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Fix selection screen point being wrong since recent refactors

This commit is contained in:
Dean Herbert 2021-04-29 14:07:15 +09:00
parent de73ac7cec
commit 3c84b0d8c6

View File

@ -78,10 +78,10 @@ namespace osu.Game.Skinning.Editor
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => drawable.ReceivePositionalInputAt(screenSpacePos);
public override Vector2 ScreenSpaceSelectionPoint => drawable.ToScreenSpace(Vector2.Zero);
public override Vector2 ScreenSpaceSelectionPoint => drawable.Parent.ToScreenSpace(drawable.DrawPosition);
public override Quad SelectionQuad => drawable.ScreenSpaceDrawQuad;
public override Vector2 GetInstantDelta(Vector2 screenSpacePosition) => Component.Parent.ToLocalSpace(screenSpacePosition) - drawable.Position;
public override Vector2 GetInstantDelta(Vector2 screenSpacePosition) => Component.Parent.ToLocalSpace(screenSpacePosition) - drawable.DrawPosition;
}
}