mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 11:42:56 +08:00
Privatise + rename to SlaveGameplayClockContainer
This commit is contained in:
parent
2bea625613
commit
1ca2152e61
@ -37,27 +37,27 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
}
|
||||
|
||||
protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart)
|
||||
=> new SubGameplayClockContainer(slaveClock);
|
||||
}
|
||||
=> new SlaveGameplayClockContainer(slaveClock);
|
||||
|
||||
public class SubGameplayClockContainer : GameplayClockContainer
|
||||
{
|
||||
public SubGameplayClockContainer(IClock sourceClock)
|
||||
: base(sourceClock)
|
||||
private class SlaveGameplayClockContainer : GameplayClockContainer
|
||||
{
|
||||
public SlaveGameplayClockContainer(IClock sourceClock)
|
||||
: base(sourceClock)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
// The slave clock's running state is controlled by the sync manager, but the local pausing state needs to be updated to stop gameplay.
|
||||
if (SourceClock.IsRunning)
|
||||
Start();
|
||||
else
|
||||
Stop();
|
||||
|
||||
base.Update();
|
||||
}
|
||||
|
||||
protected override GameplayClock CreateGameplayClock(IFrameBasedClock source) => new GameplayClock(source);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
// The slave clock's running state is controlled by the sync manager, but the local pausing state needs to be updated to stop gameplay.
|
||||
if (SourceClock.IsRunning)
|
||||
Start();
|
||||
else
|
||||
Stop();
|
||||
|
||||
base.Update();
|
||||
}
|
||||
|
||||
protected override GameplayClock CreateGameplayClock(IFrameBasedClock source) => new GameplayClock(source);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user