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Add colours section with combo colour display

This commit is contained in:
Bartłomiej Dach 2021-04-18 20:16:17 +02:00
parent 577755ee19
commit 07a00cd681
2 changed files with 38 additions and 0 deletions

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@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Setup
{
internal class ColoursSection : SetupSection
{
public override LocalisableString Title => "Colours";
private LabelledColourPalette comboColours;
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
comboColours = new LabelledColourPalette
{
Label = "Hitcircle / Slider Combos",
ColourNamePrefix = "Combo"
}
};
var colours = Beatmap.BeatmapSkin.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
if (colours != null)
comboColours.Colours.AddRange(colours);
}
}
}

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@ -61,6 +61,7 @@ namespace osu.Game.Screens.Edit.Setup
new ResourcesSection(),
new MetadataSection(),
new DifficultySection(),
new ColoursSection()
}
},
}