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Fix wrong/misleading comment of InitialLifetimeOffset
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@ -11,7 +11,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Performance;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Threading;
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using osu.Game.Audio;
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@ -445,9 +444,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// <summary>
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/// Apply (generally fade-in) transforms leading into the <see cref="HitObject"/> start time.
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/// The local drawable hierarchy is recursively delayed to <see cref="LifetimeEntry.LifetimeStart"/> for convenience.
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///
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/// By default this will fade in the object from zero with no duration.
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/// By default, this will fade in the object from zero with no duration.
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/// </summary>
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/// <remarks>
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/// This is called once before every <see cref="UpdateStateTransforms"/>. This is to ensure a good state in the case
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@ -623,17 +620,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
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protected internal new ScheduledDelegate Schedule(Action action) => base.Schedule(action);
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/// <summary>
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/// A safe offset prior to the start time of <see cref="HitObject"/> at which this <see cref="DrawableHitObject"/> may begin displaying contents.
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/// A offset prior to the start time of <see cref="HitObject"/> at which this <see cref="DrawableHitObject"/> may begin displaying contents.
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/// By default, <see cref="DrawableHitObject"/>s are assumed to display their contents within 10 seconds prior to the start time of <see cref="HitObject"/>.
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/// </summary>
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/// <remarks>
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/// This is only used as an optimisation to delay the initial update of this <see cref="DrawableHitObject"/> and may be tuned more aggressively if required.
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/// It is indirectly used to decide the automatic transform offset provided to <see cref="UpdateInitialTransforms"/>.
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/// A more accurate <see cref="LifetimeEntry.LifetimeStart"/> should be set for further optimisation (in <see cref="LoadComplete"/>, for example).
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/// <para>
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/// Only has an effect if this <see cref="DrawableHitObject"/> is not being pooled.
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/// For pooled <see cref="DrawableHitObject"/>s, use <see cref="HitObjectLifetimeEntry.InitialLifetimeOffset"/> instead.
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/// </para>
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/// The initial transformation (<see cref="UpdateInitialTransforms"/>) starts at this offset before the start time of <see cref="HitObject"/>.
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/// </remarks>
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protected virtual double InitialLifetimeOffset => 10000;
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@ -82,9 +82,8 @@ namespace osu.Game.Rulesets.Objects
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/// By default, <see cref="HitObject"/>s are assumed to display their contents within 10 seconds prior to their start time.
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/// </summary>
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/// <remarks>
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/// This is only used as an optimisation to delay the initial update of the <see cref="HitObject"/> and may be tuned more aggressively if required.
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/// It is indirectly used to decide the automatic transform offset provided to <see cref="DrawableHitObject.UpdateInitialTransforms"/>.
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/// A more accurate <see cref="LifetimeEntry.LifetimeStart"/> should be set for further optimisation (in <see cref="DrawableHitObject.LoadComplete"/>, for example).
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/// This is only used as an optimisation to delay the initial application of the <see cref="HitObject"/> to a <see cref="DrawableHitObject"/>.
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/// A more accurate <see cref="LifetimeEntry.LifetimeStart"/> should be set on the hit object application, for further optimisation.
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/// </remarks>
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protected virtual double InitialLifetimeOffset => 10000;
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