatmapInfo };
|
||||
BeatmapInfo.Length = 75000;
|
||||
BeatmapInfo.OnlineInfo = new BeatmapOnlineInfo();
|
||||
|
@ -4,11 +4,19 @@
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
@ -20,10 +28,20 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
protected EditorClock EditorClock { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether any saves performed by the editor should be isolate (and not persist) to the underlying <see cref="BeatmapManager"/>.
|
||||
/// </summary>
|
||||
protected virtual bool IsolateSavingFromDatabase => true;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(GameHost host, AudioManager audio, RulesetStore rulesets)
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
|
||||
var working = CreateWorkingBeatmap(Ruleset.Value);
|
||||
|
||||
Beatmap.Value = working;
|
||||
|
||||
if (IsolateSavingFromDatabase)
|
||||
Dependencies.CacheAs<BeatmapManager>(new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default, working));
|
||||
}
|
||||
|
||||
protected virtual bool EditorComponentsReady => Editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
|
||||
@ -33,12 +51,17 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("load editor", () => LoadScreen(Editor = CreateEditor()));
|
||||
AddStep("load editor", LoadEditor);
|
||||
AddUntilStep("wait for editor to load", () => EditorComponentsReady);
|
||||
AddStep("get beatmap", () => EditorBeatmap = Editor.ChildrenOfType<EditorBeatmap>().Single());
|
||||
AddStep("get clock", () => EditorClock = Editor.ChildrenOfType<EditorClock>().Single());
|
||||
}
|
||||
|
||||
protected virtual void LoadEditor()
|
||||
{
|
||||
LoadScreen(Editor = CreateEditor());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates the ruleset for providing a corresponding beatmap to load the editor on.
|
||||
/// </summary>
|
||||
@ -65,5 +88,27 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
public new bool HasUnsavedChanges => base.HasUnsavedChanges;
|
||||
}
|
||||
|
||||
private class TestBeatmapManager : BeatmapManager
|
||||
{
|
||||
private readonly WorkingBeatmap testBeatmap;
|
||||
|
||||
public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host, WorkingBeatmap defaultBeatmap, WorkingBeatmap testBeatmap)
|
||||
: base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap, false)
|
||||
{
|
||||
this.testBeatmap = testBeatmap;
|
||||
}
|
||||
|
||||
protected override string ComputeHash(BeatmapSetInfo item, ArchiveReader reader = null)
|
||||
=> string.Empty;
|
||||
|
||||
public override WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
|
||||
=> testBeatmap;
|
||||
|
||||
public override void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null)
|
||||
{
|
||||
// don't actually care about saving for this context.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,8 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@ -11,6 +13,8 @@ namespace osu.Game.Tests.Visual
|
||||
[TestFixture]
|
||||
public abstract class LegacySkinPlayerTestScene : PlayerTestScene
|
||||
{
|
||||
protected LegacySkin LegacySkin { get; private set; }
|
||||
|
||||
private ISkinSource legacySkinSource;
|
||||
|
||||
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(legacySkinSource);
|
||||
@ -18,8 +22,31 @@ namespace osu.Game.Tests.Visual
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(SkinManager skins)
|
||||
{
|
||||
var legacySkin = new DefaultLegacySkin(skins);
|
||||
legacySkinSource = new SkinProvidingContainer(legacySkin);
|
||||
LegacySkin = new DefaultLegacySkin(skins);
|
||||
legacySkinSource = new SkinProvidingContainer(LegacySkin);
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
addResetTargetsStep();
|
||||
}
|
||||
|
||||
[TearDownSteps]
|
||||
public override void TearDownSteps()
|
||||
{
|
||||
addResetTargetsStep();
|
||||
base.TearDownSteps();
|
||||
}
|
||||
|
||||
private void addResetTargetsStep()
|
||||
{
|
||||
AddStep("reset targets", () => this.ChildrenOfType<SkinnableTargetContainer>().ForEach(t =>
|
||||
{
|
||||
LegacySkin.ResetDrawableTarget(t);
|
||||
t.Reload();
|
||||
}));
|
||||
}
|
||||
|
||||
public class SkinProvidingPlayer : TestPlayer
|
||||
|
Loading…
Reference in New Issue
Block a user