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Sort objects by time in concurrent check test
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@ -101,8 +101,8 @@ namespace osu.Game.Tests.Editing.Checks
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var hitobjects = new List<HitObject>
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{
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getSliderMock(startTime: 100, endTime: 400.75d).Object,
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new HitCircle { StartTime = 300 },
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getSliderMock(startTime: 200, endTime: 500.75d).Object
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getSliderMock(startTime: 200, endTime: 500.75d).Object,
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new HitCircle { StartTime = 300 }
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};
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var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
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