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This is kind of how I see things working going forward, where the editor can be applied to anything in the game which supports it (ie. a results screen, gameplay screen, etc.) and it will immediately allow changing the interface. This adds a test scene which shows this working with gameplay. |
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SkinBlueprint.cs | ||
SkinBlueprintContainer.cs | ||
SkinEditor.cs | ||
SkinSelectionHandler.cs |