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Ignore movement operations which have no offset
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@@ -519,7 +519,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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// Apply the start time at the newly snapped-to position
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double offset = result.Time.Value - movementBlueprints.First().HitObject.StartTime;
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Beatmap.PerformOnSelection(obj => obj.StartTime += offset);
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if (offset != 0)
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Beatmap.PerformOnSelection(obj => obj.StartTime += offset);
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}
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return true;
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