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Move IBeatmap
arg into context
This commit is contained in:
parent
b37cb3bdbe
commit
19800f5f7f
@ -225,14 +225,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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private void assertOk(IBeatmap beatmap)
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{
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var context = new BeatmapVerifierContext(new TestWorkingBeatmap(beatmap));
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Assert.That(check.Run(beatmap, context), Is.Empty);
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var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
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Assert.That(check.Run(context), Is.Empty);
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}
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private void assertOffscreenCircle(IBeatmap beatmap)
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{
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var context = new BeatmapVerifierContext(new TestWorkingBeatmap(beatmap));
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var issues = check.Run(beatmap, context).ToList();
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var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenCircle);
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@ -240,8 +240,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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private void assertOffscreenSlider(IBeatmap beatmap)
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{
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var context = new BeatmapVerifierContext(new TestWorkingBeatmap(beatmap));
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var issues = check.Run(beatmap, context).ToList();
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var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenSlider);
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks.Components;
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using osu.Game.Rulesets.Osu.Objects;
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@ -32,9 +31,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
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new IssueTemplateOffscreenSlider(this)
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};
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public IEnumerable<Issue> Run(IBeatmap beatmap, BeatmapVerifierContext context)
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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foreach (var hitobject in beatmap.HitObjects)
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foreach (var hitobject in context.Beatmap.HitObjects)
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{
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switch (hitobject)
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{
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@ -3,7 +3,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks.Components;
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using osu.Game.Rulesets.Osu.Edit.Checks;
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@ -17,9 +16,9 @@ namespace osu.Game.Rulesets.Osu.Edit
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new CheckOffscreenObjects()
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};
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public IEnumerable<Issue> Run(IBeatmap beatmap, BeatmapVerifierContext context)
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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return checks.SelectMany(check => check.Run(beatmap, context));
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return checks.SelectMany(check => check.Run(context));
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}
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}
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}
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@ -41,7 +41,7 @@ namespace osu.Game.Tests.Editing.Checks
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mock.SetupGet(w => w.Beatmap).Returns(beatmap);
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mock.SetupGet(w => w.Track).Returns((Track)null);
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Assert.That(check.Run(beatmap, new BeatmapVerifierContext(mock.Object)), Is.Empty);
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Assert.That(check.Run(new BeatmapVerifierContext(beatmap, mock.Object)), Is.Empty);
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}
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[Test]
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@ -49,7 +49,7 @@ namespace osu.Game.Tests.Editing.Checks
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{
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var context = getContext(192);
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Assert.That(check.Run(beatmap, context), Is.Empty);
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Assert.That(check.Run(context), Is.Empty);
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}
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[Test]
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@ -57,7 +57,7 @@ namespace osu.Game.Tests.Editing.Checks
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{
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var context = getContext(null);
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var issues = check.Run(beatmap, context).ToList();
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateNoBitrate);
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@ -68,7 +68,7 @@ namespace osu.Game.Tests.Editing.Checks
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{
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var context = getContext(0);
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var issues = check.Run(beatmap, context).ToList();
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateNoBitrate);
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@ -79,7 +79,7 @@ namespace osu.Game.Tests.Editing.Checks
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{
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var context = getContext(320);
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var issues = check.Run(beatmap, context).ToList();
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateTooHighBitrate);
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@ -90,7 +90,7 @@ namespace osu.Game.Tests.Editing.Checks
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{
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var context = getContext(64);
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var issues = check.Run(beatmap, context).ToList();
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var issues = check.Run( context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateTooLowBitrate);
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@ -98,7 +98,7 @@ namespace osu.Game.Tests.Editing.Checks
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private BeatmapVerifierContext getContext(int? audioBitrate)
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{
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return new BeatmapVerifierContext(getMockWorkingBeatmap(audioBitrate).Object);
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return new BeatmapVerifierContext(beatmap, getMockWorkingBeatmap(audioBitrate).Object);
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}
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/// <summary>
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@ -56,7 +56,7 @@ namespace osu.Game.Tests.Editing.Checks
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beatmap.Metadata.BackgroundFile = null;
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var context = getContext(null, System.Array.Empty<byte>());
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Assert.That(check.Run(beatmap, context), Is.Empty);
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Assert.That(check.Run(context), Is.Empty);
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}
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[Test]
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@ -64,7 +64,7 @@ namespace osu.Game.Tests.Editing.Checks
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{
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var context = getContext(new Texture(1920, 1080));
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Assert.That(check.Run(beatmap, context), Is.Empty);
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Assert.That(check.Run(context), Is.Empty);
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}
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[Test]
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@ -72,7 +72,7 @@ namespace osu.Game.Tests.Editing.Checks
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{
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var context = getContext(new Texture(3840, 2160));
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var issues = check.Run(beatmap, context).ToList();
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooHighResolution);
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@ -83,7 +83,7 @@ namespace osu.Game.Tests.Editing.Checks
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{
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var context = getContext(new Texture(640, 480));
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var issues = check.Run(beatmap, context).ToList();
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateLowResolution);
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@ -94,7 +94,7 @@ namespace osu.Game.Tests.Editing.Checks
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{
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var context = getContext(new Texture(100, 100));
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var issues = check.Run(beatmap, context).ToList();
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooLowResolution);
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@ -105,7 +105,7 @@ namespace osu.Game.Tests.Editing.Checks
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{
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var context = getContext(new Texture(1920, 1080), new byte[1024 * 1024 * 3]);
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var issues = check.Run(beatmap, context).ToList();
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooUncompressed);
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@ -113,7 +113,7 @@ namespace osu.Game.Tests.Editing.Checks
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private BeatmapVerifierContext getContext(Texture background, [CanBeNull] byte[] fileBytes = null)
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{
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return new BeatmapVerifierContext(getMockWorkingBeatmap(background, fileBytes).Object);
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return new BeatmapVerifierContext(beatmap, getMockWorkingBeatmap(background, fileBytes).Object);
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}
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/// <summary>
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@ -6,6 +6,7 @@ using System.Linq;
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using Moq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects;
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@ -105,7 +106,7 @@ namespace osu.Game.Tests.Editing.Checks
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new HitCircle { StartTime = 300 }
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};
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var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
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var issues = check.Run(getContext(hitobjects)).ToList();
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Assert.That(issues, Has.Count.EqualTo(3));
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Assert.That(issues.Where(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentDifferent).ToList(), Has.Count.EqualTo(2));
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@ -164,12 +165,12 @@ namespace osu.Game.Tests.Editing.Checks
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private void assertOk(List<HitObject> hitobjects)
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{
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Assert.That(check.Run(getPlayableBeatmap(hitobjects), null), Is.Empty);
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Assert.That(check.Run(getContext(hitobjects)), Is.Empty);
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}
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private void assertConcurrentSame(List<HitObject> hitobjects, int count = 1)
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{
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var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
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var issues = check.Run(getContext(hitobjects)).ToList();
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Assert.That(issues, Has.Count.EqualTo(count));
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Assert.That(issues.All(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentSame));
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@ -177,18 +178,18 @@ namespace osu.Game.Tests.Editing.Checks
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private void assertConcurrentDifferent(List<HitObject> hitobjects, int count = 1)
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{
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var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
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var issues = check.Run(getContext(hitobjects)).ToList();
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Assert.That(issues, Has.Count.EqualTo(count));
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Assert.That(issues.All(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentDifferent));
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}
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private IBeatmap getPlayableBeatmap(List<HitObject> hitobjects)
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private BeatmapVerifierContext getContext(List<HitObject> hitobjects)
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{
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return new Beatmap<HitObject>
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return new BeatmapVerifierContext(new Beatmap<HitObject>
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{
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HitObjects = hitobjects
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};
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}, null);
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}
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}
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}
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@ -46,8 +46,8 @@ namespace osu.Game.Tests.Editing.Checks
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[Test]
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public void TestBackgroundSetAndInFiles()
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{
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var context = new BeatmapVerifierContext(new TestWorkingBeatmap(beatmap));
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Assert.That(check.Run(beatmap, context), Is.Empty);
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var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
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Assert.That(check.Run(context), Is.Empty);
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}
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[Test]
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@ -55,8 +55,8 @@ namespace osu.Game.Tests.Editing.Checks
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{
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beatmap.BeatmapInfo.BeatmapSet.Files.Clear();
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var context = new BeatmapVerifierContext(new TestWorkingBeatmap(beatmap));
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var issues = check.Run(beatmap, context).ToList();
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var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckFilePresence.IssueTemplateDoesNotExist);
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@ -67,8 +67,8 @@ namespace osu.Game.Tests.Editing.Checks
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{
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beatmap.Metadata.BackgroundFile = null;
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var context = new BeatmapVerifierContext(new TestWorkingBeatmap(beatmap));
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var issues = check.Run(beatmap, context).ToList();
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var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckFilePresence.IssueTemplateNoneSet);
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@ -7,6 +7,7 @@ using Moq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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@ -105,7 +106,7 @@ namespace osu.Game.Tests.Editing.Checks
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getSliderMock(startTime: 98, endTime: 398.75d).Object
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};
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var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
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var issues = check.Run(getContext(hitobjects)).ToList();
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Assert.That(issues, Has.Count.EqualTo(2));
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Assert.That(issues.Any(issue => issue.Template is CheckUnsnappedObjects.IssueTemplateSmallUnsnap));
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@ -124,12 +125,12 @@ namespace osu.Game.Tests.Editing.Checks
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private void assertOk(List<HitObject> hitobjects)
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{
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Assert.That(check.Run(getPlayableBeatmap(hitobjects), null), Is.Empty);
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Assert.That(check.Run(getContext(hitobjects)), Is.Empty);
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}
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private void assert1Ms(List<HitObject> hitobjects, int count = 1)
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{
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var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
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var issues = check.Run(getContext(hitobjects)).ToList();
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Assert.That(issues, Has.Count.EqualTo(count));
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Assert.That(issues.All(issue => issue.Template is CheckUnsnappedObjects.IssueTemplateSmallUnsnap));
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@ -137,19 +138,19 @@ namespace osu.Game.Tests.Editing.Checks
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private void assert2Ms(List<HitObject> hitobjects, int count = 1)
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{
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var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
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var issues = check.Run(getContext(hitobjects)).ToList();
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Assert.That(issues, Has.Count.EqualTo(count));
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Assert.That(issues.All(issue => issue.Template is CheckUnsnappedObjects.IssueTemplateLargeUnsnap));
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}
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private IBeatmap getPlayableBeatmap(List<HitObject> hitobjects)
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private BeatmapVerifierContext getContext(List<HitObject> hitobjects)
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{
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return new Beatmap<HitObject>
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return new BeatmapVerifierContext(new Beatmap<HitObject>
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{
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ControlPointInfo = cpi,
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HitObjects = hitobjects
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};
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}, null);
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}
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}
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}
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@ -3,7 +3,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Edit.Checks.Components;
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@ -29,9 +28,9 @@ namespace osu.Game.Rulesets.Edit
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new CheckConcurrentObjects()
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};
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public IEnumerable<Issue> Run(IBeatmap beatmap, BeatmapVerifierContext context)
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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return checks.SelectMany(check => check.Run(beatmap, context));
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return checks.SelectMany(check => check.Run(context));
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}
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}
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}
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@ -11,6 +11,11 @@ namespace osu.Game.Rulesets.Edit
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/// </summary>
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public class BeatmapVerifierContext
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{
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/// <summary>
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/// The playable beatmap instance of the current beatmap.
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/// </summary>
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public readonly IBeatmap Beatmap;
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/// <summary>
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/// The working beatmap instance of the current beatmap.
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/// </summary>
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@ -21,8 +26,9 @@ namespace osu.Game.Rulesets.Edit
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/// </summary>
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public DifficultyRating InterpretedDifficulty;
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public BeatmapVerifierContext(IWorkingBeatmap workingBeatmap, DifficultyRating difficultyRating = DifficultyRating.ExpertPlus)
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public BeatmapVerifierContext(IBeatmap beatmap, IWorkingBeatmap workingBeatmap, DifficultyRating difficultyRating = DifficultyRating.ExpertPlus)
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{
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Beatmap = beatmap;
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WorkingBeatmap = workingBeatmap;
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InterpretedDifficulty = difficultyRating;
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}
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit.Checks.Components;
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namespace osu.Game.Rulesets.Edit.Checks
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@ -26,9 +25,9 @@ namespace osu.Game.Rulesets.Edit.Checks
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new IssueTemplateNoBitrate(this)
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};
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public IEnumerable<Issue> Run(IBeatmap beatmap, BeatmapVerifierContext context)
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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var audioFile = beatmap.Metadata?.AudioFile;
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var audioFile = context.Beatmap.Metadata?.AudioFile;
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if (audioFile == null)
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yield break;
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit.Checks.Components;
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namespace osu.Game.Rulesets.Edit.Checks
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@ -30,9 +29,9 @@ namespace osu.Game.Rulesets.Edit.Checks
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new IssueTemplateTooUncompressed(this)
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};
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public IEnumerable<Issue> Run(IBeatmap beatmap, BeatmapVerifierContext context)
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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var backgroundFile = beatmap.Metadata?.BackgroundFile;
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var backgroundFile = context.Beatmap.Metadata?.BackgroundFile;
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if (backgroundFile == null)
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yield break;
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@ -48,7 +47,7 @@ namespace osu.Game.Rulesets.Edit.Checks
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else if (texture.Width < low_width || texture.Height < low_height)
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yield return new IssueTemplateLowResolution(this).Create(texture.Width, texture.Height);
|
||||
|
||||
string storagePath = beatmap.BeatmapInfo.BeatmapSet.GetPathForFile(backgroundFile);
|
||||
string storagePath = context.Beatmap.BeatmapInfo.BeatmapSet.GetPathForFile(backgroundFile);
|
||||
double filesizeMb = context.WorkingBeatmap.GetStream(storagePath).Length / (1024d * 1024d);
|
||||
|
||||
if (filesizeMb > max_filesize_mb)
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
@ -22,15 +21,15 @@ namespace osu.Game.Rulesets.Edit.Checks
|
||||
new IssueTemplateConcurrentDifferent(this)
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(IBeatmap beatmap, BeatmapVerifierContext context)
|
||||
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||
{
|
||||
for (int i = 0; i < beatmap.HitObjects.Count - 1; ++i)
|
||||
for (int i = 0; i < context.Beatmap.HitObjects.Count - 1; ++i)
|
||||
{
|
||||
var hitobject = beatmap.HitObjects[i];
|
||||
var hitobject = context.Beatmap.HitObjects[i];
|
||||
|
||||
for (int j = i + 1; j < beatmap.HitObjects.Count; ++j)
|
||||
for (int j = i + 1; j < context.Beatmap.HitObjects.Count; ++j)
|
||||
{
|
||||
var nextHitobject = beatmap.HitObjects[j];
|
||||
var nextHitobject = context.Beatmap.HitObjects[j];
|
||||
|
||||
// Accounts for rulesets with hitobjects separated by columns, such as Mania.
|
||||
// In these cases we only care about concurrent objects within the same column.
|
||||
|
@ -21,9 +21,9 @@ namespace osu.Game.Rulesets.Edit.Checks
|
||||
new IssueTemplateDoesNotExist(this)
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(IBeatmap beatmap, BeatmapVerifierContext context)
|
||||
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||
{
|
||||
var filename = GetFilename(beatmap);
|
||||
var filename = GetFilename(context.Beatmap);
|
||||
|
||||
if (filename == null)
|
||||
{
|
||||
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Edit.Checks
|
||||
}
|
||||
|
||||
// If the file is set, also make sure it still exists.
|
||||
var storagePath = beatmap.BeatmapInfo.BeatmapSet.GetPathForFile(filename);
|
||||
var storagePath = context.Beatmap.BeatmapInfo.BeatmapSet.GetPathForFile(filename);
|
||||
if (storagePath != null)
|
||||
yield break;
|
||||
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
@ -22,11 +21,11 @@ namespace osu.Game.Rulesets.Edit.Checks
|
||||
new IssueTemplateSmallUnsnap(this)
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(IBeatmap beatmap, BeatmapVerifierContext context)
|
||||
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||
{
|
||||
var controlPointInfo = beatmap.ControlPointInfo;
|
||||
var controlPointInfo = context.Beatmap.ControlPointInfo;
|
||||
|
||||
foreach (var hitobject in beatmap.HitObjects)
|
||||
foreach (var hitobject in context.Beatmap.HitObjects)
|
||||
{
|
||||
double startUnsnap = hitobject.StartTime - controlPointInfo.GetClosestSnappedTime(hitobject.StartTime);
|
||||
string startPostfix = hitobject is IHasDuration ? "start" : "";
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Checks.Components
|
||||
{
|
||||
@ -24,8 +23,7 @@ namespace osu.Game.Rulesets.Edit.Checks.Components
|
||||
/// <summary>
|
||||
/// Runs this check and returns any issues detected for the provided beatmap.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The playable beatmap of the beatmap to run the check on.</param>
|
||||
/// <param name="context">The beatmap verifier context associated with the beatmap.</param>
|
||||
public IEnumerable<Issue> Run(IBeatmap beatmap, BeatmapVerifierContext context);
|
||||
public IEnumerable<Issue> Run(BeatmapVerifierContext context);
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
@ -12,6 +11,6 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// </summary>
|
||||
public interface IBeatmapVerifier
|
||||
{
|
||||
public IEnumerable<Issue> Run(IBeatmap beatmap, BeatmapVerifierContext context);
|
||||
public IEnumerable<Issue> Run(BeatmapVerifierContext context);
|
||||
}
|
||||
}
|
||||
|
@ -45,7 +45,7 @@ namespace osu.Game.Screens.Edit.Verify
|
||||
generalVerifier = new BeatmapVerifier();
|
||||
rulesetVerifier = beatmap.BeatmapInfo.Ruleset?.CreateInstance()?.CreateBeatmapVerifier();
|
||||
|
||||
context = new BeatmapVerifierContext(workingBeatmap.Value, verify.InterpretedDifficulty.Value);
|
||||
context = new BeatmapVerifierContext(beatmap, workingBeatmap.Value, verify.InterpretedDifficulty.Value);
|
||||
verify.InterpretedDifficulty.BindValueChanged(change =>
|
||||
{
|
||||
context.InterpretedDifficulty = change.NewValue;
|
||||
@ -98,10 +98,10 @@ namespace osu.Game.Screens.Edit.Verify
|
||||
|
||||
private void refresh()
|
||||
{
|
||||
var issues = generalVerifier.Run(beatmap, context);
|
||||
var issues = generalVerifier.Run(context);
|
||||
|
||||
if (rulesetVerifier != null)
|
||||
issues = issues.Concat(rulesetVerifier.Run(beatmap, context));
|
||||
issues = issues.Concat(rulesetVerifier.Run(context));
|
||||
|
||||
issues = filter(issues);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user