mirror of
https://github.com/ppy/osu.git
synced 2025-01-15 16:03:01 +08:00
Merge pull request #12744 from Joehuu/global-actions-idle-tracker
Fix idle tracker not accounting global actions
This commit is contained in:
commit
a8be7499e9
@ -6,13 +6,14 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Input
|
||||
{
|
||||
/// <summary>
|
||||
/// Track whether the end-user is in an idle state, based on their last interaction with the game.
|
||||
/// </summary>
|
||||
public class IdleTracker : Component, IKeyBindingHandler<PlatformAction>, IHandleGlobalKeyboardInput
|
||||
public class IdleTracker : Component, IKeyBindingHandler<PlatformAction>, IKeyBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
|
||||
{
|
||||
private readonly double timeToIdle;
|
||||
|
||||
@ -58,6 +59,10 @@ namespace osu.Game.Input
|
||||
|
||||
public void OnReleased(PlatformAction action) => updateLastInteractionTime();
|
||||
|
||||
public bool OnPressed(GlobalAction action) => updateLastInteractionTime();
|
||||
|
||||
public void OnReleased(GlobalAction action) => updateLastInteractionTime();
|
||||
|
||||
protected override bool Handle(UIEvent e)
|
||||
{
|
||||
switch (e)
|
||||
|
Loading…
Reference in New Issue
Block a user