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Check for new components every one second to handle late loaders
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@@ -23,9 +23,14 @@ namespace osu.Game.Skinning.Editor
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{
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base.LoadComplete();
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ISkinnableComponent[] components = target.ChildrenOfType<ISkinnableComponent>().ToArray();
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checkForComponents();
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}
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foreach (var c in components) AddBlueprintFor(c);
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private void checkForComponents()
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{
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foreach (var c in target.ChildrenOfType<ISkinnableComponent>().ToArray()) AddBlueprintFor(c);
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Scheduler.AddDelayed(checkForComponents, 1000);
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}
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protected override SelectionHandler<ISkinnableComponent> CreateSelectionHandler() => new SkinSelectionHandler();
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