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Add DrawableRuleset
to the skin editor test to get a hit error meter to display
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parent
4f9e1e4945
commit
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@ -2,10 +2,15 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning.Editor;
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using osuTK.Input;
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@ -21,13 +26,32 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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SetContents(() =>
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{
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var hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
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var ruleset = new OsuRuleset();
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var working = CreateWorkingBeatmap(ruleset.RulesetInfo);
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var beatmap = working.GetPlayableBeatmap(ruleset.RulesetInfo);
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ScoreProcessor scoreProcessor = new ScoreProcessor();
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var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap);
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var hudOverlay = new HUDOverlay(scoreProcessor, null, drawableRuleset, Array.Empty<Mod>());
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// Add any key just to display the key counter visually.
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
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hudOverlay.ComboCounter.Current.Value = 1;
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return new SkinEditor(hudOverlay);
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// Apply a miss judgement
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scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Good });
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return new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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drawableRuleset,
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new SkinEditor(hudOverlay),
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}
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};
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});
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});
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}
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