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Change category of unsnap check to timing
Makes more sense, as this is typically the result of timing changes.
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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Edit.Checks
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{
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public const double UNSNAP_MS_THRESHOLD = 2;
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public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Compose, "Unsnapped hitobjects");
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public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Timing, "Unsnapped hitobjects");
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public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
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{
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