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Removed unused variables and directives

This commit is contained in:
Vinicius Barbosa 2021-05-18 16:56:07 +02:00
parent 76a377f3e0
commit 06fffc499b
2 changed files with 1 additions and 6 deletions

View File

@ -10,11 +10,9 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Screens.Ranking.Expanded.Accuracy
@ -76,8 +74,6 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
private readonly ScoreInfo score;
private readonly bool withFlair;
private SmoothCircularProgress accuracyCircle;
private SmoothCircularProgress innerMask;
private Container<RankBadge> badges;
@ -86,7 +82,6 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
public AccuracyCircle(ScoreInfo score, bool withFlair)
{
this.score = score;
this.withFlair = withFlair;
}
[BackgroundDependencyLoader]

View File

@ -196,7 +196,7 @@ namespace osu.Game.Screens.Ranking
statisticsPanel.State.BindValueChanged(onStatisticsStateChanged, true);
using(BeginDelayedSequence(AccuracyCircle.ACCURACY_TRANSFORM_DELAY + AccuracyCircle.TEXT_APPEAR_DELAY, true))
using (BeginDelayedSequence(AccuracyCircle.ACCURACY_TRANSFORM_DELAY + AccuracyCircle.TEXT_APPEAR_DELAY, true))
{
this.Delay(-1000).Schedule(() => applauseSound?.Play());
}