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osu-lazer/osu.Game/Skinning/Editor/SkinEditor.cs
Dean Herbert de73ac7cec Allow skin editor to be invoked from any context
This is kind of how I see things working going forward, where the editor
can be applied to anything in the game which supports it (ie. a results
screen, gameplay screen, etc.) and it will immediately allow changing
the interface.

This adds a test scene which shows this working with gameplay.
2021-04-29 16:12:15 +09:00

91 lines
2.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Cursor;
namespace osu.Game.Skinning.Editor
{
public class SkinEditor : VisibilityContainer
{
private readonly Drawable target;
private Container border;
protected override bool StartHidden => true;
public SkinEditor(Drawable target)
{
this.target = target;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
InternalChild = new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
border = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderColour = colours.Yellow,
BorderThickness = 5,
CornerRadius = 5,
Children = new Drawable[]
{
new Box
{
AlwaysPresent = true,
Alpha = 0,
RelativeSizeAxes = Axes.Both,
},
}
},
new SkinBlueprintContainer(target),
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Show();
}
private const double transition_duration = 500;
private const float visible_target_scale = 0.8f;
protected override void PopIn()
{
if (IsLoaded)
{
target.ScaleTo(visible_target_scale, transition_duration, Easing.OutQuint);
border.ScaleTo(visible_target_scale, transition_duration, Easing.OutQuint);
}
this.FadeIn(transition_duration);
}
protected override void PopOut()
{
if (IsLoaded)
{
target.ScaleTo(1, transition_duration, Easing.OutQuint);
border.ScaleTo(1, transition_duration, Easing.OutQuint);
}
this.FadeOut(transition_duration, Easing.OutQuint);
}
}
}