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mirror of https://github.com/ppy/osu.git synced 2024-12-14 08:43:01 +08:00

Merge branch 'master' into remove-hud-component-lookup

This commit is contained in:
Salman Ahmed 2021-06-01 10:17:52 +03:00
commit 7c6400735f
69 changed files with 892 additions and 322 deletions

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@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.422.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.525.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.528.0" />
</ItemGroup>
</Project>

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@ -1,8 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
@ -10,5 +18,22 @@ namespace osu.Game.Rulesets.Catch.Tests
public class TestSceneCatchPlayerLegacySkin : LegacySkinPlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
[Test]
public void TestLegacyHUDComboCounterHidden([Values] bool withModifiedSkin)
{
if (withModifiedSkin)
{
AddStep("change component scale", () => Player.ChildrenOfType<LegacyScoreCounter>().First().Scale = new Vector2(2f));
AddStep("update target", () => Player.ChildrenOfType<SkinnableTargetContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
AddStep("exit player", () => Player.Exit());
CreateTest(null);
}
AddAssert("legacy HUD combo counter hidden", () =>
{
return Player.ChildrenOfType<LegacyComboCounter>().All(c => c.ChildrenOfType<Container>().Single().Alpha == 0f);
});
}
}
}

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@ -32,28 +32,28 @@ namespace osu.Game.Rulesets.Catch.Tests
[TestCase(true, false)]
[TestCase(false, true)]
[TestCase(false, false)]
public override void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
public void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
{
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
base.TestBeatmapComboColours(userHasCustomColours, useBeatmapSkin);
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, true));
ConfigureTest(useBeatmapSkin, true, userHasCustomColours);
AddAssert("is beatmap skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
}
[TestCase(true)]
[TestCase(false)]
public override void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
public void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
{
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
base.TestBeatmapComboColoursOverride(useBeatmapSkin);
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, true));
ConfigureTest(useBeatmapSkin, false, true);
AddAssert("is user custom skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
}
[TestCase(true)]
[TestCase(false)]
public override void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
public void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
{
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
base.TestBeatmapComboColoursOverrideWithDefaultColours(useBeatmapSkin);
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, true));
ConfigureTest(useBeatmapSkin, false, false);
AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
}
@ -61,10 +61,10 @@ namespace osu.Game.Rulesets.Catch.Tests
[TestCase(false, true)]
[TestCase(true, false)]
[TestCase(false, false)]
public override void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
public void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
{
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, false);
base.TestBeatmapNoComboColours(useBeatmapSkin, useBeatmapColour);
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, false));
ConfigureTest(useBeatmapSkin, useBeatmapColour, false);
AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
}
@ -72,10 +72,10 @@ namespace osu.Game.Rulesets.Catch.Tests
[TestCase(false, true)]
[TestCase(true, false)]
[TestCase(false, false)]
public override void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
public void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
{
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, false);
base.TestBeatmapNoComboColoursSkinOverride(useBeatmapSkin, useBeatmapColour);
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, false));
ConfigureTest(useBeatmapSkin, useBeatmapColour, true);
AddAssert("is custom user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
}
@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Catch.Tests
[TestCase(false)]
public void TestBeatmapHyperDashColours(bool useBeatmapSkin)
{
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, true));
ConfigureTest(useBeatmapSkin, true, true);
AddAssert("is custom hyper dash colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashColour == TestBeatmapSkin.HYPER_DASH_COLOUR);
AddAssert("is custom hyper dash after image colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashAfterImageColour == TestBeatmapSkin.HYPER_DASH_AFTER_IMAGE_COLOUR);
@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Catch.Tests
[TestCase(false)]
public void TestBeatmapHyperDashColoursOverride(bool useBeatmapSkin)
{
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, true));
ConfigureTest(useBeatmapSkin, false, true);
AddAssert("is custom hyper dash colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashColour == TestSkin.HYPER_DASH_COLOUR);
AddAssert("is custom hyper dash after image colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashAfterImageColour == TestSkin.HYPER_DASH_AFTER_IMAGE_COLOUR);

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@ -1,8 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osuTK.Graphics;
@ -22,6 +24,25 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
public override Drawable GetDrawableComponent(ISkinComponent component)
{
if (component is SkinnableTargetComponent targetComponent)
{
switch (targetComponent.Target)
{
case SkinnableTarget.MainHUDComponents:
var components = Source.GetDrawableComponent(component) as SkinnableTargetComponentsContainer;
if (providesComboCounter && components != null)
{
// catch may provide its own combo counter; hide the default.
// todo: this should be done in an elegant way per ruleset, defining which HUD skin components should be displayed.
foreach (var legacyComboCounter in components.OfType<LegacyComboCounter>())
legacyComboCounter.HiddenByRulesetImplementation = false;
}
return components;
}
}
if (component is CatchSkinComponent catchSkinComponent)
{
switch (catchSkinComponent.Component)

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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mania.Tests
public class TestSceneManiaHitObjectSamples : HitObjectSampleTest
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
protected override IResourceStore<byte[]> Resources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneManiaHitObjectSamples)));
protected override IResourceStore<byte[]> RulesetResources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneManiaHitObjectSamples)));
/// <summary>
/// Tests that when a normal sample bank is used, the normal hitsound will be looked up.

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@ -30,28 +30,28 @@ namespace osu.Game.Rulesets.Osu.Tests
[TestCase(true, false)]
[TestCase(false, true)]
[TestCase(false, false)]
public override void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
public void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
{
TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, true);
base.TestBeatmapComboColours(userHasCustomColours, useBeatmapSkin);
PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true));
ConfigureTest(useBeatmapSkin, true, userHasCustomColours);
AddAssert("is beatmap skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
}
[TestCase(true)]
[TestCase(false)]
public override void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
public void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
{
TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, true);
base.TestBeatmapComboColoursOverride(useBeatmapSkin);
PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true));
ConfigureTest(useBeatmapSkin, false, true);
AddAssert("is user custom skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
}
[TestCase(true)]
[TestCase(false)]
public override void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
public void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
{
TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, true);
base.TestBeatmapComboColoursOverrideWithDefaultColours(useBeatmapSkin);
PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true));
ConfigureTest(useBeatmapSkin, false, false);
AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
}
@ -59,10 +59,10 @@ namespace osu.Game.Rulesets.Osu.Tests
[TestCase(false, true)]
[TestCase(true, false)]
[TestCase(false, false)]
public override void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
public void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
{
TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, false);
base.TestBeatmapNoComboColours(useBeatmapSkin, useBeatmapColour);
PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, false));
ConfigureTest(useBeatmapSkin, useBeatmapColour, false);
AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
}
@ -70,10 +70,10 @@ namespace osu.Game.Rulesets.Osu.Tests
[TestCase(false, true)]
[TestCase(true, false)]
[TestCase(false, false)]
public override void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
public void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
{
TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, false);
base.TestBeatmapNoComboColoursSkinOverride(useBeatmapSkin, useBeatmapColour);
PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, false));
ConfigureTest(useBeatmapSkin, useBeatmapColour, true);
AddAssert("is custom user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
}

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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
{
protected override Ruleset CreatePlayerRuleset() => new TaikoRuleset();
protected override IResourceStore<byte[]> Resources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneTaikoHitObjectSamples)));
protected override IResourceStore<byte[]> RulesetResources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneTaikoHitObjectSamples)));
[TestCase("taiko-normal-hitnormal")]
[TestCase("normal-hitnormal")]

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@ -24,10 +24,10 @@ namespace osu.Game.Tests.Chat
[TestCase(LinkAction.OpenBeatmap, "456", "https://dev.ppy.sh/beatmapsets/123#osu/456")]
[TestCase(LinkAction.OpenBeatmap, "456", "https://dev.ppy.sh/beatmapsets/123#osu/456?whatever")]
[TestCase(LinkAction.OpenBeatmap, "456", "https://dev.ppy.sh/beatmapsets/123/456")]
[TestCase(LinkAction.External, null, "https://dev.ppy.sh/beatmapsets/abc/def")]
[TestCase(LinkAction.External, "https://dev.ppy.sh/beatmapsets/abc/def", "https://dev.ppy.sh/beatmapsets/abc/def")]
[TestCase(LinkAction.OpenBeatmapSet, "123", "https://dev.ppy.sh/beatmapsets/123")]
[TestCase(LinkAction.OpenBeatmapSet, "123", "https://dev.ppy.sh/beatmapsets/123/whatever")]
[TestCase(LinkAction.External, null, "https://dev.ppy.sh/beatmapsets/abc")]
[TestCase(LinkAction.External, "https://dev.ppy.sh/beatmapsets/abc", "https://dev.ppy.sh/beatmapsets/abc")]
public void TestBeatmapLinks(LinkAction expectedAction, string expectedArg, string link)
{
MessageFormatter.WebsiteRootUrl = "dev.ppy.sh";

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@ -14,7 +14,7 @@ namespace osu.Game.Tests.Gameplay
public class TestSceneHitObjectSamples : HitObjectSampleTest
{
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
protected override IResourceStore<byte[]> Resources => TestResources.GetStore();
protected override IResourceStore<byte[]> RulesetResources => TestResources.GetStore();
/// <summary>
/// Tests that a hitobject which provides no custom sample set retrieves samples from the user skin.

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@ -219,6 +219,7 @@ namespace osu.Game.Tests.Gameplay
public AudioManager AudioManager => Audio;
public IResourceStore<byte[]> Files => null;
public new IResourceStore<byte[]> Resources => base.Resources;
public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => null;
#endregion

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@ -12,6 +12,7 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
@ -44,7 +45,7 @@ namespace osu.Game.Tests.Online
private void load(AudioManager audio, GameHost host)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.CacheAs<BeatmapManager>(beatmaps = new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, API, audio, host, Beatmap.Default));
Dependencies.CacheAs<BeatmapManager>(beatmaps = new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, API, audio, Resources, host, Beatmap.Default));
}
[SetUp]
@ -160,8 +161,8 @@ namespace osu.Game.Tests.Online
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize)
=> new TestDownloadRequest(set);
public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, GameHost host = null, WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
: base(storage, contextFactory, rulesets, api, audioManager, host, defaultBeatmap, performOnlineLookups)
public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null, WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
: base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap, performOnlineLookups)
{
}

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@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.Background
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(new OsuConfigManager(LocalStorage));
manager.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();

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@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.Collections
private void load(GameHost host)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, Audio, host, Beatmap.Default));
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, Audio, Resources, host, Beatmap.Default));
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();

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@ -24,13 +24,13 @@ namespace osu.Game.Tests.Visual.Editing
protected override bool EditorComponentsReady => Editor.ChildrenOfType<SetupScreen>().SingleOrDefault()?.IsLoaded == true;
protected override bool IsolateSavingFromDatabase => false;
[Resolved]
private BeatmapManager beatmapManager { get; set; }
public override void SetUpSteps()
{
AddStep("set dummy", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null));
base.SetUpSteps();
// if we save a beatmap with a hash collision, things fall over.
@ -38,6 +38,12 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("make new beatmap unique", () => EditorBeatmap.Metadata.Title = Guid.NewGuid().ToString());
}
protected override void LoadEditor()
{
Beatmap.Value = new DummyWorkingBeatmap(Audio, null);
base.LoadEditor();
}
[Test]
public void TestCreateNewBeatmap()
{

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@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait();
}

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@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
}
[SetUp]

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@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
beatmaps = new List<BeatmapInfo>();

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@ -40,7 +40,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();

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@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
Add(beatmapTracker = new OnlinePlayBeatmapAvailabilityTracker

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@ -141,14 +141,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
private Room createRoom(Action<Room> initFunc = null)
{
var room = new Room();
room.Name.Value = "test room";
room.Playlist.Add(new PlaylistItem
var room = new Room
{
Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo },
Ruleset = { Value = Ruleset.Value }
});
Name =
{
Value = "test room"
},
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo },
Ruleset = { Value = Ruleset.Value }
}
}
};
initFunc?.Invoke(room);
return room;

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@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
var beatmapTracker = new OnlinePlayBeatmapAvailabilityTracker { SelectedItem = { BindTarget = selectedItem } };
base.Content.Add(beatmapTracker);

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@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
var beatmaps = new List<BeatmapInfo>();

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@ -0,0 +1,102 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Overlays.Wiki;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneWikiHeader : OsuTestScene
{
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Orange);
[Cached]
private readonly Bindable<APIWikiPage> wikiPageData = new Bindable<APIWikiPage>(new APIWikiPage
{
Title = "Main Page",
Path = "Main_Page",
});
private TestHeader header;
[SetUp]
public void SetUp() => Schedule(() =>
{
Child = header = new TestHeader
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
ShowIndexPage = dummyShowIndexPage,
ShowParentPage = dummyShowParentPage,
};
wikiPageData.BindTo(header.WikiPageData);
});
[Test]
public void TestWikiHeader()
{
AddAssert("Current is index", () => checkCurrent("index"));
AddStep("Change wiki page data", () => wikiPageData.Value = new APIWikiPage
{
Title = "Welcome",
Path = "Welcome"
});
AddAssert("Current is welcome", () => checkCurrent("Welcome"));
AddAssert("Check breadcrumb", checkBreadcrumb);
AddStep("Change current to index", () => header.Current.Value = "index");
AddAssert("Current is index", () => checkCurrent("index"));
AddStep("Change wiki page data", () => wikiPageData.Value = new APIWikiPage
{
Title = "Developers",
Path = "People/The_Team/Developers",
Subtitle = "The Team",
});
AddAssert("Current is 'Developers'", () => checkCurrent("Developers"));
AddAssert("Check breadcrumb", checkBreadcrumb);
AddStep("Change current to 'The Team'", () => header.Current.Value = "The Team");
AddAssert("Current is 'The Team'", () => checkCurrent("The Team"));
AddAssert("Check breadcrumb", checkBreadcrumb);
}
private bool checkCurrent(string expectedCurrent) => header.Current.Value == expectedCurrent;
private bool checkBreadcrumb()
{
var result = header.TabControlItems.Contains(wikiPageData.Value.Title);
if (wikiPageData.Value.Subtitle != null)
result = header.TabControlItems.Contains(wikiPageData.Value.Subtitle) && result;
return result;
}
private void dummyShowIndexPage() => wikiPageData.SetDefault();
private void dummyShowParentPage()
{
wikiPageData.Value = new APIWikiPage
{
Path = "People/The_Team",
Title = "The Team",
Subtitle = "People"
};
}
private class TestHeader : WikiHeader
{
public IReadOnlyList<string> TabControlItems => TabControl.Items;
}
}
}

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@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.Online
[Test]
public void TestLink()
{
AddStep("set current path", () => markdownContainer.CurrentPath = "Article_styling_criteria/");
AddStep("set current path", () => markdownContainer.CurrentPath = $"{API.WebsiteRootUrl}/wiki/Article_styling_criteria/");
AddStep("set '/wiki/Main_Page''", () => markdownContainer.Text = "[wiki main page](/wiki/Main_Page)");
AddAssert("check url", () => markdownContainer.Link.Url == $"{API.WebsiteRootUrl}/wiki/Main_Page");
@ -113,7 +113,7 @@ needs_cleanup: true
AddStep("Add relative image", () =>
{
markdownContainer.DocumentUrl = "https://dev.ppy.sh";
markdownContainer.CurrentPath = "Interface/";
markdownContainer.CurrentPath = $"{API.WebsiteRootUrl}/wiki/Interface/";
markdownContainer.Text = "![intro](img/intro-screen.jpg)";
});
}
@ -124,7 +124,7 @@ needs_cleanup: true
AddStep("Add paragraph with block image", () =>
{
markdownContainer.DocumentUrl = "https://dev.ppy.sh";
markdownContainer.CurrentPath = "Interface/";
markdownContainer.CurrentPath = $"{API.WebsiteRootUrl}/wiki/Interface/";
markdownContainer.Text = @"Line before image
![play menu](img/play-menu.jpg ""Main Menu in osu!"")

File diff suppressed because one or more lines are too long

View File

@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Playlists
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait();

View File

@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.SongSelect
private void load(GameHost host)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, Audio, host, Beatmap.Default));
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, Audio, Resources, host, Beatmap.Default));
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();

View File

@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual.SongSelect
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, defaultBeatmap = Beatmap.Default));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, defaultBeatmap = Beatmap.Default));
Dependencies.Cache(music = new MusicController());

View File

@ -81,7 +81,7 @@ namespace osu.Game.Tests.Visual.UserInterface
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.Cache(rulesetStore = new RulesetStore(ContextFactory));
dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, dependencies.Get<AudioManager>(), dependencies.Get<GameHost>(), Beatmap.Default));
dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default));
dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, null, ContextFactory));
beatmap = beatmapManager.Import(new ImportTask(TestResources.GetQuickTestBeatmapForImport())).Result.Beatmaps[0];

View File

@ -17,11 +17,12 @@ namespace osu.Game.Tournament.Tests.Screens
[BackgroundDependencyLoader]
private void load()
{
var match = new TournamentMatch();
match.Team1.Value = Ladder.Teams.FirstOrDefault(t => t.Acronym.Value == "USA");
match.Team2.Value = Ladder.Teams.FirstOrDefault(t => t.Acronym.Value == "JPN");
match.Round.Value = Ladder.Rounds.FirstOrDefault(g => g.Name.Value == "Finals");
ladder.CurrentMatch.Value = match;
ladder.CurrentMatch.Value = new TournamentMatch
{
Team1 = { Value = Ladder.Teams.FirstOrDefault(t => t.Acronym.Value == "USA") },
Team2 = { Value = Ladder.Teams.FirstOrDefault(t => t.Acronym.Value == "JPN") },
Round = { Value = Ladder.Rounds.FirstOrDefault(g => g.Name.Value == "Finals") }
};
Add(new TeamIntroScreen
{

View File

@ -3,7 +3,6 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
@ -73,6 +72,7 @@ namespace osu.Game.Beatmaps
private readonly RulesetStore rulesets;
private readonly BeatmapStore beatmaps;
private readonly AudioManager audioManager;
private readonly IResourceStore<byte[]> resources;
private readonly LargeTextureStore largeTextureStore;
private readonly ITrackStore trackStore;
@ -82,12 +82,13 @@ namespace osu.Game.Beatmaps
[CanBeNull]
private readonly BeatmapOnlineLookupQueue onlineLookupQueue;
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, GameHost host = null,
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null,
WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
: base(storage, contextFactory, api, new BeatmapStore(contextFactory), host)
{
this.rulesets = rulesets;
this.audioManager = audioManager;
this.resources = resources;
this.host = host;
DefaultBeatmap = defaultBeatmap;
@ -241,12 +242,10 @@ namespace osu.Game.Beatmaps
/// <param name="info">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
/// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param>
public void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null)
public virtual void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null)
{
var setInfo = info.BeatmapSet;
Debug.Assert(setInfo.Files != null);
using (var stream = new MemoryStream())
{
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
@ -283,25 +282,17 @@ namespace osu.Game.Beatmaps
/// Retrieve a <see cref="WorkingBeatmap"/> instance for the provided <see cref="BeatmapInfo"/>
/// </summary>
/// <param name="beatmapInfo">The beatmap to lookup.</param>
/// <param name="previous">The currently loaded <see cref="WorkingBeatmap"/>. Allows for optimisation where elements are shared with the new beatmap. May be returned if beatmapInfo requested matches</param>
/// <returns>A <see cref="WorkingBeatmap"/> instance correlating to the provided <see cref="BeatmapInfo"/>.</returns>
public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null)
public virtual WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
{
if (beatmapInfo?.ID > 0 && previous != null && previous.BeatmapInfo?.ID == beatmapInfo.ID)
return previous;
if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
return DefaultBeatmap;
// force a re-query if files are not in a state which looks like the model has
// full database information present.
if (beatmapInfo.BeatmapSet.Files == null || beatmapInfo.BeatmapSet.Files.Count == 0)
// if there are no files, presume the full beatmap info has not yet been fetched from the database.
if (beatmapInfo?.BeatmapSet?.Files.Count == 0)
{
var info = beatmapInfo;
beatmapInfo = QueryBeatmap(b => b.ID == info.ID);
int lookupId = beatmapInfo.ID;
beatmapInfo = QueryBeatmap(b => b.ID == lookupId);
}
if (beatmapInfo == null)
if (beatmapInfo?.BeatmapSet == null)
return DefaultBeatmap;
lock (workingCache)
@ -511,6 +502,7 @@ namespace osu.Game.Beatmaps
ITrackStore IBeatmapResourceProvider.Tracks => trackStore;
AudioManager IStorageResourceProvider.AudioManager => audioManager;
IResourceStore<byte[]> IStorageResourceProvider.Files => Files.Store;
IResourceStore<byte[]> IStorageResourceProvider.Resources => resources;
IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host?.CreateTextureLoaderStore(underlyingStore);
#endregion

View File

@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Testing;
using osu.Game.Database;
@ -31,6 +32,9 @@ namespace osu.Game.Beatmaps
public List<BeatmapInfo> Beatmaps { get; set; }
[NotNull]
public List<BeatmapSetFileInfo> Files { get; set; } = new List<BeatmapSetFileInfo>();
[NotMapped]
public BeatmapSetOnlineInfo OnlineInfo { get; set; }
@ -57,16 +61,14 @@ namespace osu.Game.Beatmaps
public string Hash { get; set; }
public string StoryboardFile => Files?.Find(f => f.Filename.EndsWith(".osb", StringComparison.OrdinalIgnoreCase))?.Filename;
public string StoryboardFile => Files.Find(f => f.Filename.EndsWith(".osb", StringComparison.OrdinalIgnoreCase))?.Filename;
/// <summary>
/// Returns the storage path for the file in this beatmapset with the given filename, if any exists, otherwise null.
/// The path returned is relative to the user file storage.
/// </summary>
/// <param name="filename">The name of the file to get the storage path of.</param>
public string GetPathForFile(string filename) => Files?.SingleOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
public List<BeatmapSetFileInfo> Files { get; set; }
public string GetPathForFile(string filename) => Files.SingleOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
public override string ToString() => Metadata?.ToString() ?? base.ToString();

View File

@ -6,13 +6,11 @@ using Markdig.Extensions.AutoIdentifiers;
using Markdig.Extensions.Tables;
using Markdig.Extensions.Yaml;
using Markdig.Syntax;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Containers.Markdown;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.API;
namespace osu.Game.Graphics.Containers.Markdown
{
@ -23,16 +21,6 @@ namespace osu.Game.Graphics.Containers.Markdown
LineSpacing = 21;
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var api = parent.Get<IAPIProvider>();
// needs to be set before the base BDL call executes to avoid invalidating any already populated markdown content.
DocumentUrl = api.WebsiteRootUrl;
return base.CreateChildDependencies(parent);
}
protected override void AddMarkdownComponent(IMarkdownObject markdownObject, FillFlowContainer container, int level)
{
switch (markdownObject)

View File

@ -19,6 +19,11 @@ namespace osu.Game.IO
/// </summary>
IResourceStore<byte[]> Files { get; }
/// <summary>
/// Access game-wide resources.
/// </summary>
IResourceStore<byte[]> Resources { get; }
/// <summary>
/// Create a texture loader store based on an underlying data store.
/// </summary>

View File

@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.API.Requests
{
public class GetWikiRequest : APIRequest<APIWikiPage>
{
private readonly string path;
private readonly string locale;
public GetWikiRequest(string path, string locale = "en")
{
this.path = path;
this.locale = locale;
}
protected override string Target => $"wiki/{locale}/{path}";
}
}

View File

@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Newtonsoft.Json;
namespace osu.Game.Online.API.Requests.Responses
{
public class APIWikiPage
{
[JsonProperty("layout")]
public string Layout { get; set; }
[JsonProperty("locale")]
public string Locale { get; set; }
[JsonProperty("markdown")]
public string Markdown { get; set; }
[JsonProperty("path")]
public string Path { get; set; }
[JsonProperty("subtitle")]
public string Subtitle { get; set; }
[JsonProperty("tags")]
public List<string> Tags { get; set; }
[JsonProperty("title")]
public string Title { get; set; }
}
}

View File

@ -167,10 +167,13 @@ namespace osu.Game.Online.Chat
case "u":
case "users":
return new LinkDetails(LinkAction.OpenUserProfile, mainArg);
case "wiki":
return new LinkDetails(LinkAction.OpenWiki, string.Join('/', args.Skip(3)));
}
}
return new LinkDetails(LinkAction.External, null);
return new LinkDetails(LinkAction.External, url);
case "osu":
// every internal link also needs some kind of argument
@ -311,7 +314,8 @@ namespace osu.Game.Online.Chat
JoinMultiplayerMatch,
Spectate,
OpenUserProfile,
Custom
OpenWiki,
Custom,
}
public class Link : IComparable<Link>

View File

@ -81,6 +81,8 @@ namespace osu.Game
private BeatmapSetOverlay beatmapSetOverlay;
private WikiOverlay wikiOverlay;
private SkinEditorOverlay skinEditor;
private Container overlayContent;
@ -307,6 +309,10 @@ namespace osu.Game
ShowUser(userId);
break;
case LinkAction.OpenWiki:
ShowWiki(link.Argument);
break;
default:
throw new NotImplementedException($"This {nameof(LinkAction)} ({link.Action.ToString()}) is missing an associated action.");
}
@ -354,6 +360,12 @@ namespace osu.Game
/// <param name="beatmapId">The beatmap to show.</param>
public void ShowBeatmap(int beatmapId) => waitForReady(() => beatmapSetOverlay, _ => beatmapSetOverlay.FetchAndShowBeatmap(beatmapId));
/// <summary>
/// Show a wiki's page as an overlay
/// </summary>
/// <param name="path">The wiki page to show</param>
public void ShowWiki(string path) => waitForReady(() => wikiOverlay, _ => wikiOverlay.ShowPage(path));
/// <summary>
/// Present a beatmap at song select immediately.
/// The user should have already requested this interactively.
@ -719,6 +731,7 @@ namespace osu.Game
var changelogOverlay = loadComponentSingleFile(new ChangelogOverlay(), overlayContent.Add, true);
loadComponentSingleFile(userProfile = new UserProfileOverlay(), overlayContent.Add, true);
loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay(), overlayContent.Add, true);
loadComponentSingleFile(wikiOverlay = new WikiOverlay(), overlayContent.Add, true);
loadComponentSingleFile(skinEditor = new SkinEditorOverlay(screenContainer), overlayContent.Add);
loadComponentSingleFile(new LoginOverlay
@ -769,7 +782,7 @@ namespace osu.Game
}
// ensure only one of these overlays are open at once.
var singleDisplayOverlays = new OverlayContainer[] { chatOverlay, news, dashboard, beatmapListing, changelogOverlay, rankingsOverlay };
var singleDisplayOverlays = new OverlayContainer[] { chatOverlay, news, dashboard, beatmapListing, changelogOverlay, rankingsOverlay, wikiOverlay };
foreach (var overlay in singleDisplayOverlays)
{

View File

@ -209,7 +209,7 @@ namespace osu.Game
runMigrations();
dependencies.Cache(SkinManager = new SkinManager(Storage, contextFactory, Host, Audio, new NamespacedResourceStore<byte[]>(Resources, "Skins/Legacy")));
dependencies.Cache(SkinManager = new SkinManager(Storage, contextFactory, Host, Resources, Audio));
dependencies.CacheAs<ISkinSource>(SkinManager);
// needs to be done here rather than inside SkinManager to ensure thread safety of CurrentSkinInfo.
@ -242,7 +242,7 @@ namespace osu.Game
// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host, () => difficultyCache, LocalConfig));
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap, true));
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, true));
// this should likely be moved to ArchiveModelManager when another case appers where it is necessary
// to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to

View File

@ -252,7 +252,7 @@ namespace osu.Game.Overlays
if (playable != null)
{
changeBeatmap(beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value));
changeBeatmap(beatmaps.GetWorkingBeatmap(playable.Beatmaps.First()));
restartTrack();
return PreviousTrackResult.Previous;
}
@ -283,7 +283,7 @@ namespace osu.Game.Overlays
if (playable != null)
{
changeBeatmap(beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value));
changeBeatmap(beatmaps.GetWorkingBeatmap(playable.Beatmaps.First()));
restartTrack();
return true;
}

View File

@ -92,6 +92,7 @@ namespace osu.Game.Overlays.Toolbar
new ToolbarBeatmapListingButton(),
new ToolbarChatButton(),
new ToolbarSocialButton(),
new ToolbarWikiButton(),
new ToolbarMusicButton(),
//new ToolbarButton
//{

View File

@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
namespace osu.Game.Overlays.Toolbar
{
public class ToolbarWikiButton : ToolbarOverlayToggleButton
{
protected override Anchor TooltipAnchor => Anchor.TopRight;
[BackgroundDependencyLoader(true)]
private void load(WikiOverlay wiki)
{
StateContainer = wiki;
}
}
}

View File

@ -5,17 +5,22 @@ using System.Linq;
using Markdig.Extensions.Yaml;
using Markdig.Syntax;
using Markdig.Syntax.Inlines;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Containers.Markdown;
using osu.Game.Graphics.Containers.Markdown;
using osu.Game.Online.API;
namespace osu.Game.Overlays.Wiki.Markdown
{
public class WikiMarkdownContainer : OsuMarkdownContainer
{
[Resolved]
private IAPIProvider api { get; set; }
public string CurrentPath
{
set => DocumentUrl = $"{DocumentUrl}wiki/{value}";
set => DocumentUrl = value;
}
protected override void AddMarkdownComponent(IMarkdownObject markdownObject, FillFlowContainer container, int level)

View File

@ -0,0 +1,82 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Overlays.Wiki
{
public class WikiHeader : BreadcrumbControlOverlayHeader
{
private const string index_page_string = "index";
private const string index_path = "Main_Page";
public readonly Bindable<APIWikiPage> WikiPageData = new Bindable<APIWikiPage>();
public Action ShowIndexPage;
public Action ShowParentPage;
public WikiHeader()
{
TabControl.AddItem(index_page_string);
Current.Value = index_page_string;
WikiPageData.BindValueChanged(onWikiPageChange);
Current.BindValueChanged(onCurrentChange);
}
private void onWikiPageChange(ValueChangedEvent<APIWikiPage> e)
{
if (e.NewValue == null)
return;
TabControl.Clear();
Current.Value = null;
TabControl.AddItem(index_page_string);
if (e.NewValue.Path == index_path)
{
Current.Value = index_page_string;
return;
}
if (e.NewValue.Subtitle != null)
TabControl.AddItem(e.NewValue.Subtitle);
TabControl.AddItem(e.NewValue.Title);
Current.Value = e.NewValue.Title;
}
private void onCurrentChange(ValueChangedEvent<string> e)
{
if (e.NewValue == TabControl.Items.LastOrDefault())
return;
if (e.NewValue == index_page_string)
{
ShowIndexPage?.Invoke();
return;
}
ShowParentPage?.Invoke();
}
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/wiki");
protected override OverlayTitle CreateTitle() => new WikiHeaderTitle();
private class WikiHeaderTitle : OverlayTitle
{
public WikiHeaderTitle()
{
Title = "wiki";
Description = "knowledge base";
IconTexture = "Icons/Hexacons/wiki";
}
}
}
}

View File

@ -13,6 +13,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers.Markdown;
using osu.Game.Online.API;
using osu.Game.Overlays.Wiki.Markdown;
using osuTK;
using osuTK.Graphics;
@ -37,7 +38,7 @@ namespace osu.Game.Overlays.Wiki
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
private void load(OverlayColourProvider colourProvider, IAPIProvider api)
{
Children = new Drawable[]
{
@ -61,6 +62,7 @@ namespace osu.Game.Overlays.Wiki
},
panelContainer = new WikiPanelMarkdownContainer(isFullWidth)
{
CurrentPath = $@"{api.WebsiteRootUrl}/wiki/",
Text = text,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,

View File

@ -0,0 +1,148 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Wiki;
using osu.Game.Overlays.Wiki.Markdown;
namespace osu.Game.Overlays
{
public class WikiOverlay : OnlineOverlay<WikiHeader>
{
private const string index_path = @"main_page";
private readonly Bindable<string> path = new Bindable<string>(index_path);
private readonly Bindable<APIWikiPage> wikiData = new Bindable<APIWikiPage>();
[Resolved]
private IAPIProvider api { get; set; }
private GetWikiRequest request;
private CancellationTokenSource cancellationToken;
private bool displayUpdateRequired = true;
public WikiOverlay()
: base(OverlayColourScheme.Orange, false)
{
}
public void ShowPage(string pagePath = index_path)
{
path.Value = pagePath.Trim('/');
Show();
}
protected override WikiHeader CreateHeader() => new WikiHeader
{
ShowIndexPage = () => ShowPage(),
ShowParentPage = showParentPage,
};
protected override void LoadComplete()
{
base.LoadComplete();
path.BindValueChanged(onPathChanged);
wikiData.BindTo(Header.WikiPageData);
}
protected override void PopIn()
{
base.PopIn();
if (displayUpdateRequired)
{
path.TriggerChange();
displayUpdateRequired = false;
}
}
protected override void PopOutComplete()
{
base.PopOutComplete();
displayUpdateRequired = true;
}
protected void LoadDisplay(Drawable display)
{
ScrollFlow.ScrollToStart();
LoadComponentAsync(display, loaded =>
{
Child = loaded;
Loading.Hide();
}, (cancellationToken = new CancellationTokenSource()).Token);
}
private void onPathChanged(ValueChangedEvent<string> e)
{
cancellationToken?.Cancel();
request?.Cancel();
request = new GetWikiRequest(e.NewValue);
Loading.Show();
request.Success += response => Schedule(() => onSuccess(response));
request.Failure += _ => Schedule(() => LoadDisplay(Empty()));
api.PerformAsync(request);
}
private void onSuccess(APIWikiPage response)
{
wikiData.Value = response;
if (response.Layout == index_path)
{
LoadDisplay(new WikiMainPage
{
Markdown = response.Markdown,
Padding = new MarginPadding
{
Vertical = 20,
Horizontal = 50,
},
});
}
else
{
LoadDisplay(new WikiMarkdownContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
CurrentPath = $@"{api.WebsiteRootUrl}/wiki/{path.Value}/",
Text = response.Markdown,
DocumentMargin = new MarginPadding(0),
DocumentPadding = new MarginPadding
{
Vertical = 20,
Left = 30,
Right = 50,
},
});
}
}
private void showParentPage()
{
var parentPath = string.Join("/", path.Value.Split('/').SkipLast(1));
ShowPage(parentPath);
}
protected override void Dispose(bool isDisposing)
{
cancellationToken?.Cancel();
request?.Cancel();
base.Dispose(isDisposing);
}
}
}

View File

@ -1,31 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
namespace osu.Game.Rulesets.Objects.Drawables
{
/// <summary>
/// An interface that exposes properties required for scrolling hit objects to be properly displayed.
/// </summary>
internal interface IScrollingHitObject : IDrawable
{
/// <summary>
/// Time offset before the hit object start time at which this <see cref="IScrollingHitObject"/> becomes visible and the time offset
/// after the hit object's end time after which it expires.
///
/// <para>
/// This provides only a default life time range, however classes inheriting from <see cref="IScrollingHitObject"/> should override
/// their life times if more tight control is desired.
/// </para>
/// </summary>
BindableDouble LifetimeOffset { get; }
/// <summary>
/// Axes which this <see cref="IScrollingHitObject"/> will scroll through.
/// This is set by the container which this scrolls through.
/// </summary>
Axes ScrollingAxes { set; }
}
}

View File

@ -122,18 +122,20 @@ namespace osu.Game.Rulesets.UI
var entry = (HitObjectLifetimeEntry)lifetimeEntry;
Debug.Assert(!aliveDrawableMap.ContainsKey(entry));
bool isNonPooled = nonPooledDrawableMap.TryGetValue(entry, out var drawable);
bool isPooled = !nonPooledDrawableMap.TryGetValue(entry, out var drawable);
drawable ??= pooledObjectProvider?.GetPooledDrawableRepresentation(entry.HitObject, null);
if (drawable == null)
throw new InvalidOperationException($"A drawable representation could not be retrieved for hitobject type: {entry.HitObject.GetType().ReadableName()}.");
aliveDrawableMap[entry] = drawable;
if (isPooled)
{
addDrawable(drawable);
HitObjectUsageBegan?.Invoke(entry.HitObject);
}
OnAdd(drawable);
if (isNonPooled) return;
addDrawable(drawable);
HitObjectUsageBegan?.Invoke(entry.HitObject);
}
private void entryBecameDead(LifetimeEntry lifetimeEntry)
@ -142,17 +144,18 @@ namespace osu.Game.Rulesets.UI
Debug.Assert(aliveDrawableMap.ContainsKey(entry));
var drawable = aliveDrawableMap[entry];
bool isNonPooled = nonPooledDrawableMap.ContainsKey(entry);
bool isPooled = !nonPooledDrawableMap.ContainsKey(entry);
drawable.OnKilled();
aliveDrawableMap.Remove(entry);
if (isPooled)
{
removeDrawable(drawable);
HitObjectUsageFinished?.Invoke(entry.HitObject);
}
OnRemove(drawable);
if (isNonPooled) return;
removeDrawable(drawable);
// The hit object is not freed when the DHO was not pooled.
HitObjectUsageFinished?.Invoke(entry.HitObject);
}
private void addDrawable(DrawableHitObject drawable)
@ -211,21 +214,16 @@ namespace osu.Game.Rulesets.UI
#endregion
/// <summary>
/// Invoked when a <see cref="DrawableHitObject"/> is added to this container.
/// Invoked after a <see cref="DrawableHitObject"/> is added to this container.
/// </summary>
/// <remarks>
/// This method is not invoked for nested <see cref="DrawableHitObject"/>s.
/// </remarks>
protected virtual void OnAdd(DrawableHitObject drawableHitObject)
{
Debug.Assert(drawableHitObject.LoadState >= LoadState.Ready);
}
/// <summary>
/// Invoked when a <see cref="DrawableHitObject"/> is removed from this container.
/// Invoked after a <see cref="DrawableHitObject"/> is removed from this container.
/// </summary>
/// <remarks>
/// This method is not invoked for nested <see cref="DrawableHitObject"/>s.
/// </remarks>
protected virtual void OnRemove(DrawableHitObject drawableHitObject)
{
}

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@ -18,12 +18,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
/// <summary>
/// Hit objects which require lifetime computation in the next update call.
/// </summary>
private readonly HashSet<DrawableHitObject> toComputeLifetime = new HashSet<DrawableHitObject>();
/// <summary>
/// A set containing all <see cref="HitObjectContainer.AliveObjects"/> which have an up-to-date layout.
/// A set of top-level <see cref="DrawableHitObject"/>s which have an up-to-date layout.
/// </summary>
private readonly HashSet<DrawableHitObject> layoutComputed = new HashSet<DrawableHitObject>();
@ -54,7 +49,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
{
base.Clear();
toComputeLifetime.Clear();
layoutComputed.Clear();
}
@ -83,7 +77,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
flipPositionIfRequired(ref position);
return scrollingInfo.Algorithm.TimeAt(position, Time.Current, scrollingInfo.TimeRange.Value, getLength());
return scrollingInfo.Algorithm.TimeAt(position, Time.Current, scrollingInfo.TimeRange.Value, scrollLength);
}
/// <summary>
@ -91,7 +85,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
/// </summary>
public Vector2 ScreenSpacePositionAtTime(double time)
{
var pos = scrollingInfo.Algorithm.PositionAt(time, Time.Current, scrollingInfo.TimeRange.Value, getLength());
var pos = scrollingInfo.Algorithm.PositionAt(time, Time.Current, scrollingInfo.TimeRange.Value, scrollLength);
flipPositionIfRequired(ref pos);
@ -106,16 +100,19 @@ namespace osu.Game.Rulesets.UI.Scrolling
}
}
private float getLength()
private float scrollLength
{
switch (scrollingInfo.Direction.Value)
get
{
case ScrollingDirection.Left:
case ScrollingDirection.Right:
return DrawWidth;
switch (scrollingInfo.Direction.Value)
{
case ScrollingDirection.Left:
case ScrollingDirection.Right:
return DrawWidth;
default:
return DrawHeight;
default:
return DrawHeight;
}
}
}
@ -150,81 +147,40 @@ namespace osu.Game.Rulesets.UI.Scrolling
}
}
protected override void OnAdd(DrawableHitObject drawableHitObject) => onAddRecursive(drawableHitObject);
protected override void OnRemove(DrawableHitObject drawableHitObject) => onRemoveRecursive(drawableHitObject);
private void onAddRecursive(DrawableHitObject hitObject)
protected override void OnAdd(DrawableHitObject drawableHitObject)
{
invalidateHitObject(hitObject);
hitObject.DefaultsApplied += invalidateHitObject;
foreach (var nested in hitObject.NestedHitObjects)
onAddRecursive(nested);
invalidateHitObject(drawableHitObject);
drawableHitObject.DefaultsApplied += invalidateHitObject;
}
private void onRemoveRecursive(DrawableHitObject hitObject)
protected override void OnRemove(DrawableHitObject drawableHitObject)
{
toComputeLifetime.Remove(hitObject);
layoutComputed.Remove(hitObject);
layoutComputed.Remove(drawableHitObject);
hitObject.DefaultsApplied -= invalidateHitObject;
foreach (var nested in hitObject.NestedHitObjects)
onRemoveRecursive(nested);
drawableHitObject.DefaultsApplied -= invalidateHitObject;
}
/// <summary>
/// Make this <see cref="DrawableHitObject"/> lifetime and layout computed in next update.
/// </summary>
private void invalidateHitObject(DrawableHitObject hitObject)
{
// Lifetime computation is delayed until next update because
// when the hit object is not pooled this container is not loaded here and `scrollLength` cannot be computed.
toComputeLifetime.Add(hitObject);
hitObject.LifetimeStart = computeOriginAdjustedLifetimeStart(hitObject);
layoutComputed.Remove(hitObject);
}
private float scrollLength;
protected override void Update()
{
base.Update();
if (!layoutCache.IsValid)
if (layoutCache.IsValid) return;
foreach (var hitObject in Objects)
{
toComputeLifetime.Clear();
foreach (var hitObject in Objects)
{
if (hitObject.HitObject != null)
toComputeLifetime.Add(hitObject);
}
layoutComputed.Clear();
scrollingInfo.Algorithm.Reset();
switch (direction.Value)
{
case ScrollingDirection.Up:
case ScrollingDirection.Down:
scrollLength = DrawSize.Y;
break;
default:
scrollLength = DrawSize.X;
break;
}
layoutCache.Validate();
if (hitObject.HitObject != null)
invalidateHitObject(hitObject);
}
foreach (var hitObject in toComputeLifetime)
hitObject.LifetimeStart = computeOriginAdjustedLifetimeStart(hitObject);
scrollingInfo.Algorithm.Reset();
toComputeLifetime.Clear();
layoutCache.Validate();
}
protected override void UpdateAfterChildrenLife()

View File

@ -39,7 +39,6 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
public event Action<SelectionState> StateChanged;
private readonly Box selectionBox;
private CachedModelDependencyContainer<Room> dependencies;
[Resolved(canBeNull: true)]
private OnlinePlayScreen parentScreen { get; set; }
@ -209,9 +208,10 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
dependencies = new CachedModelDependencyContainer<Room>(base.CreateChildDependencies(parent));
dependencies.Model.Value = Room;
return dependencies;
return new CachedModelDependencyContainer<Room>(base.CreateChildDependencies(parent))
{
Model = { Value = Room }
};
}
protected override void LoadComplete()

View File

@ -54,12 +54,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
Logger.Log($"Polling adjusted (listing: {multiplayerRoomManager.TimeBetweenListingPolls.Value}, selection: {multiplayerRoomManager.TimeBetweenSelectionPolls.Value})");
}
protected override Room CreateNewRoom()
{
var room = new Room { Name = { Value = $"{API.LocalUser}'s awesome room" } };
room.Category.Value = RoomCategory.Realtime;
return room;
}
protected override Room CreateNewRoom() =>
new Room
{
Name = { Value = $"{API.LocalUser}'s awesome room" },
Category = { Value = RoomCategory.Realtime }
};
protected override string ScreenTitle => "Multiplayer";

View File

@ -96,15 +96,19 @@ namespace osu.Game.Screens.OnlinePlay
{
itemSelected = true;
var item = new PlaylistItem();
var item = new PlaylistItem
{
Beatmap =
{
Value = Beatmap.Value.BeatmapInfo
},
Ruleset =
{
Value = Ruleset.Value
}
};
item.Beatmap.Value = Beatmap.Value.BeatmapInfo;
item.Ruleset.Value = Ruleset.Value;
item.RequiredMods.Clear();
item.RequiredMods.AddRange(Mods.Value.Select(m => m.CreateCopy()));
item.AllowedMods.Clear();
item.AllowedMods.AddRange(FreeMods.Value.Select(m => m.CreateCopy()));
SelectItem(item);

View File

@ -17,7 +17,7 @@ namespace osu.Game.Screens.Play.HUD
/// </summary>
public class LegacyComboCounter : CompositeDrawable, ISkinnableDrawable
{
public Bindable<int> Current { get; } = new BindableInt { MinValue = 0, };
public Bindable<int> Current { get; } = new BindableInt { MinValue = 0 };
private uint scheduledPopOutCurrentId;
@ -32,9 +32,9 @@ namespace osu.Game.Screens.Play.HUD
/// </summary>
private const double rolling_duration = 20;
private Drawable popOutCount;
private readonly Drawable popOutCount;
private Drawable displayedCountSpriteText;
private readonly Drawable displayedCountSpriteText;
private int previousValue;
@ -45,6 +45,20 @@ namespace osu.Game.Screens.Play.HUD
[Resolved]
private ISkinSource skin { get; set; }
private readonly Container counterContainer;
/// <summary>
/// Hides the combo counter internally without affecting its <see cref="SkinnableInfo"/>.
/// </summary>
/// <remarks>
/// This is used for rulesets that provide their own combo counter and don't want this HUD one to be visible,
/// without potentially affecting the user's selected skin.
/// </remarks>
public bool HiddenByRulesetImplementation
{
set => counterContainer.Alpha = value ? 1 : 0;
}
public LegacyComboCounter()
{
AutoSizeAxes = Axes.Both;
@ -55,6 +69,25 @@ namespace osu.Game.Screens.Play.HUD
Margin = new MarginPadding(10);
Scale = new Vector2(1.2f);
InternalChild = counterContainer = new Container
{
AutoSizeAxes = Axes.Both,
AlwaysPresent = true,
Children = new[]
{
popOutCount = new LegacySpriteText(LegacyFont.Combo)
{
Alpha = 0,
Margin = new MarginPadding(0.05f),
Blending = BlendingParameters.Additive,
},
displayedCountSpriteText = new LegacySpriteText(LegacyFont.Combo)
{
Alpha = 0,
},
}
};
}
/// <summary>
@ -82,20 +115,6 @@ namespace osu.Game.Screens.Play.HUD
[BackgroundDependencyLoader]
private void load(ScoreProcessor scoreProcessor)
{
InternalChildren = new[]
{
popOutCount = new LegacySpriteText(LegacyFont.Combo)
{
Alpha = 0,
Margin = new MarginPadding(0.05f),
Blending = BlendingParameters.Additive,
},
displayedCountSpriteText = new LegacySpriteText(LegacyFont.Combo)
{
Alpha = 0,
},
};
Current.BindTo(scoreProcessor.Combo);
}
@ -105,10 +124,12 @@ namespace osu.Game.Screens.Play.HUD
((IHasText)displayedCountSpriteText).Text = formatCount(Current.Value);
counterContainer.Anchor = Anchor;
counterContainer.Origin = Origin;
displayedCountSpriteText.Anchor = Anchor;
displayedCountSpriteText.Origin = Origin;
popOutCount.Origin = Origin;
popOutCount.Anchor = Anchor;
popOutCount.Origin = Origin;
Current.BindValueChanged(combo => updateCount(combo.NewValue == 0), true);
}

View File

@ -505,12 +505,13 @@ namespace osu.Game.Screens.Select
{
Logger.Log($"beatmap changed from \"{Beatmap.Value.BeatmapInfo}\" to \"{beatmap}\"");
WorkingBeatmap previous = Beatmap.Value;
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, previous);
int? lastSetID = Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap);
if (beatmap != null)
{
if (beatmap.BeatmapSetInfoID == previous?.BeatmapInfo.BeatmapSetInfoID)
if (beatmap.BeatmapSetInfoID == lastSetID)
sampleChangeDifficulty.Play();
else
sampleChangeBeatmap.Play();

View File

@ -11,14 +11,14 @@ namespace osu.Game.Skinning
{
public class DefaultLegacySkin : LegacySkin
{
public DefaultLegacySkin(IResourceStore<byte[]> storage, IStorageResourceProvider resources)
: this(Info, storage, resources)
public DefaultLegacySkin(IStorageResourceProvider resources)
: this(Info, resources)
{
}
[UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)]
public DefaultLegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, IStorageResourceProvider resources)
: base(skin, storage, resources, string.Empty)
public DefaultLegacySkin(SkinInfo skin, IStorageResourceProvider resources)
: base(skin, new NamespacedResourceStore<byte[]>(resources.Resources, "Skins/Legacy"), resources, string.Empty)
{
Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255);
Configuration.AddComboColours(

View File

@ -4,7 +4,6 @@
using System;
using System.Collections.Generic;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.IO.Stores;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Extensions;
@ -28,16 +27,13 @@ namespace osu.Game.Skinning
public string InstantiationInfo { get; set; }
public virtual Skin CreateInstance(IResourceStore<byte[]> legacyDefaultResources, IStorageResourceProvider resources)
public virtual Skin CreateInstance(IStorageResourceProvider resources)
{
var type = string.IsNullOrEmpty(InstantiationInfo)
// handle the case of skins imported before InstantiationInfo was added.
? typeof(LegacySkin)
: Type.GetType(InstantiationInfo).AsNonNull();
if (type == typeof(DefaultLegacySkin))
return (Skin)Activator.CreateInstance(type, this, legacyDefaultResources, resources);
return (Skin)Activator.CreateInstance(type, this, resources);
}

View File

@ -37,7 +37,7 @@ namespace osu.Game.Skinning
private readonly GameHost host;
private readonly IResourceStore<byte[]> legacyDefaultResources;
private readonly IResourceStore<byte[]> resources;
public readonly Bindable<Skin> CurrentSkin = new Bindable<Skin>(new DefaultSkin(null));
public readonly Bindable<SkinInfo> CurrentSkinInfo = new Bindable<SkinInfo>(SkinInfo.Default) { Default = SkinInfo.Default };
@ -48,13 +48,12 @@ namespace osu.Game.Skinning
protected override string ImportFromStablePath => "Skins";
public SkinManager(Storage storage, DatabaseContextFactory contextFactory, GameHost host, AudioManager audio, IResourceStore<byte[]> legacyDefaultResources)
public SkinManager(Storage storage, DatabaseContextFactory contextFactory, GameHost host, IResourceStore<byte[]> resources, AudioManager audio)
: base(storage, contextFactory, new SkinStore(contextFactory, storage), host)
{
this.audio = audio;
this.host = host;
this.legacyDefaultResources = legacyDefaultResources;
this.resources = resources;
CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = GetSkin(skin.NewValue);
CurrentSkin.ValueChanged += skin =>
@ -152,7 +151,7 @@ namespace osu.Game.Skinning
/// </summary>
/// <param name="skinInfo">The skin to lookup.</param>
/// <returns>A <see cref="Skin"/> instance correlating to the provided <see cref="SkinInfo"/>.</returns>
public Skin GetSkin(SkinInfo skinInfo) => skinInfo.CreateInstance(legacyDefaultResources, this);
public Skin GetSkin(SkinInfo skinInfo) => skinInfo.CreateInstance(this);
/// <summary>
/// Ensure that the current skin is in a state it can accept user modifications.
@ -216,6 +215,7 @@ namespace osu.Game.Skinning
#region IResourceStorageProvider
AudioManager IStorageResourceProvider.AudioManager => audio;
IResourceStore<byte[]> IStorageResourceProvider.Resources => resources;
IResourceStore<byte[]> IStorageResourceProvider.Files => Files.Store;
IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host.CreateTextureLoaderStore(underlyingStore);

View File

@ -29,7 +29,7 @@ namespace osu.Game.Storyboards.Drawables
[BackgroundDependencyLoader(true)]
private void load(IBindable<WorkingBeatmap> beatmap, TextureStore textureStore)
{
var path = beatmap.Value.BeatmapSetInfo?.Files?.Find(f => f.Filename.Equals(Video.Path, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
var path = beatmap.Value.BeatmapSetInfo?.Files.Find(f => f.Filename.Equals(Video.Path, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
if (path == null)
return;

View File

@ -91,7 +91,7 @@ namespace osu.Game.Storyboards
public Drawable CreateSpriteFromResourcePath(string path, TextureStore textureStore)
{
Drawable drawable = null;
var storyboardPath = BeatmapInfo.BeatmapSet?.Files?.Find(f => f.Filename.Equals(path, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
var storyboardPath = BeatmapInfo.BeatmapSet?.Files.Find(f => f.Filename.Equals(path, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
if (storyboardPath != null)
drawable = new Sprite { Texture = textureStore.Get(storyboardPath) };

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@ -31,12 +31,16 @@ namespace osu.Game.Tests.Beatmaps
using (var stream = new LineBufferedReader(resStream))
{
var decoder = Decoder.GetDecoder<Beatmap>(stream);
((LegacyBeatmapDecoder)decoder).ApplyOffsets = false;
var working = new TestWorkingBeatmap(decoder.Decode(stream));
working.BeatmapInfo.Ruleset = CreateRuleset().RulesetInfo;
return working;
return new TestWorkingBeatmap(decoder.Decode(stream))
{
BeatmapInfo =
{
Ruleset = CreateRuleset().RulesetInfo
}
};
}
}

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@ -28,7 +28,7 @@ namespace osu.Game.Tests.Beatmaps
[HeadlessTest]
public abstract class HitObjectSampleTest : PlayerTestScene, IStorageResourceProvider
{
protected abstract IResourceStore<byte[]> Resources { get; }
protected abstract IResourceStore<byte[]> RulesetResources { get; }
protected LegacySkin Skin { get; private set; }
[Resolved]
@ -75,7 +75,7 @@ namespace osu.Game.Tests.Beatmaps
AddStep($"load {filename}", () =>
{
using (var reader = new LineBufferedReader(Resources.GetStream($"Resources/SampleLookups/{filename}")))
using (var reader = new LineBufferedReader(RulesetResources.GetStream($"Resources/SampleLookups/{filename}")))
currentTestBeatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
// populate ruleset for beatmap converters that require it to be present.
@ -127,6 +127,7 @@ namespace osu.Game.Tests.Beatmaps
public AudioManager AudioManager => Audio;
public IResourceStore<byte[]> Files => userSkinResourceStore;
public new IResourceStore<byte[]> Resources => base.Resources;
public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => null;
#endregion

View File

@ -21,23 +21,17 @@ namespace osu.Game.Tests.Beatmaps
{
protected readonly Bindable<bool> BeatmapSkins = new Bindable<bool>();
protected readonly Bindable<bool> BeatmapColours = new Bindable<bool>();
protected ExposedPlayer TestPlayer;
protected WorkingBeatmap TestBeatmap;
public virtual void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin) => ConfigureTest(useBeatmapSkin, true, userHasCustomColours);
private WorkingBeatmap testBeatmap;
public virtual void TestBeatmapComboColoursOverride(bool useBeatmapSkin) => ConfigureTest(useBeatmapSkin, false, true);
protected void PrepareBeatmap(Func<WorkingBeatmap> createBeatmap) => AddStep("prepare beatmap", () => testBeatmap = createBeatmap());
public virtual void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin) => ConfigureTest(useBeatmapSkin, false, false);
public virtual void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour) => ConfigureTest(useBeatmapSkin, useBeatmapColour, false);
public virtual void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour) => ConfigureTest(useBeatmapSkin, useBeatmapColour, true);
protected virtual void ConfigureTest(bool useBeatmapSkin, bool useBeatmapColours, bool userHasCustomColours)
protected void ConfigureTest(bool useBeatmapSkin, bool useBeatmapColours, bool userHasCustomColours)
{
configureSettings(useBeatmapSkin, useBeatmapColours);
AddStep($"load {(((CustomSkinWorkingBeatmap)TestBeatmap).HasColours ? "coloured " : "")} beatmap", () => TestPlayer = LoadBeatmap(userHasCustomColours));
AddStep("load beatmap", () => TestPlayer = LoadBeatmap(userHasCustomColours));
AddUntilStep("wait for player load", () => TestPlayer.IsLoaded);
}
@ -57,7 +51,7 @@ namespace osu.Game.Tests.Beatmaps
{
ExposedPlayer player;
Beatmap.Value = TestBeatmap;
Beatmap.Value = testBeatmap;
LoadScreen(player = CreateTestPlayer(userHasCustomColours));

View File

@ -29,7 +29,6 @@ namespace osu.Game.Tests.Beatmaps
BeatmapInfo.Ruleset = ruleset;
BeatmapInfo.RulesetID = ruleset.ID ?? 0;
BeatmapInfo.BeatmapSet.Metadata = BeatmapInfo.Metadata;
BeatmapInfo.BeatmapSet.Files = new List<BeatmapSetFileInfo>();
BeatmapInfo.BeatmapSet.Beatmaps = new List<BeatmapInfo> { BeatmapInfo };
BeatmapInfo.Length = 75000;
BeatmapInfo.OnlineInfo = new BeatmapOnlineInfo();

View File

@ -4,11 +4,19 @@
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.IO.Archives;
using osu.Game.Online.API;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Skinning;
namespace osu.Game.Tests.Visual
{
@ -20,10 +28,20 @@ namespace osu.Game.Tests.Visual
protected EditorClock EditorClock { get; private set; }
/// <summary>
/// Whether any saves performed by the editor should be isolate (and not persist) to the underlying <see cref="BeatmapManager"/>.
/// </summary>
protected virtual bool IsolateSavingFromDatabase => true;
[BackgroundDependencyLoader]
private void load()
private void load(GameHost host, AudioManager audio, RulesetStore rulesets)
{
Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
var working = CreateWorkingBeatmap(Ruleset.Value);
Beatmap.Value = working;
if (IsolateSavingFromDatabase)
Dependencies.CacheAs<BeatmapManager>(new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default, working));
}
protected virtual bool EditorComponentsReady => Editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
@ -33,12 +51,17 @@ namespace osu.Game.Tests.Visual
{
base.SetUpSteps();
AddStep("load editor", () => LoadScreen(Editor = CreateEditor()));
AddStep("load editor", LoadEditor);
AddUntilStep("wait for editor to load", () => EditorComponentsReady);
AddStep("get beatmap", () => EditorBeatmap = Editor.ChildrenOfType<EditorBeatmap>().Single());
AddStep("get clock", () => EditorClock = Editor.ChildrenOfType<EditorClock>().Single());
}
protected virtual void LoadEditor()
{
LoadScreen(Editor = CreateEditor());
}
/// <summary>
/// Creates the ruleset for providing a corresponding beatmap to load the editor on.
/// </summary>
@ -65,5 +88,27 @@ namespace osu.Game.Tests.Visual
public new bool HasUnsavedChanges => base.HasUnsavedChanges;
}
private class TestBeatmapManager : BeatmapManager
{
private readonly WorkingBeatmap testBeatmap;
public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host, WorkingBeatmap defaultBeatmap, WorkingBeatmap testBeatmap)
: base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap, false)
{
this.testBeatmap = testBeatmap;
}
protected override string ComputeHash(BeatmapSetInfo item, ArchiveReader reader = null)
=> string.Empty;
public override WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
=> testBeatmap;
public override void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null)
{
// don't actually care about saving for this context.
}
}
}
}

View File

@ -3,7 +3,8 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.IO.Stores;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Skinning;
@ -12,15 +13,40 @@ namespace osu.Game.Tests.Visual
[TestFixture]
public abstract class LegacySkinPlayerTestScene : PlayerTestScene
{
protected LegacySkin LegacySkin { get; private set; }
private ISkinSource legacySkinSource;
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(legacySkinSource);
[BackgroundDependencyLoader]
private void load(OsuGameBase game, SkinManager skins)
private void load(SkinManager skins)
{
var legacySkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), skins);
legacySkinSource = new SkinProvidingContainer(legacySkin);
LegacySkin = new DefaultLegacySkin(skins);
legacySkinSource = new SkinProvidingContainer(LegacySkin);
}
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
addResetTargetsStep();
}
[TearDownSteps]
public override void TearDownSteps()
{
addResetTargetsStep();
base.TearDownSteps();
}
private void addResetTargetsStep()
{
AddStep("reset targets", () => this.ChildrenOfType<SkinnableTargetContainer>().ForEach(t =>
{
LegacySkin.ResetDrawableTarget(t);
t.Reload();
}));
}
public class SkinProvidingPlayer : TestPlayer

View File

@ -14,6 +14,7 @@ using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Framework.Timing;
@ -49,6 +50,8 @@ namespace osu.Game.Tests.Visual
private Lazy<DatabaseContextFactory> contextFactory;
protected IResourceStore<byte[]> Resources;
protected IAPIProvider API
{
get
@ -81,6 +84,8 @@ namespace osu.Game.Tests.Visual
if (!UseFreshStoragePerRun)
isolatedHostStorage = (parent.Get<GameHost>() as HeadlessGameHost)?.Storage;
Resources = parent.Get<OsuGameBase>().Resources;
contextFactory = new Lazy<DatabaseContextFactory>(() =>
{
var factory = new DatabaseContextFactory(LocalStorage);

View File

@ -40,12 +40,12 @@ namespace osu.Game.Tests.Visual
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, SkinManager skinManager, OsuGameBase game)
private void load(AudioManager audio, SkinManager skinManager)
{
var dllStore = new DllResourceStore(DynamicCompilationOriginal.GetType().Assembly);
metricsSkin = new TestLegacySkin(new SkinInfo { Name = "metrics-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), this, true);
defaultSkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), this);
defaultSkin = new DefaultLegacySkin(this);
specialSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), this, true);
oldSkin = new TestLegacySkin(new SkinInfo { Name = "old-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/old_skin"), this, true);
}
@ -158,6 +158,7 @@ namespace osu.Game.Tests.Visual
public AudioManager AudioManager => Audio;
public IResourceStore<byte[]> Files => null;
public new IResourceStore<byte[]> Resources => base.Resources;
public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host.CreateTextureLoaderStore(underlyingStore);
#endregion

View File

@ -35,7 +35,7 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="ppy.osu.Framework" Version="2021.528.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.422.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.525.0" />
<PackageReference Include="Sentry" Version="3.3.4" />
<PackageReference Include="SharpCompress" Version="0.28.2" />
<PackageReference Include="NUnit" Version="3.13.2" />

View File

@ -71,7 +71,7 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.528.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.422.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.525.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
<PropertyGroup>