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Add test case of DHO setting LifetimeStart in OnApply

This commit is contained in:
ekrctb 2021-05-28 21:51:48 +09:00
parent 68c5f4813e
commit 265dfe5416
2 changed files with 24 additions and 0 deletions

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@ -79,17 +79,39 @@ namespace osu.Game.Tests.Gameplay
AddStep("Create entry", () => entry = new TestLifetimeEntry(new HitObject()) { LifetimeStart = 1 });
AddStep("ApplyDefaults", () => entry.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()));
AddAssert("Lifetime is updated", () => entry.LifetimeStart == -TestLifetimeEntry.INITIAL_LIFETIME_OFFSET);
TestDrawableHitObject dho = null;
AddStep("Create DHO", () =>
{
dho = new TestDrawableHitObject(null);
dho.Apply(entry);
Child = dho;
dho.SetLifetimeStartOnApply = true;
});
AddStep("ApplyDefaults", () => entry.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()));
AddAssert("Lifetime is correct", () => dho.LifetimeStart == TestDrawableHitObject.LIFETIME_ON_APPLY && entry.LifetimeStart == TestDrawableHitObject.LIFETIME_ON_APPLY);
}
private class TestDrawableHitObject : DrawableHitObject
{
public const double INITIAL_LIFETIME_OFFSET = 100;
public const double LIFETIME_ON_APPLY = 222;
protected override double InitialLifetimeOffset => INITIAL_LIFETIME_OFFSET;
public bool SetLifetimeStartOnApply;
public TestDrawableHitObject(HitObject hitObject)
: base(hitObject)
{
}
protected override void OnApply()
{
base.OnApply();
if (SetLifetimeStartOnApply)
LifetimeStart = LIFETIME_ON_APPLY;
}
}
private class TestLifetimeEntry : HitObjectLifetimeEntry

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@ -37,6 +37,8 @@ namespace osu.Game.Rulesets.Objects
startTimeBindable.BindTo(HitObject.StartTimeBindable);
startTimeBindable.BindValueChanged(_ => setInitialLifetime(), true);
// It is important to subscribe to this event before applied to a DrawableHitObject.
// Otherwise DHO cannot overwrite LifetimeStart set in setInitialLifetime.
HitObject.DefaultsApplied += _ => setInitialLifetime();
}