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Fix case of hitObjects variables

This commit is contained in:
Dean Herbert 2021-05-14 16:22:19 +09:00
parent 9860e482af
commit 9069db0743

View File

@ -102,12 +102,12 @@ namespace osu.Game.Tests.Editing.Checks
}, count: 2);
// Start and end are 2 ms and 1.25 ms off respectively, hence two different issues in one object.
var hitobjects = new List<HitObject>
var hitObjects = new List<HitObject>
{
getSliderMock(startTime: 98, endTime: 398.75d).Object
};
var issues = check.Run(getContext(hitobjects)).ToList();
var issues = check.Run(getContext(hitObjects)).ToList();
Assert.That(issues, Has.Count.EqualTo(2));
Assert.That(issues.Any(issue => issue.Template is CheckUnsnappedObjects.IssueTemplateSmallUnsnap));
@ -124,33 +124,33 @@ namespace osu.Game.Tests.Editing.Checks
return mockSlider;
}
private void assertOk(List<HitObject> hitobjects)
private void assertOk(List<HitObject> hitObjects)
{
Assert.That(check.Run(getContext(hitobjects)), Is.Empty);
Assert.That(check.Run(getContext(hitObjects)), Is.Empty);
}
private void assert1Ms(List<HitObject> hitobjects, int count = 1)
private void assert1Ms(List<HitObject> hitObjects, int count = 1)
{
var issues = check.Run(getContext(hitobjects)).ToList();
var issues = check.Run(getContext(hitObjects)).ToList();
Assert.That(issues, Has.Count.EqualTo(count));
Assert.That(issues.All(issue => issue.Template is CheckUnsnappedObjects.IssueTemplateSmallUnsnap));
}
private void assert2Ms(List<HitObject> hitobjects, int count = 1)
private void assert2Ms(List<HitObject> hitObjects, int count = 1)
{
var issues = check.Run(getContext(hitobjects)).ToList();
var issues = check.Run(getContext(hitObjects)).ToList();
Assert.That(issues, Has.Count.EqualTo(count));
Assert.That(issues.All(issue => issue.Template is CheckUnsnappedObjects.IssueTemplateLargeUnsnap));
}
private BeatmapVerifierContext getContext(List<HitObject> hitobjects)
private BeatmapVerifierContext getContext(List<HitObject> hitObjects)
{
var beatmap = new Beatmap<HitObject>
{
ControlPointInfo = cpi,
HitObjects = hitobjects
HitObjects = hitObjects
};
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));