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Allow skin editor to be invoked from any context
This is kind of how I see things working going forward, where the editor can be applied to anything in the game which supports it (ie. a results screen, gameplay screen, etc.) and it will immediately allow changing the interface. This adds a test scene which shows this working with gameplay.
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@ -1,61 +1,36 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning.Editor;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneSkinEditor : SkinnableTestScene
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public class TestSceneSkinEditor : PlayerTestScene
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{
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private SkinEditor skinEditor;
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[SetUpSteps]
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public void SetUpSteps()
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public override void SetUpSteps()
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{
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AddStep("create editor overlay", () =>
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base.SetUpSteps();
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AddStep("add editor overlay", () =>
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{
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SetContents(() =>
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{
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var ruleset = new OsuRuleset();
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var working = CreateWorkingBeatmap(ruleset.RulesetInfo);
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var beatmap = working.GetPlayableBeatmap(ruleset.RulesetInfo);
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ScoreProcessor scoreProcessor = new ScoreProcessor();
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var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap);
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var hudOverlay = new HUDOverlay(scoreProcessor, null, drawableRuleset, Array.Empty<Mod>());
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// Add any key just to display the key counter visually.
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
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hudOverlay.ComboCounter.Current.Value = 1;
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// Apply a miss judgement
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scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Good });
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return new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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drawableRuleset,
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new SkinEditor(hudOverlay),
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}
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};
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});
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skinEditor?.Expire();
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LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
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});
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}
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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[Test]
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public void TestToggleEditor()
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{
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AddToggleStep("toggle editor visibility", visible => skinEditor.ToggleVisibility());
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}
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protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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}
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}
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@ -0,0 +1,61 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning.Editor;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneSkinEditorMultipleSkins : SkinnableTestScene
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{
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("create editor overlay", () =>
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{
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SetContents(() =>
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{
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var ruleset = new OsuRuleset();
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var working = CreateWorkingBeatmap(ruleset.RulesetInfo);
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var beatmap = working.GetPlayableBeatmap(ruleset.RulesetInfo);
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ScoreProcessor scoreProcessor = new ScoreProcessor();
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var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap);
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var hudOverlay = new HUDOverlay(scoreProcessor, null, drawableRuleset, Array.Empty<Mod>())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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// Add any key just to display the key counter visually.
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
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hudOverlay.ComboCounter.Current.Value = 1;
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return new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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drawableRuleset,
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hudOverlay,
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new SkinEditor(hudOverlay),
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}
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};
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});
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});
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}
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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}
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}
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@ -1,15 +1,21 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Cursor;
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namespace osu.Game.Skinning.Editor
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{
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public class SkinEditor : CompositeDrawable
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public class SkinEditor : VisibilityContainer
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{
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private readonly Drawable target;
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private Container border;
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protected override bool StartHidden => true;
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public SkinEditor(Drawable target)
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{
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@ -18,19 +24,67 @@ namespace osu.Game.Skinning.Editor
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RelativeSizeAxes = Axes.Both;
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}
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protected override void LoadComplete()
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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base.LoadComplete();
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InternalChild = new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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Children = new Drawable[]
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{
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target,
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border = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderColour = colours.Yellow,
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BorderThickness = 5,
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CornerRadius = 5,
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Children = new Drawable[]
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{
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new Box
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{
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AlwaysPresent = true,
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Alpha = 0,
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RelativeSizeAxes = Axes.Both,
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},
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}
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},
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new SkinBlueprintContainer(target),
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Show();
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}
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private const double transition_duration = 500;
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private const float visible_target_scale = 0.8f;
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protected override void PopIn()
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{
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if (IsLoaded)
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{
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target.ScaleTo(visible_target_scale, transition_duration, Easing.OutQuint);
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border.ScaleTo(visible_target_scale, transition_duration, Easing.OutQuint);
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}
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this.FadeIn(transition_duration);
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}
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protected override void PopOut()
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{
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if (IsLoaded)
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{
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target.ScaleTo(1, transition_duration, Easing.OutQuint);
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border.ScaleTo(1, transition_duration, Easing.OutQuint);
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}
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this.FadeOut(transition_duration, Easing.OutQuint);
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}
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}
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}
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