diff --git a/osu.Game.Tests/Editing/Checks/CheckUnsnappedObjectsTest.cs b/osu.Game.Tests/Editing/Checks/CheckUnsnappedObjectsTest.cs index 639f5b5ab4..882baba8fa 100644 --- a/osu.Game.Tests/Editing/Checks/CheckUnsnappedObjectsTest.cs +++ b/osu.Game.Tests/Editing/Checks/CheckUnsnappedObjectsTest.cs @@ -102,12 +102,12 @@ namespace osu.Game.Tests.Editing.Checks }, count: 2); // Start and end are 2 ms and 1.25 ms off respectively, hence two different issues in one object. - var hitobjects = new List + var hitObjects = new List { getSliderMock(startTime: 98, endTime: 398.75d).Object }; - var issues = check.Run(getContext(hitobjects)).ToList(); + var issues = check.Run(getContext(hitObjects)).ToList(); Assert.That(issues, Has.Count.EqualTo(2)); Assert.That(issues.Any(issue => issue.Template is CheckUnsnappedObjects.IssueTemplateSmallUnsnap)); @@ -124,33 +124,33 @@ namespace osu.Game.Tests.Editing.Checks return mockSlider; } - private void assertOk(List hitobjects) + private void assertOk(List hitObjects) { - Assert.That(check.Run(getContext(hitobjects)), Is.Empty); + Assert.That(check.Run(getContext(hitObjects)), Is.Empty); } - private void assert1Ms(List hitobjects, int count = 1) + private void assert1Ms(List hitObjects, int count = 1) { - var issues = check.Run(getContext(hitobjects)).ToList(); + var issues = check.Run(getContext(hitObjects)).ToList(); Assert.That(issues, Has.Count.EqualTo(count)); Assert.That(issues.All(issue => issue.Template is CheckUnsnappedObjects.IssueTemplateSmallUnsnap)); } - private void assert2Ms(List hitobjects, int count = 1) + private void assert2Ms(List hitObjects, int count = 1) { - var issues = check.Run(getContext(hitobjects)).ToList(); + var issues = check.Run(getContext(hitObjects)).ToList(); Assert.That(issues, Has.Count.EqualTo(count)); Assert.That(issues.All(issue => issue.Template is CheckUnsnappedObjects.IssueTemplateLargeUnsnap)); } - private BeatmapVerifierContext getContext(List hitobjects) + private BeatmapVerifierContext getContext(List hitObjects) { var beatmap = new Beatmap { ControlPointInfo = cpi, - HitObjects = hitobjects + HitObjects = hitObjects }; return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));