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Add Track as a property to IWorkingBeatmap

This is implemented by `WorkingBeatmap` already, and is much better to use than loading the track every time we need it.
This commit is contained in:
Naxess 2021-04-20 01:35:41 +02:00
parent 40ae856dfc
commit f168247254

View File

@ -42,6 +42,11 @@ namespace osu.Game.Beatmaps
/// </summary>
ISkin Skin { get; }
/// <summary>
/// Get the loaded audio track instance.
/// </summary>
Track Track { get; }
/// <summary>
/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
/// <para>