mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 09:32:55 +08:00
Merge branch 'master' into multiplayer-spectator-screen
This commit is contained in:
commit
6df23f1301
@ -52,6 +52,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.412.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.419.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.422.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -10,6 +10,7 @@ using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
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using osu.Game.Beatmaps.ControlPoints;
|
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using osu.Game.Configuration;
|
||||
@ -20,6 +21,7 @@ using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
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{
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@ -170,16 +172,25 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCatcherStacking()
|
||||
public void TestCatcherRandomStacking()
|
||||
{
|
||||
AddStep("catch more fruits", () => attemptCatch(() => new Fruit
|
||||
{
|
||||
X = (RNG.NextSingle() - 0.5f) * Catcher.CalculateCatchWidth(Vector2.One)
|
||||
}, 50));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCatcherStackingSameCaughtPosition()
|
||||
{
|
||||
AddStep("catch fruit", () => attemptCatch(new Fruit()));
|
||||
checkPlate(1);
|
||||
AddStep("catch more fruits", () => attemptCatch(new Fruit(), 9));
|
||||
AddStep("catch more fruits", () => attemptCatch(() => new Fruit(), 9));
|
||||
checkPlate(10);
|
||||
AddAssert("caught objects are stacked", () =>
|
||||
catcher.CaughtObjects.All(obj => obj.Y <= 0) &&
|
||||
catcher.CaughtObjects.Any(obj => obj.Y == 0) &&
|
||||
catcher.CaughtObjects.Any(obj => obj.Y < -20));
|
||||
catcher.CaughtObjects.All(obj => obj.Y <= Catcher.CAUGHT_FRUIT_VERTICAL_OFFSET) &&
|
||||
catcher.CaughtObjects.Any(obj => obj.Y == Catcher.CAUGHT_FRUIT_VERTICAL_OFFSET) &&
|
||||
catcher.CaughtObjects.Any(obj => obj.Y < -25));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -189,11 +200,11 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
AddStep("catch tiny droplet", () => attemptCatch(new TinyDroplet()));
|
||||
AddAssert("tiny droplet is exploded", () => catcher.CaughtObjects.Count() == 1 && droppedObjectContainer.Count == 1);
|
||||
AddUntilStep("wait explosion", () => !droppedObjectContainer.Any());
|
||||
AddStep("catch more fruits", () => attemptCatch(new Fruit(), 9));
|
||||
AddStep("catch more fruits", () => attemptCatch(() => new Fruit(), 9));
|
||||
AddStep("explode", () => catcher.Explode());
|
||||
AddAssert("fruits are exploded", () => !catcher.CaughtObjects.Any() && droppedObjectContainer.Count == 10);
|
||||
AddUntilStep("wait explosion", () => !droppedObjectContainer.Any());
|
||||
AddStep("catch fruits", () => attemptCatch(new Fruit(), 10));
|
||||
AddStep("catch fruits", () => attemptCatch(() => new Fruit(), 10));
|
||||
AddStep("drop", () => catcher.Drop());
|
||||
AddAssert("fruits are dropped", () => !catcher.CaughtObjects.Any() && droppedObjectContainer.Count == 10);
|
||||
}
|
||||
@ -222,10 +233,15 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
private void checkHyperDash(bool state) => AddAssert($"catcher is {(state ? "" : "not ")}hyper dashing", () => catcher.HyperDashing == state);
|
||||
|
||||
private void attemptCatch(CatchHitObject hitObject, int count = 1)
|
||||
private void attemptCatch(CatchHitObject hitObject)
|
||||
{
|
||||
attemptCatch(() => hitObject, 1);
|
||||
}
|
||||
|
||||
private void attemptCatch(Func<CatchHitObject> hitObject, int count)
|
||||
{
|
||||
for (var i = 0; i < count; i++)
|
||||
attemptCatch(hitObject, out _, out _);
|
||||
attemptCatch(hitObject(), out _, out _);
|
||||
}
|
||||
|
||||
private void attemptCatch(CatchHitObject hitObject, out DrawableCatchHitObject drawableObject, out JudgementResult result)
|
||||
|
@ -8,6 +8,8 @@ using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Configuration;
|
||||
@ -31,12 +33,32 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
private float circleSize;
|
||||
|
||||
private ScheduledDelegate addManyFruit;
|
||||
|
||||
private BeatmapDifficulty beatmapDifficulty;
|
||||
|
||||
public TestSceneCatcherArea()
|
||||
{
|
||||
AddSliderStep<float>("circle size", 0, 8, 5, createCatcher);
|
||||
AddToggleStep("hyper dash", t => this.ChildrenOfType<TestCatcherArea>().ForEach(area => area.ToggleHyperDash(t)));
|
||||
|
||||
AddStep("catch fruit", () => attemptCatch(new Fruit()));
|
||||
AddStep("catch centered fruit", () => attemptCatch(new Fruit()));
|
||||
AddStep("catch many random fruit", () =>
|
||||
{
|
||||
int count = 50;
|
||||
|
||||
addManyFruit?.Cancel();
|
||||
addManyFruit = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
attemptCatch(new Fruit
|
||||
{
|
||||
X = (RNG.NextSingle() - 0.5f) * Catcher.CalculateCatchWidth(beatmapDifficulty) * 0.6f,
|
||||
});
|
||||
|
||||
if (count-- == 0)
|
||||
addManyFruit?.Cancel();
|
||||
}, 50, true);
|
||||
});
|
||||
AddStep("catch fruit last in combo", () => attemptCatch(new Fruit { LastInCombo = true }));
|
||||
AddStep("catch kiai fruit", () => attemptCatch(new TestSceneCatcher.TestKiaiFruit()));
|
||||
AddStep("miss last in combo", () => attemptCatch(new Fruit { X = 100, LastInCombo = true }));
|
||||
@ -45,10 +67,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
private void attemptCatch(Fruit fruit)
|
||||
{
|
||||
fruit.X = fruit.OriginalX + catcher.X;
|
||||
fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = circleSize
|
||||
});
|
||||
fruit.ApplyDefaults(new ControlPointInfo(), beatmapDifficulty);
|
||||
|
||||
foreach (var area in this.ChildrenOfType<CatcherArea>())
|
||||
{
|
||||
@ -71,6 +90,11 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
circleSize = size;
|
||||
|
||||
beatmapDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = circleSize
|
||||
};
|
||||
|
||||
SetContents(() =>
|
||||
{
|
||||
var droppedObjectContainer = new Container<CaughtObject>
|
||||
@ -84,7 +108,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
Children = new Drawable[]
|
||||
{
|
||||
droppedObjectContainer,
|
||||
new TestCatcherArea(droppedObjectContainer, new BeatmapDifficulty { CircleSize = size })
|
||||
new TestCatcherArea(droppedObjectContainer, beatmapDifficulty)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.TopCentre,
|
||||
|
@ -114,6 +114,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
return new Mod[]
|
||||
{
|
||||
new CatchModDifficultyAdjust(),
|
||||
new CatchModClassic(),
|
||||
};
|
||||
|
||||
case ModType.Automation:
|
||||
|
11
osu.Game.Rulesets.Catch/Mods/CatchModClassic.cs
Normal file
11
osu.Game.Rulesets.Catch/Mods/CatchModClassic.cs
Normal file
@ -0,0 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModClassic : ModClassic
|
||||
{
|
||||
}
|
||||
}
|
@ -53,6 +53,16 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// </summary>
|
||||
public const double BASE_SPEED = 1.0;
|
||||
|
||||
/// <summary>
|
||||
/// The amount by which caught fruit should be offset from the plate surface to make them look visually "caught".
|
||||
/// </summary>
|
||||
public const float CAUGHT_FRUIT_VERTICAL_OFFSET = -5;
|
||||
|
||||
/// <summary>
|
||||
/// The amount by which caught fruit should be scaled down to fit on the plate.
|
||||
/// </summary>
|
||||
private const float caught_fruit_scale_adjust = 0.5f;
|
||||
|
||||
[NotNull]
|
||||
private readonly Container trailsTarget;
|
||||
|
||||
@ -202,13 +212,13 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// Calculates the width of the area used for attempting catches in gameplay.
|
||||
/// </summary>
|
||||
/// <param name="scale">The scale of the catcher.</param>
|
||||
internal static float CalculateCatchWidth(Vector2 scale) => CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * ALLOWED_CATCH_RANGE;
|
||||
public static float CalculateCatchWidth(Vector2 scale) => CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * ALLOWED_CATCH_RANGE;
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the width of the area used for attempting catches in gameplay.
|
||||
/// </summary>
|
||||
/// <param name="difficulty">The beatmap difficulty.</param>
|
||||
internal static float CalculateCatchWidth(BeatmapDifficulty difficulty) => CalculateCatchWidth(calculateScale(difficulty));
|
||||
public static float CalculateCatchWidth(BeatmapDifficulty difficulty) => CalculateCatchWidth(calculateScale(difficulty));
|
||||
|
||||
/// <summary>
|
||||
/// Determine if this catcher can catch a <see cref="CatchHitObject"/> in the current position.
|
||||
@ -240,7 +250,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
if (result.IsHit)
|
||||
{
|
||||
var positionInStack = computePositionInStack(new Vector2(palpableObject.X - X, 0), palpableObject.DisplaySize.X / 2);
|
||||
var positionInStack = computePositionInStack(new Vector2(palpableObject.X - X, 0), palpableObject.DisplaySize.X);
|
||||
|
||||
if (CatchFruitOnPlate)
|
||||
placeCaughtObject(palpableObject, positionInStack);
|
||||
@ -470,7 +480,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
caughtObject.CopyStateFrom(drawableObject);
|
||||
caughtObject.Anchor = Anchor.TopCentre;
|
||||
caughtObject.Position = position;
|
||||
caughtObject.Scale /= 2;
|
||||
caughtObject.Scale *= caught_fruit_scale_adjust;
|
||||
|
||||
caughtObjectContainer.Add(caughtObject);
|
||||
|
||||
@ -480,19 +490,21 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
private Vector2 computePositionInStack(Vector2 position, float displayRadius)
|
||||
{
|
||||
const float radius_div_2 = CatchHitObject.OBJECT_RADIUS / 2;
|
||||
const float allowance = 10;
|
||||
// this is taken from osu-stable (lenience should be 10 * 10 at standard scale).
|
||||
const float lenience_adjust = 10 / CatchHitObject.OBJECT_RADIUS;
|
||||
|
||||
while (caughtObjectContainer.Any(f => Vector2Extensions.Distance(f.Position, position) < (displayRadius + radius_div_2) / (allowance / 2)))
|
||||
float adjustedRadius = displayRadius * lenience_adjust;
|
||||
float checkDistance = MathF.Pow(adjustedRadius, 2);
|
||||
|
||||
// offset fruit vertically to better place "above" the plate.
|
||||
position.Y += CAUGHT_FRUIT_VERTICAL_OFFSET;
|
||||
|
||||
while (caughtObjectContainer.Any(f => Vector2Extensions.DistanceSquared(f.Position, position) < checkDistance))
|
||||
{
|
||||
float diff = (displayRadius + radius_div_2) / allowance;
|
||||
|
||||
position.X += (RNG.NextSingle() - 0.5f) * diff * 2;
|
||||
position.Y -= RNG.NextSingle() * diff;
|
||||
position.X += RNG.NextSingle(-adjustedRadius, adjustedRadius);
|
||||
position.Y -= RNG.NextSingle(0, 5);
|
||||
}
|
||||
|
||||
position.X = Math.Clamp(position.X, -CatcherArea.CATCHER_SIZE / 2, CatcherArea.CATCHER_SIZE / 2);
|
||||
|
||||
return position;
|
||||
}
|
||||
|
||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
return;
|
||||
|
||||
base.OnMouseUp(e);
|
||||
EndPlacement(true);
|
||||
EndPlacement(HitObject.Duration > 0);
|
||||
}
|
||||
|
||||
private double originalStartTime;
|
||||
|
@ -239,6 +239,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
new ManiaModDualStages(),
|
||||
new ManiaModMirror(),
|
||||
new ManiaModDifficultyAdjust(),
|
||||
new ManiaModClassic(),
|
||||
new ManiaModInvert(),
|
||||
new ManiaModConstantSpeed()
|
||||
};
|
||||
|
11
osu.Game.Rulesets.Mania/Mods/ManiaModClassic.cs
Normal file
11
osu.Game.Rulesets.Mania/Mods/ManiaModClassic.cs
Normal file
@ -0,0 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModClassic : ModClassic
|
||||
{
|
||||
}
|
||||
}
|
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
Position = new Vector2(128, 128),
|
||||
ComboIndex = 1,
|
||||
}), null));
|
||||
})));
|
||||
}
|
||||
|
||||
private HitCircle prepareObject(HitCircle circle)
|
||||
|
@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new Vector2(300, 0),
|
||||
}),
|
||||
RepeatCount = 1
|
||||
}), null));
|
||||
})));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
Position = new Vector2(256, 192),
|
||||
ComboIndex = 1,
|
||||
Duration = 1000,
|
||||
}), null));
|
||||
})));
|
||||
|
||||
AddAssert("rotation is reset", () => dho.Result.RateAdjustedRotation == 0);
|
||||
}
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -16,22 +15,8 @@ using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModClassic : Mod, IApplicableToHitObject, IApplicableToDrawableHitObjects, IApplicableToDrawableRuleset<OsuHitObject>
|
||||
public class OsuModClassic : ModClassic, IApplicableToHitObject, IApplicableToDrawableHitObjects, IApplicableToDrawableRuleset<OsuHitObject>
|
||||
{
|
||||
public override string Name => "Classic";
|
||||
|
||||
public override string Acronym => "CL";
|
||||
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override IconUsage? Icon => FontAwesome.Solid.History;
|
||||
|
||||
public override string Description => "Feeling nostalgic?";
|
||||
|
||||
public override bool Ranked => false;
|
||||
|
||||
public override ModType Type => ModType.Conversion;
|
||||
|
||||
[SettingSource("No slider head accuracy requirement", "Scores sliders proportionally to the number of ticks hit.")]
|
||||
public Bindable<bool> NoSliderHeadAccuracy { get; } = new BindableBool(true);
|
||||
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
StartTime = 400,
|
||||
Major = true
|
||||
}), null));
|
||||
})));
|
||||
AddHitObject(barLine);
|
||||
RemoveHitObject(barLine);
|
||||
|
||||
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
StartTime = 200,
|
||||
Major = false
|
||||
}), null));
|
||||
})));
|
||||
AddHitObject(barLine);
|
||||
}
|
||||
}
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
Duration = 500,
|
||||
IsStrong = false,
|
||||
TickRate = 2
|
||||
}), null));
|
||||
})));
|
||||
|
||||
AddHitObject(drumRoll);
|
||||
RemoveHitObject(drumRoll);
|
||||
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
Duration = 400,
|
||||
IsStrong = true,
|
||||
TickRate = 16
|
||||
}), null));
|
||||
})));
|
||||
|
||||
AddHitObject(drumRoll);
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
Type = HitType.Rim,
|
||||
IsStrong = false,
|
||||
StartTime = 300
|
||||
}), null));
|
||||
})));
|
||||
|
||||
AddHitObject(hit);
|
||||
RemoveHitObject(hit);
|
||||
@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
Type = HitType.Centre,
|
||||
IsStrong = true,
|
||||
StartTime = 500
|
||||
}), null));
|
||||
})));
|
||||
|
||||
AddHitObject(hit);
|
||||
}
|
||||
|
11
osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs
Normal file
11
osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs
Normal file
@ -0,0 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModClassic : ModClassic
|
||||
{
|
||||
}
|
||||
}
|
@ -135,6 +135,7 @@ namespace osu.Game.Rulesets.Taiko
|
||||
{
|
||||
new TaikoModRandom(),
|
||||
new TaikoModDifficultyAdjust(),
|
||||
new TaikoModClassic(),
|
||||
};
|
||||
|
||||
case ModType.Automation:
|
||||
|
@ -12,6 +12,7 @@ using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
@ -156,9 +157,35 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestQuickDeleteRemovesObject()
|
||||
public void TestQuickDeleteRemovesObjectInPlacement()
|
||||
{
|
||||
var addedObject = new HitCircle { StartTime = 1000 };
|
||||
var addedObject = new HitCircle
|
||||
{
|
||||
StartTime = 0,
|
||||
Position = OsuPlayfield.BASE_SIZE * 0.5f
|
||||
};
|
||||
|
||||
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
|
||||
|
||||
AddStep("enter placement mode", () => InputManager.PressKey(Key.Number2));
|
||||
|
||||
moveMouseToObject(() => addedObject);
|
||||
|
||||
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
|
||||
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
||||
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
|
||||
|
||||
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestQuickDeleteRemovesObjectInSelection()
|
||||
{
|
||||
var addedObject = new HitCircle
|
||||
{
|
||||
StartTime = 0,
|
||||
Position = OsuPlayfield.BASE_SIZE * 0.5f
|
||||
};
|
||||
|
||||
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
|
||||
|
||||
|
@ -83,6 +83,28 @@ namespace osu.Game.Tests.Visual.Online
|
||||
};
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestSystemMessageOrdering()
|
||||
{
|
||||
var standardMessage = new Message(messageIdSequence++)
|
||||
{
|
||||
Sender = admin,
|
||||
Content = "I am a wang!"
|
||||
};
|
||||
|
||||
var infoMessage1 = new InfoMessage($"the system is calling {messageIdSequence++}");
|
||||
var infoMessage2 = new InfoMessage($"the system is calling {messageIdSequence++}");
|
||||
|
||||
AddStep("message from admin", () => testChannel.AddNewMessages(standardMessage));
|
||||
AddStep("message from system", () => testChannel.AddNewMessages(infoMessage1));
|
||||
AddStep("message from system", () => testChannel.AddNewMessages(infoMessage2));
|
||||
|
||||
AddAssert("message order is correct", () => testChannel.Messages.Count == 3
|
||||
&& testChannel.Messages[0] == standardMessage
|
||||
&& testChannel.Messages[1] == infoMessage1
|
||||
&& testChannel.Messages[2] == infoMessage2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestManyMessages()
|
||||
{
|
||||
|
@ -8,10 +8,8 @@ namespace osu.Game.Online.Chat
|
||||
{
|
||||
public class InfoMessage : LocalMessage
|
||||
{
|
||||
private static int infoID = -1;
|
||||
|
||||
public InfoMessage(string message)
|
||||
: base(infoID--)
|
||||
: base(null)
|
||||
{
|
||||
Timestamp = DateTimeOffset.Now;
|
||||
Content = message;
|
||||
|
@ -59,7 +59,7 @@ namespace osu.Game.Online.Chat
|
||||
return Id.Value.CompareTo(other.Id.Value);
|
||||
}
|
||||
|
||||
public virtual bool Equals(Message other) => Id == other?.Id;
|
||||
public virtual bool Equals(Message other) => Id.HasValue && Id == other?.Id;
|
||||
|
||||
// ReSharper disable once ImpureMethodCallOnReadonlyValueField
|
||||
public override int GetHashCode() => Id.GetHashCode();
|
||||
|
@ -47,6 +47,8 @@ namespace osu.Game.Online.Spectator
|
||||
|
||||
private readonly BindableList<int> playingUsers = new BindableList<int>();
|
||||
|
||||
private readonly Dictionary<int, SpectatorState> playingUserStates = new Dictionary<int, SpectatorState>();
|
||||
|
||||
[CanBeNull]
|
||||
private IBeatmap currentBeatmap;
|
||||
|
||||
@ -60,7 +62,6 @@ namespace osu.Game.Online.Spectator
|
||||
private IBindable<IReadOnlyList<Mod>> currentMods { get; set; }
|
||||
|
||||
private readonly SpectatorState currentState = new SpectatorState();
|
||||
private readonly Dictionary<int, SpectatorState> currentUserStates = new Dictionary<int, SpectatorState>();
|
||||
|
||||
private bool isPlaying;
|
||||
|
||||
@ -124,7 +125,11 @@ namespace osu.Game.Online.Spectator
|
||||
}
|
||||
else
|
||||
{
|
||||
playingUsers.Clear();
|
||||
lock (userLock)
|
||||
{
|
||||
playingUsers.Clear();
|
||||
playingUserStates.Clear();
|
||||
}
|
||||
}
|
||||
}, true);
|
||||
}
|
||||
@ -132,11 +137,13 @@ namespace osu.Game.Online.Spectator
|
||||
|
||||
Task ISpectatorClient.UserBeganPlaying(int userId, SpectatorState state)
|
||||
{
|
||||
if (!playingUsers.Contains(userId))
|
||||
playingUsers.Add(userId);
|
||||
|
||||
lock (userLock)
|
||||
currentUserStates[userId] = state;
|
||||
{
|
||||
if (!playingUsers.Contains(userId))
|
||||
playingUsers.Add(userId);
|
||||
|
||||
playingUserStates[userId] = state;
|
||||
}
|
||||
|
||||
OnUserBeganPlaying?.Invoke(userId, state);
|
||||
|
||||
@ -145,10 +152,11 @@ namespace osu.Game.Online.Spectator
|
||||
|
||||
Task ISpectatorClient.UserFinishedPlaying(int userId, SpectatorState state)
|
||||
{
|
||||
playingUsers.Remove(userId);
|
||||
|
||||
lock (userLock)
|
||||
currentUserStates.Remove(userId);
|
||||
{
|
||||
playingUsers.Remove(userId);
|
||||
playingUserStates.Remove(userId);
|
||||
}
|
||||
|
||||
OnUserFinishedPlaying?.Invoke(userId, state);
|
||||
|
||||
@ -276,6 +284,18 @@ namespace osu.Game.Online.Spectator
|
||||
lastSendTime = Time.Current;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to retrieve the <see cref="SpectatorState"/> for a currently-playing user.
|
||||
/// </summary>
|
||||
/// <param name="userId">The user.</param>
|
||||
/// <param name="state">The current <see cref="SpectatorState"/> for the user, if they're playing. <c>null</c> if the user is not playing.</param>
|
||||
/// <returns><c>true</c> if successful (the user is playing), <c>false</c> otherwise.</returns>
|
||||
public bool TryGetPlayingUserState(int userId, out SpectatorState state)
|
||||
{
|
||||
lock (userLock)
|
||||
return playingUserStates.TryGetValue(userId, out state);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bind an action to <see cref="OnUserBeganPlaying"/> with the option of running the bound action once immediately.
|
||||
/// </summary>
|
||||
@ -283,14 +303,15 @@ namespace osu.Game.Online.Spectator
|
||||
/// <param name="runOnceImmediately">Whether the action provided in <paramref name="callback"/> should be run once immediately for all users currently playing.</param>
|
||||
public void BindUserBeganPlaying(Action<int, SpectatorState> callback, bool runOnceImmediately = false)
|
||||
{
|
||||
OnUserBeganPlaying += callback;
|
||||
|
||||
if (!runOnceImmediately)
|
||||
return;
|
||||
|
||||
// The lock is taken before the event is subscribed to to prevent doubling of events.
|
||||
lock (userLock)
|
||||
{
|
||||
foreach (var (userId, state) in currentUserStates)
|
||||
OnUserBeganPlaying += callback;
|
||||
|
||||
if (!runOnceImmediately)
|
||||
return;
|
||||
|
||||
foreach (var (userId, state) in playingUserStates)
|
||||
callback(userId, state);
|
||||
}
|
||||
}
|
||||
|
@ -129,9 +129,10 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
rotation.BindTo(handler.Rotation);
|
||||
rotation.BindValueChanged(val =>
|
||||
{
|
||||
tabletContainer.RotateTo(-val.NewValue, 800, Easing.OutQuint);
|
||||
usableAreaContainer.RotateTo(val.NewValue, 100, Easing.OutQuint)
|
||||
.OnComplete(_ => checkBounds()); // required as we are using SSDQ.
|
||||
});
|
||||
}, true);
|
||||
|
||||
tablet.BindTo(handler.Tablet);
|
||||
tablet.BindValueChanged(_ => Scheduler.AddOnce(updateTabletDetails));
|
||||
@ -183,8 +184,10 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
if (!(tablet.Value?.Size is Vector2 size))
|
||||
return;
|
||||
|
||||
float fitX = size.X / (DrawWidth - Padding.Left - Padding.Right);
|
||||
float fitY = size.Y / DrawHeight;
|
||||
float maxDimension = size.LengthFast;
|
||||
|
||||
float fitX = maxDimension / (DrawWidth - Padding.Left - Padding.Right);
|
||||
float fitY = maxDimension / DrawHeight;
|
||||
|
||||
float adjust = MathF.Max(fitX, fitY);
|
||||
|
||||
|
@ -14,6 +14,7 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
@ -128,8 +129,11 @@ namespace osu.Game.Rulesets.Edit
|
||||
case DoubleClickEvent _:
|
||||
return false;
|
||||
|
||||
case MouseButtonEvent _:
|
||||
return true;
|
||||
case MouseButtonEvent mouse:
|
||||
// placement blueprints should generally block mouse from reaching underlying components (ie. performing clicks on interface buttons).
|
||||
// for now, the one exception we want to allow is when using a non-main mouse button when shift is pressed, which is used to trigger object deletion
|
||||
// while in placement mode.
|
||||
return mouse.Button == MouseButton.Left || !mouse.ShiftPressed;
|
||||
|
||||
default:
|
||||
return false;
|
||||
|
24
osu.Game/Rulesets/Mods/ModClassic.cs
Normal file
24
osu.Game/Rulesets/Mods/ModClassic.cs
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public abstract class ModClassic : Mod
|
||||
{
|
||||
public override string Name => "Classic";
|
||||
|
||||
public override string Acronym => "CL";
|
||||
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override IconUsage? Icon => FontAwesome.Solid.History;
|
||||
|
||||
public override string Description => "Feeling nostalgic?";
|
||||
|
||||
public override bool Ranked => false;
|
||||
|
||||
public override ModType Type => ModType.Conversion;
|
||||
}
|
||||
}
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
@ -39,7 +40,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// <summary>
|
||||
/// The <see cref="HitObject"/> currently represented by this <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
public HitObject HitObject { get; private set; }
|
||||
public HitObject HitObject => lifetimeEntry?.HitObject;
|
||||
|
||||
/// <summary>
|
||||
/// The parenting <see cref="DrawableHitObject"/>, if any.
|
||||
@ -108,7 +109,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// <summary>
|
||||
/// The scoring result of this <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
public JudgementResult Result { get; private set; }
|
||||
public JudgementResult Result => lifetimeEntry?.Result;
|
||||
|
||||
/// <summary>
|
||||
/// The relative X position of this hit object for sample playback balance adjustment.
|
||||
@ -141,13 +142,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
public IBindable<ArmedState> State => state;
|
||||
|
||||
/// <summary>
|
||||
/// Whether <see cref="HitObject"/> is currently applied.
|
||||
/// Whether a <see cref="HitObjectLifetimeEntry"/> is currently applied.
|
||||
/// </summary>
|
||||
private bool hasHitObjectApplied;
|
||||
private bool hasEntryApplied;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="HitObjectLifetimeEntry"/> controlling the lifetime of the currently-attached <see cref="HitObject"/>.
|
||||
/// </summary>
|
||||
/// <remarks>Even if it is not null, it may not be fully applied until loaded (<see cref="hasEntryApplied"/> is false).</remarks>
|
||||
[CanBeNull]
|
||||
private HitObjectLifetimeEntry lifetimeEntry;
|
||||
|
||||
@ -164,11 +166,15 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// </summary>
|
||||
/// <param name="initialHitObject">
|
||||
/// The <see cref="HitObject"/> to be initially applied to this <see cref="DrawableHitObject"/>.
|
||||
/// If <c>null</c>, a hitobject is expected to be later applied via <see cref="Apply"/> (or automatically via pooling).
|
||||
/// If <c>null</c>, a hitobject is expected to be later applied via <see cref="Apply(osu.Game.Rulesets.Objects.HitObjectLifetimeEntry)"/> (or automatically via pooling).
|
||||
/// </param>
|
||||
protected DrawableHitObject([CanBeNull] HitObject initialHitObject = null)
|
||||
{
|
||||
HitObject = initialHitObject;
|
||||
if (initialHitObject != null)
|
||||
{
|
||||
lifetimeEntry = new SyntheticHitObjectEntry(initialHitObject);
|
||||
ensureEntryHasResult();
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -184,8 +190,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
base.LoadAsyncComplete();
|
||||
|
||||
if (HitObject != null)
|
||||
Apply(HitObject, lifetimeEntry);
|
||||
if (lifetimeEntry != null && !hasEntryApplied)
|
||||
Apply(lifetimeEntry);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -198,37 +204,47 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a new <see cref="HitObject"/> to be represented by this <see cref="DrawableHitObject"/>.
|
||||
/// Applies a hit object to be represented by this <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> to apply.</param>
|
||||
/// <param name="lifetimeEntry">The <see cref="HitObjectLifetimeEntry"/> controlling the lifetime of <paramref name="hitObject"/>.</param>
|
||||
[Obsolete("Use either overload of Apply that takes a single argument of type HitObject or HitObjectLifetimeEntry")]
|
||||
public void Apply([NotNull] HitObject hitObject, [CanBeNull] HitObjectLifetimeEntry lifetimeEntry)
|
||||
{
|
||||
if (lifetimeEntry != null)
|
||||
Apply(lifetimeEntry);
|
||||
else
|
||||
Apply(hitObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a new <see cref="HitObject"/> to be represented by this <see cref="DrawableHitObject"/>.
|
||||
/// A new <see cref="HitObjectLifetimeEntry"/> is automatically created and applied to this <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
public void Apply([NotNull] HitObject hitObject)
|
||||
{
|
||||
if (hitObject == null)
|
||||
throw new ArgumentNullException($"Cannot apply a null {nameof(HitObject)}.");
|
||||
|
||||
Apply(new SyntheticHitObjectEntry(hitObject));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a new <see cref="HitObjectLifetimeEntry"/> to be represented by this <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
public void Apply([NotNull] HitObjectLifetimeEntry newEntry)
|
||||
{
|
||||
free();
|
||||
|
||||
HitObject = hitObject ?? throw new InvalidOperationException($"Cannot apply a null {nameof(HitObject)}.");
|
||||
lifetimeEntry = newEntry;
|
||||
|
||||
this.lifetimeEntry = lifetimeEntry;
|
||||
// LifetimeStart is already computed using HitObjectLifetimeEntry's InitialLifetimeOffset.
|
||||
// We override this with DHO's InitialLifetimeOffset for a non-pooled DHO.
|
||||
if (newEntry is SyntheticHitObjectEntry)
|
||||
lifetimeEntry.LifetimeStart = HitObject.StartTime - InitialLifetimeOffset;
|
||||
|
||||
if (lifetimeEntry != null)
|
||||
{
|
||||
// Transfer lifetime from the entry.
|
||||
LifetimeStart = lifetimeEntry.LifetimeStart;
|
||||
LifetimeEnd = lifetimeEntry.LifetimeEnd;
|
||||
LifetimeStart = lifetimeEntry.LifetimeStart;
|
||||
LifetimeEnd = lifetimeEntry.LifetimeEnd;
|
||||
|
||||
// Copy any existing result from the entry (required for rewind / judgement revert).
|
||||
Result = lifetimeEntry.Result;
|
||||
}
|
||||
else
|
||||
LifetimeStart = HitObject.StartTime - InitialLifetimeOffset;
|
||||
|
||||
// Ensure this DHO has a result.
|
||||
Result ??= CreateResult(HitObject.CreateJudgement())
|
||||
?? throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
|
||||
|
||||
// Copy back the result to the entry for potential future retrieval.
|
||||
if (lifetimeEntry != null)
|
||||
lifetimeEntry.Result = Result;
|
||||
ensureEntryHasResult();
|
||||
|
||||
foreach (var h in HitObject.NestedHitObjects)
|
||||
{
|
||||
@ -278,16 +294,15 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
updateState(ArmedState.Idle, true);
|
||||
}
|
||||
|
||||
hasHitObjectApplied = true;
|
||||
hasEntryApplied = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes the currently applied <see cref="HitObject"/>
|
||||
/// Removes the currently applied <see cref="lifetimeEntry"/>
|
||||
/// </summary>
|
||||
private void free()
|
||||
{
|
||||
if (!hasHitObjectApplied)
|
||||
return;
|
||||
if (!hasEntryApplied) return;
|
||||
|
||||
StartTimeBindable.UnbindFrom(HitObject.StartTimeBindable);
|
||||
if (HitObject is IHasComboInformation combo)
|
||||
@ -319,14 +334,12 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
|
||||
OnFree();
|
||||
|
||||
HitObject = null;
|
||||
ParentHitObject = null;
|
||||
Result = null;
|
||||
lifetimeEntry = null;
|
||||
|
||||
clearExistingStateTransforms();
|
||||
|
||||
hasHitObjectApplied = false;
|
||||
hasEntryApplied = false;
|
||||
}
|
||||
|
||||
protected sealed override void FreeAfterUse()
|
||||
@ -385,7 +398,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
|
||||
private void onDefaultsApplied(HitObject hitObject)
|
||||
{
|
||||
Apply(hitObject, lifetimeEntry);
|
||||
Debug.Assert(lifetimeEntry != null);
|
||||
Apply(lifetimeEntry);
|
||||
|
||||
DefaultsApplied?.Invoke(this);
|
||||
}
|
||||
|
||||
@ -783,6 +798,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// <param name="judgement">The <see cref="Judgement"/> that provides the scoring information.</param>
|
||||
protected virtual JudgementResult CreateResult(Judgement judgement) => new JudgementResult(HitObject, judgement);
|
||||
|
||||
private void ensureEntryHasResult()
|
||||
{
|
||||
Debug.Assert(lifetimeEntry != null);
|
||||
lifetimeEntry.Result ??= CreateResult(HitObject.CreateJudgement())
|
||||
?? throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
19
osu.Game/Rulesets/Objects/SyntheticHitObjectEntry.cs
Normal file
19
osu.Game/Rulesets/Objects/SyntheticHitObjectEntry.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects
|
||||
{
|
||||
/// <summary>
|
||||
/// Created for a <see cref="DrawableHitObject"/> when only <see cref="HitObject"/> is given
|
||||
/// to make sure a <see cref="DrawableHitObject"/> is always associated with a <see cref="HitObjectLifetimeEntry"/>.
|
||||
/// </summary>
|
||||
internal class SyntheticHitObjectEntry : HitObjectLifetimeEntry
|
||||
{
|
||||
public SyntheticHitObjectEntry(HitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -362,7 +362,7 @@ namespace osu.Game.Rulesets.UI
|
||||
lifetimeEntryMap[hitObject] = entry = CreateLifetimeEntry(hitObject);
|
||||
|
||||
dho.ParentHitObject = parent;
|
||||
dho.Apply(hitObject, entry);
|
||||
dho.Apply(entry);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -65,14 +65,21 @@ namespace osu.Game.Scoring
|
||||
{
|
||||
get
|
||||
{
|
||||
var rulesetInstance = Ruleset?.CreateInstance();
|
||||
if (rulesetInstance == null)
|
||||
return mods ?? Array.Empty<Mod>();
|
||||
|
||||
Mod[] scoreMods = Array.Empty<Mod>();
|
||||
|
||||
if (mods != null)
|
||||
return mods;
|
||||
scoreMods = mods;
|
||||
else if (localAPIMods != null)
|
||||
scoreMods = apiMods.Select(m => m.ToMod(rulesetInstance)).ToArray();
|
||||
|
||||
if (localAPIMods == null)
|
||||
return Array.Empty<Mod>();
|
||||
if (IsLegacyScore)
|
||||
scoreMods = scoreMods.Append(rulesetInstance.GetAllMods().OfType<ModClassic>().Single()).ToArray();
|
||||
|
||||
var rulesetInstance = Ruleset.CreateInstance();
|
||||
return apiMods.Select(m => m.ToMod(rulesetInstance)).ToArray();
|
||||
return scoreMods;
|
||||
}
|
||||
set
|
||||
{
|
||||
|
@ -44,7 +44,6 @@ namespace osu.Game.Screens.Spectate
|
||||
private readonly object stateLock = new object();
|
||||
|
||||
private readonly Dictionary<int, User> userMap = new Dictionary<int, User>();
|
||||
private readonly Dictionary<int, SpectatorState> spectatorStates = new Dictionary<int, SpectatorState>();
|
||||
private readonly Dictionary<int, GameplayState> gameplayStates = new Dictionary<int, GameplayState>();
|
||||
|
||||
private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated;
|
||||
@ -107,9 +106,12 @@ namespace osu.Game.Screens.Spectate
|
||||
|
||||
lock (stateLock)
|
||||
{
|
||||
foreach (var (userId, state) in spectatorStates)
|
||||
foreach (var (userId, _) in userMap)
|
||||
{
|
||||
if (beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID == state.BeatmapID))
|
||||
if (!spectatorClient.TryGetPlayingUserState(userId, out var userState))
|
||||
continue;
|
||||
|
||||
if (beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID == userState.BeatmapID))
|
||||
updateGameplayState(userId);
|
||||
}
|
||||
}
|
||||
@ -125,7 +127,10 @@ namespace osu.Game.Screens.Spectate
|
||||
if (!userMap.ContainsKey(userId))
|
||||
return;
|
||||
|
||||
spectatorStates[userId] = state;
|
||||
// The user may have stopped playing.
|
||||
if (!spectatorClient.TryGetPlayingUserState(userId, out _))
|
||||
return;
|
||||
|
||||
Schedule(() => OnUserStateChanged(userId, state));
|
||||
|
||||
updateGameplayState(userId);
|
||||
@ -138,7 +143,10 @@ namespace osu.Game.Screens.Spectate
|
||||
{
|
||||
Debug.Assert(userMap.ContainsKey(userId));
|
||||
|
||||
var spectatorState = spectatorStates[userId];
|
||||
// The user may have stopped playing.
|
||||
if (!spectatorClient.TryGetPlayingUserState(userId, out var spectatorState))
|
||||
return;
|
||||
|
||||
var user = userMap[userId];
|
||||
|
||||
var resolvedRuleset = rulesets.AvailableRulesets.FirstOrDefault(r => r.ID == spectatorState.RulesetID)?.CreateInstance();
|
||||
|
@ -29,7 +29,7 @@
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="5.0.0" />
|
||||
<PackageReference Include="Microsoft.NETCore.Targets" Version="3.1.0" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.419.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.422.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.412.0" />
|
||||
<PackageReference Include="Sentry" Version="3.2.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.28.1" />
|
||||
|
@ -70,7 +70,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.419.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.422.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.412.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
|
||||
@ -93,7 +93,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.419.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.422.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.28.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user