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Add Track
as a property to IWorkingBeatmap
This is implemented by `WorkingBeatmap` already, and is much better to use than loading the track every time we need it.
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@ -42,6 +42,11 @@ namespace osu.Game.Beatmaps
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/// </summary>
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ISkin Skin { get; }
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/// <summary>
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/// Get the loaded audio track instance.
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/// </summary>
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Track Track { get; }
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/// <summary>
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/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
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/// <para>
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