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Add testable spectator streaming client
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Framework.Utils;
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using osu.Game.Online;
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using osu.Game.Online.Spectator;
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using osu.Game.Replays.Legacy;
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using osu.Game.Scoring;
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namespace osu.Game.Tests.Visual.Spectator
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{
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public class TestSpectatorStreamingClient : SpectatorStreamingClient
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{
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public new BindableList<int> PlayingUsers => (BindableList<int>)base.PlayingUsers;
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private readonly HashSet<int> watchingUsers = new HashSet<int>();
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private readonly Dictionary<int, int> userBeatmapDictionary = new Dictionary<int, int>();
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private readonly Dictionary<int, bool> userSentStateDictionary = new Dictionary<int, bool>();
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public TestSpectatorStreamingClient()
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: base(new DevelopmentEndpointConfiguration())
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{
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}
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public void StartPlay(int userId, int beatmapId)
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{
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userBeatmapDictionary[userId] = beatmapId;
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sendState(userId, beatmapId);
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}
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public void EndPlay(int userId, int beatmapId)
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{
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((ISpectatorClient)this).UserFinishedPlaying(userId, new SpectatorState
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{
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BeatmapID = beatmapId,
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RulesetID = 0,
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});
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userSentStateDictionary[userId] = false;
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}
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public void SendFrames(int userId, int index, int count)
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{
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var frames = new List<LegacyReplayFrame>();
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for (int i = index; i < index + count; i++)
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{
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var buttonState = i == index + count - 1 ? ReplayButtonState.None : ReplayButtonState.Left1;
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frames.Add(new LegacyReplayFrame(i * 100, RNG.Next(0, 512), RNG.Next(0, 512), buttonState));
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}
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var bundle = new FrameDataBundle(new ScoreInfo(), frames);
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((ISpectatorClient)this).UserSentFrames(userId, bundle);
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if (!userSentStateDictionary[userId])
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sendState(userId, userBeatmapDictionary[userId]);
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}
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public override void WatchUser(int userId)
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{
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// When newly watching a user, the server sends the playing state immediately.
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if (!watchingUsers.Contains(userId) && PlayingUsers.Contains(userId))
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sendState(userId, userBeatmapDictionary[userId]);
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base.WatchUser(userId);
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watchingUsers.Add(userId);
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}
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private void sendState(int userId, int beatmapId)
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{
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((ISpectatorClient)this).UserBeganPlaying(userId, new SpectatorState
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{
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BeatmapID = beatmapId,
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RulesetID = 0,
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});
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userSentStateDictionary[userId] = true;
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}
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}
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}
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