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https://github.com/ppy/osu.git
synced 2024-12-13 05:22:54 +08:00
Switch protected properties to private
where feasible
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parent
d24a712dd4
commit
4e49fbf7fb
@ -67,22 +67,12 @@ namespace osu.Game
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protected ScoreManager ScoreManager { get; private set; }
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protected BeatmapDifficultyCache DifficultyCache { get; private set; }
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protected UserLookupCache UserCache { get; private set; }
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protected SkinManager SkinManager { get; private set; }
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protected RulesetStore RulesetStore { get; private set; }
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protected FileStore FileStore { get; private set; }
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protected KeyBindingStore KeyBindingStore { get; private set; }
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protected SettingsStore SettingsStore { get; private set; }
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protected RulesetConfigCache RulesetConfigCache { get; private set; }
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protected MenuCursorContainer MenuCursorContainer { get; private set; }
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protected MusicController MusicController { get; private set; }
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@ -93,13 +83,6 @@ namespace osu.Game
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protected Bindable<WorkingBeatmap> Beatmap { get; private set; } // cached via load() method
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private SpectatorClient spectatorClient;
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private MultiplayerClient multiplayerClient;
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private Container content;
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protected override Container<Drawable> Content => content;
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[Cached]
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[Cached(typeof(IBindable<RulesetInfo>))]
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protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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@ -121,6 +104,24 @@ namespace osu.Game
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/// </summary>
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public readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> AvailableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
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private BeatmapDifficultyCache difficultyCache;
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private UserLookupCache userCache;
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private FileStore fileStore;
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private SettingsStore settingsStore;
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private RulesetConfigCache rulesetConfigCache;
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private SpectatorClient spectatorClient;
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private MultiplayerClient multiplayerClient;
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protected override Container<Drawable> Content => content;
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private Container content;
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private Bindable<bool> fpsDisplayVisible;
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public virtual Version AssemblyVersion => Assembly.GetEntryAssembly()?.GetName().Version ?? new Version();
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@ -246,10 +247,10 @@ namespace osu.Game
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var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);
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dependencies.Cache(RulesetStore = new RulesetStore(contextFactory, Storage));
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dependencies.Cache(FileStore = new FileStore(contextFactory, Storage));
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dependencies.Cache(fileStore = new FileStore(contextFactory, Storage));
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// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
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dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host, () => DifficultyCache, LocalConfig));
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dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host, () => difficultyCache, LocalConfig));
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dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap, true));
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// this should likely be moved to ArchiveModelManager when another case appers where it is necessary
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@ -273,19 +274,19 @@ namespace osu.Game
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ScoreManager.Undelete(getBeatmapScores(item), true);
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});
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dependencies.Cache(DifficultyCache = new BeatmapDifficultyCache());
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AddInternal(DifficultyCache);
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dependencies.Cache(difficultyCache = new BeatmapDifficultyCache());
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AddInternal(difficultyCache);
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dependencies.Cache(UserCache = new UserLookupCache());
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AddInternal(UserCache);
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dependencies.Cache(userCache = new UserLookupCache());
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AddInternal(userCache);
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var scorePerformanceManager = new ScorePerformanceCache();
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dependencies.Cache(scorePerformanceManager);
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AddInternal(scorePerformanceManager);
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dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
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dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
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dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
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dependencies.Cache(settingsStore = new SettingsStore(contextFactory));
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dependencies.Cache(rulesetConfigCache = new RulesetConfigCache(settingsStore));
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var powerStatus = CreateBatteryInfo();
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if (powerStatus != null)
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@ -308,7 +309,7 @@ namespace osu.Game
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dependencies.CacheAs<IBindable<WorkingBeatmap>>(Beatmap);
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dependencies.CacheAs(Beatmap);
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FileStore.Cleanup();
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fileStore.Cleanup();
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// add api components to hierarchy.
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if (API is APIAccess apiAccess)
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@ -316,7 +317,7 @@ namespace osu.Game
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AddInternal(spectatorClient);
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AddInternal(multiplayerClient);
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AddInternal(RulesetConfigCache);
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AddInternal(rulesetConfigCache);
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GlobalActionContainer globalBindings;
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