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Move protected properties to one location and mark setters private
where feasible
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@ -53,51 +53,53 @@ namespace osu.Game
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/// </summary>
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public class OsuGameBase : Framework.Game, ICanAcceptFiles
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{
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public const string CLIENT_STREAM_NAME = "lazer";
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public const string CLIENT_STREAM_NAME = @"lazer";
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public const int SAMPLE_CONCURRENCY = 6;
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public bool UseDevelopmentServer { get; }
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protected OsuConfigManager LocalConfig;
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protected OsuConfigManager LocalConfig { get; private set; }
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protected SessionStatics SessionStatics { get; private set; }
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protected BeatmapManager BeatmapManager;
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protected BeatmapManager BeatmapManager { get; private set; }
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protected ScoreManager ScoreManager;
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protected ScoreManager ScoreManager { get; private set; }
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protected BeatmapDifficultyCache DifficultyCache;
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protected BeatmapDifficultyCache DifficultyCache { get; private set; }
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protected UserLookupCache UserCache;
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protected UserLookupCache UserCache { get; private set; }
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protected SkinManager SkinManager;
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protected SkinManager SkinManager { get; private set; }
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protected RulesetStore RulesetStore;
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protected RulesetStore RulesetStore { get; private set; }
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protected FileStore FileStore;
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protected FileStore FileStore { get; private set; }
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protected KeyBindingStore KeyBindingStore;
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protected KeyBindingStore KeyBindingStore { get; private set; }
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protected SettingsStore SettingsStore;
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protected SettingsStore SettingsStore { get; private set; }
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protected RulesetConfigCache RulesetConfigCache;
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protected RulesetConfigCache RulesetConfigCache { get; private set; }
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protected IAPIProvider API;
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protected MenuCursorContainer MenuCursorContainer { get; private set; }
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protected MusicController MusicController { get; private set; }
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protected IAPIProvider API { get; set; }
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protected Storage Storage { get; set; }
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protected Bindable<WorkingBeatmap> Beatmap { get; private set; } // cached via load() method
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private SpectatorClient spectatorClient;
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private MultiplayerClient multiplayerClient;
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protected MenuCursorContainer MenuCursorContainer;
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protected MusicController MusicController;
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private Container content;
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protected override Container<Drawable> Content => content;
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protected Storage Storage { get; set; }
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[Cached]
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[Cached(typeof(IBindable<RulesetInfo>))]
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protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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@ -119,8 +121,6 @@ namespace osu.Game
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/// </summary>
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public readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> AvailableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
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protected Bindable<WorkingBeatmap> Beatmap { get; private set; } // cached via load() method
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private Bindable<bool> fpsDisplayVisible;
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public virtual Version AssemblyVersion => Assembly.GetEntryAssembly()?.GetName().Version ?? new Version();
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