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Add failing test showing the issue of DHO lifetime
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osu.Game.Tests/Gameplay/TestSceneDrawableHitObject.cs
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62
osu.Game.Tests/Gameplay/TestSceneDrawableHitObject.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Gameplay
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{
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[HeadlessTest]
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public class TestSceneDrawableHitObject : OsuTestScene
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{
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[Test]
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public void TestEntryLifetime()
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{
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TestDrawableHitObject dho = null;
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var initialHitObject = new HitObject
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{
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StartTime = 1000
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};
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var entry = new TestLifetimeEntry(new HitObject
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{
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StartTime = 2000
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});
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AddStep("Create DHO", () => Child = dho = new TestDrawableHitObject(initialHitObject));
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AddAssert("Correct initial lifetime", () => dho.LifetimeStart == initialHitObject.StartTime - TestDrawableHitObject.INITIAL_LIFETIME_OFFSET);
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AddStep("Apply entry", () => dho.Apply(entry));
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AddAssert("Correct initial lifetime", () => dho.LifetimeStart == entry.HitObject.StartTime - TestLifetimeEntry.INITIAL_LIFETIME_OFFSET);
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AddStep("Set lifetime", () => dho.LifetimeEnd = 3000);
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AddAssert("Entry lifetime is updated", () => entry.LifetimeEnd == 3000);
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}
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private class TestDrawableHitObject : DrawableHitObject
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{
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public const double INITIAL_LIFETIME_OFFSET = 100;
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protected override double InitialLifetimeOffset => INITIAL_LIFETIME_OFFSET;
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public TestDrawableHitObject(HitObject hitObject)
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: base(hitObject)
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{
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}
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}
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private class TestLifetimeEntry : HitObjectLifetimeEntry
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{
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public const double INITIAL_LIFETIME_OFFSET = 200;
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protected override double InitialLifetimeOffset => INITIAL_LIFETIME_OFFSET;
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public TestLifetimeEntry(HitObject hitObject)
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: base(hitObject)
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{
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}
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}
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}
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}
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