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Return result of local variable instead
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@ -95,9 +95,8 @@ namespace osu.Game.Beatmaps
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int[] divisors = BindableBeatDivisor.VALID_DIVISORS;
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double smallestUnsnap = divisors.Min(getUnsnap);
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int closestDivisor = divisors.FirstOrDefault(divisor => getUnsnap(divisor) == smallestUnsnap);
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return closestDivisor;
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return divisors.FirstOrDefault(divisor => getUnsnap(divisor) == smallestUnsnap);
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}
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IBeatmap IBeatmap.Clone() => Clone();
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