mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 08:52:55 +08:00
Move context menu logic to base class
This commit is contained in:
parent
532ec40395
commit
4c9e94da2b
@ -80,6 +80,9 @@ namespace osu.Game.Rulesets.Taiko.Edit
|
||||
|
||||
if (selection.All(s => s.Item is TaikoHitObject))
|
||||
yield return new TernaryStateMenuItem("Strong") { State = { BindTarget = selectionStrongState } };
|
||||
|
||||
foreach (var item in base.GetContextMenuItemsForSelection(selection))
|
||||
yield return item;
|
||||
}
|
||||
|
||||
public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent) => true;
|
||||
|
@ -7,7 +7,6 @@ using System.Linq;
|
||||
using Humanizer;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
@ -17,7 +16,7 @@ using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
public class EditorSelectionHandler : SelectionHandler<HitObject>, IHasContextMenu
|
||||
public class EditorSelectionHandler : SelectionHandler<HitObject>
|
||||
{
|
||||
[Resolved]
|
||||
protected EditorBeatmap EditorBeatmap { get; private set; }
|
||||
@ -171,46 +170,24 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
#region Context Menu
|
||||
|
||||
public MenuItem[] ContextMenuItems
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!SelectedBlueprints.Any(b => b.IsHovered))
|
||||
return Array.Empty<MenuItem>();
|
||||
|
||||
var items = new List<MenuItem>();
|
||||
|
||||
items.AddRange(GetContextMenuItemsForSelection(SelectedBlueprints));
|
||||
|
||||
if (SelectedBlueprints.All(b => b.Item is IHasComboInformation))
|
||||
{
|
||||
items.Add(new TernaryStateMenuItem("New combo") { State = { BindTarget = SelectionNewComboState } });
|
||||
}
|
||||
|
||||
if (SelectedBlueprints.Count == 1)
|
||||
items.AddRange(SelectedBlueprints[0].ContextMenuItems);
|
||||
|
||||
items.AddRange(new[]
|
||||
{
|
||||
new OsuMenuItem("Sound")
|
||||
{
|
||||
Items = SelectionSampleStates.Select(kvp =>
|
||||
new TernaryStateMenuItem(kvp.Value.Description) { State = { BindTarget = kvp.Value } }).ToArray()
|
||||
},
|
||||
new OsuMenuItem("Delete", MenuItemType.Destructive, DeleteSelected),
|
||||
});
|
||||
|
||||
return items.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Provide context menu items relevant to current selection. Calling base is not required.
|
||||
/// </summary>
|
||||
/// <param name="selection">The current selection.</param>
|
||||
/// <returns>The relevant menu items.</returns>
|
||||
protected virtual IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<HitObject>> selection)
|
||||
=> Enumerable.Empty<MenuItem>();
|
||||
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<HitObject>> selection)
|
||||
{
|
||||
if (SelectedBlueprints.All(b => b.Item is IHasComboInformation))
|
||||
{
|
||||
yield return new TernaryStateMenuItem("New combo") { State = { BindTarget = SelectionNewComboState } };
|
||||
}
|
||||
|
||||
yield return new OsuMenuItem("Sound")
|
||||
{
|
||||
Items = SelectionSampleStates.Select(kvp =>
|
||||
new TernaryStateMenuItem(kvp.Value.Description) { State = { BindTarget = kvp.Value } }).ToArray()
|
||||
};
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
@ -8,12 +8,15 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
@ -23,7 +26,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// <summary>
|
||||
/// A component which outlines items and handles movement of selections.
|
||||
/// </summary>
|
||||
public abstract class SelectionHandler<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>
|
||||
public abstract class SelectionHandler<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
|
||||
{
|
||||
/// <summary>
|
||||
/// The currently selected blueprints.
|
||||
@ -341,5 +344,37 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Context Menu
|
||||
|
||||
public MenuItem[] ContextMenuItems
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!SelectedBlueprints.Any(b => b.IsHovered))
|
||||
return Array.Empty<MenuItem>();
|
||||
|
||||
var items = new List<MenuItem>();
|
||||
|
||||
items.AddRange(GetContextMenuItemsForSelection(SelectedBlueprints));
|
||||
|
||||
if (SelectedBlueprints.Count == 1)
|
||||
items.AddRange(SelectedBlueprints[0].ContextMenuItems);
|
||||
|
||||
items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, DeleteSelected));
|
||||
|
||||
return items.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Provide context menu items relevant to current selection. Calling base is not required.
|
||||
/// </summary>
|
||||
/// <param name="selection">The current selection.</param>
|
||||
/// <returns>The relevant menu items.</returns>
|
||||
protected virtual IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<T>> selection)
|
||||
=> Enumerable.Empty<MenuItem>();
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user