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Merge pull request #12625 from peppy/simpler-editor-move-events

Refactor `SelectionBlueprint` and `MoveSelectionEvent` to work in screen-space coordinates
This commit is contained in:
Dan Balasescu 2021-04-30 19:37:31 +09:00 committed by GitHub
commit 872c52b35f
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 27 additions and 23 deletions

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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Edit
{
var maniaPlayfield = ((ManiaHitObjectComposer)composer).Playfield;
var currentColumn = maniaPlayfield.GetColumnByPosition(moveEvent.ScreenSpacePosition);
var currentColumn = maniaPlayfield.GetColumnByPosition(moveEvent.Blueprint.ScreenSpaceSelectionPoint + moveEvent.ScreenSpaceDelta);
if (currentColumn == null)
return;

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@ -7,6 +7,7 @@ using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Utils;
using osu.Game.Extensions;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
@ -42,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Edit
// this will potentially move the selection out of bounds...
foreach (var h in hitObjects)
h.Position += moveEvent.InstantDelta;
h.Position += this.ScreenSpaceDeltaToParentSpace(moveEvent.ScreenSpaceDelta);
// but this will be corrected.
moveSelectionInBounds();

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@ -2,8 +2,10 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Framework.Threading;
using osuTK;
namespace osu.Game.Extensions
{
@ -32,5 +34,14 @@ namespace osu.Game.Extensions
scheduler.Add(repeatDelegate);
return repeatDelegate;
}
/// <summary>
/// Accepts a delta vector in screen-space coordinates and converts it to one which can be applied to this drawable's position.
/// </summary>
/// <param name="drawable">The drawable.</param>
/// <param name="delta">A delta in screen-space coordinates.</param>
/// <returns>The delta vector in Parent's coordinates.</returns>
public static Vector2 ScreenSpaceDeltaToParentSpace(this Drawable drawable, Vector2 delta) =>
drawable.Parent.ToLocalSpace(drawable.Parent.ToScreenSpace(Vector2.Zero) + delta);
}
}

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@ -34,7 +34,5 @@ namespace osu.Game.Rulesets.Edit
public override Vector2 ScreenSpaceSelectionPoint => DrawableObject.ScreenSpaceDrawQuad.Centre;
public override Quad SelectionQuad => DrawableObject.ScreenSpaceDrawQuad;
public override Vector2 GetInstantDelta(Vector2 screenSpacePosition) => DrawableObject.Parent.ToLocalSpace(screenSpacePosition) - DrawableObject.Position;
}
}

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@ -127,7 +127,7 @@ namespace osu.Game.Rulesets.Edit
public virtual MenuItem[] ContextMenuItems => Array.Empty<MenuItem>();
/// <summary>
/// The screen-space point that causes this <see cref="OverlaySelectionBlueprint"/> to be selected.
/// The screen-space point that causes this <see cref="OverlaySelectionBlueprint"/> to be selected via a drag.
/// </summary>
public virtual Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.Centre;
@ -136,8 +136,6 @@ namespace osu.Game.Rulesets.Edit
/// </summary>
public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;
public virtual Vector2 GetInstantDelta(Vector2 screenSpacePosition) => Parent.ToLocalSpace(screenSpacePosition) - Position;
/// <summary>
/// Handle to perform a partial deletion when the user requests a quick delete (Shift+Right Click).
/// </summary>

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@ -436,14 +436,17 @@ namespace osu.Game.Screens.Edit.Compose.Components
// check for positional snap for every object in selection (for things like object-object snapping)
for (var i = 0; i < movementBlueprintOriginalPositions.Length; i++)
{
var testPosition = movementBlueprintOriginalPositions[i] + distanceTravelled;
Vector2 originalPosition = movementBlueprintOriginalPositions[i];
var testPosition = originalPosition + distanceTravelled;
var positionalResult = snapProvider.SnapScreenSpacePositionToValidPosition(testPosition);
if (positionalResult.ScreenSpacePosition == testPosition) continue;
var delta = positionalResult.ScreenSpacePosition - movementBlueprints[i].ScreenSpaceSelectionPoint;
// attempt to move the objects, and abort any time based snapping if we can.
if (SelectionHandler.HandleMovement(new MoveSelectionEvent<T>(movementBlueprints[i], positionalResult.ScreenSpacePosition)))
if (SelectionHandler.HandleMovement(new MoveSelectionEvent<T>(movementBlueprints[i], delta)))
return true;
}
}
@ -459,14 +462,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (result == null)
{
return SelectionHandler.HandleMovement(new MoveSelectionEvent<T>(movementBlueprints.First(), movePosition));
return SelectionHandler.HandleMovement(new MoveSelectionEvent<T>(movementBlueprints.First(), movePosition - movementBlueprints.First().ScreenSpaceSelectionPoint));
}
return ApplySnapResult(movementBlueprints, result);
}
protected virtual bool ApplySnapResult(SelectionBlueprint<T>[] blueprints, SnapResult result) =>
SelectionHandler.HandleMovement(new MoveSelectionEvent<T>(blueprints.First(), result.ScreenSpacePosition));
SelectionHandler.HandleMovement(new MoveSelectionEvent<T>(blueprints.First(), result.ScreenSpacePosition - blueprints.First().ScreenSpaceSelectionPoint));
/// <summary>
/// Finishes the current movement of selected blueprints.

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@ -115,7 +115,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
// convert to game space coordinates
delta = firstBlueprint.ToScreenSpace(delta) - firstBlueprint.ToScreenSpace(Vector2.Zero);
SelectionHandler.HandleMovement(new MoveSelectionEvent<HitObject>(firstBlueprint, firstBlueprint.ScreenSpaceSelectionPoint + delta));
SelectionHandler.HandleMovement(new MoveSelectionEvent<HitObject>(firstBlueprint, delta));
}
private void updatePlacementNewCombo()

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@ -17,21 +17,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
public readonly SelectionBlueprint<T> Blueprint;
/// <summary>
/// The expected screen-space position of the blueprint's item at the current cursor position.
/// The screen-space delta of this move event.
/// </summary>
public readonly Vector2 ScreenSpacePosition;
public readonly Vector2 ScreenSpaceDelta;
/// <summary>
/// The distance between <see cref="ScreenSpacePosition"/> and the blueprint's current position, in the coordinate-space of the blueprint item's parent.
/// </summary>
public readonly Vector2 InstantDelta;
public MoveSelectionEvent(SelectionBlueprint<T> blueprint, Vector2 screenSpacePosition)
public MoveSelectionEvent(SelectionBlueprint<T> blueprint, Vector2 screenSpaceDelta)
{
Blueprint = blueprint;
ScreenSpacePosition = screenSpacePosition;
InstantDelta = Blueprint.GetInstantDelta(ScreenSpacePosition);
ScreenSpaceDelta = screenSpaceDelta;
}
}
}