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Combine test spectator streaming client implementations
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@ -1,35 +1,32 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Online;
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using osu.Game.Online.Spectator;
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using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Beatmaps.IO;
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using osu.Game.Tests.Visual.Multiplayer;
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using osu.Game.Tests.Visual.Spectator;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneSpectator : ScreenTestScene
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{
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private readonly User streamingUser = new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Test user" };
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[Cached(typeof(SpectatorStreamingClient))]
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private TestSpectatorStreamingClient testSpectatorStreamingClient = new TestSpectatorStreamingClient();
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@ -215,9 +212,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void waitForPlayer() => AddUntilStep("wait for player", () => Stack.CurrentScreen is Player);
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private void start(int? beatmapId = null) => AddStep("start play", () => testSpectatorStreamingClient.StartPlay(beatmapId ?? importedBeatmapId));
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private void start(int? beatmapId = null) => AddStep("start play", () => testSpectatorStreamingClient.StartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
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private void finish(int? beatmapId = null) => AddStep("end play", () => testSpectatorStreamingClient.EndPlay(beatmapId ?? importedBeatmapId));
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private void finish(int? beatmapId = null) => AddStep("end play", () => testSpectatorStreamingClient.EndPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
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private void checkPaused(bool state) =>
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AddUntilStep($"game is {(state ? "paused" : "playing")}", () => player.ChildrenOfType<DrawableRuleset>().First().IsPaused.Value == state);
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@ -226,89 +223,17 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddStep("send frames", () =>
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{
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testSpectatorStreamingClient.SendFrames(nextFrame, count);
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testSpectatorStreamingClient.SendFrames(streamingUser.Id, nextFrame, count);
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nextFrame += count;
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});
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}
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private void loadSpectatingScreen()
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{
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AddStep("load screen", () => LoadScreen(spectatorScreen = new SoloSpectator(testSpectatorStreamingClient.StreamingUser)));
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AddStep("load screen", () => LoadScreen(spectatorScreen = new SoloSpectator(streamingUser)));
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AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded);
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}
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public class TestSpectatorStreamingClient : SpectatorStreamingClient
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{
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public readonly User StreamingUser = new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Test user" };
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public new BindableList<int> PlayingUsers => (BindableList<int>)base.PlayingUsers;
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private int beatmapId;
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public TestSpectatorStreamingClient()
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: base(new DevelopmentEndpointConfiguration())
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{
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}
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public void StartPlay(int beatmapId)
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{
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this.beatmapId = beatmapId;
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sendState(beatmapId);
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}
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public void EndPlay(int beatmapId)
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{
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((ISpectatorClient)this).UserFinishedPlaying(StreamingUser.Id, new SpectatorState
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{
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BeatmapID = beatmapId,
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RulesetID = 0,
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});
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sentState = false;
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}
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private bool sentState;
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public void SendFrames(int index, int count)
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{
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var frames = new List<LegacyReplayFrame>();
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for (int i = index; i < index + count; i++)
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{
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var buttonState = i == index + count - 1 ? ReplayButtonState.None : ReplayButtonState.Left1;
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frames.Add(new LegacyReplayFrame(i * 100, RNG.Next(0, 512), RNG.Next(0, 512), buttonState));
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}
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var bundle = new FrameDataBundle(new ScoreInfo(), frames);
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((ISpectatorClient)this).UserSentFrames(StreamingUser.Id, bundle);
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if (!sentState)
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sendState(beatmapId);
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}
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public override void WatchUser(int userId)
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{
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if (!PlayingUsers.Contains(userId) && sentState)
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{
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// usually the server would do this.
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sendState(beatmapId);
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}
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base.WatchUser(userId);
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}
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private void sendState(int beatmapId)
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{
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sentState = true;
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((ISpectatorClient)this).UserBeganPlaying(StreamingUser.Id, new SpectatorState
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{
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BeatmapID = beatmapId,
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RulesetID = 0,
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});
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}
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}
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internal class TestUserLookupCache : UserLookupCache
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{
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protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default) => Task.FromResult(new User
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@ -11,15 +11,12 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Framework.Utils;
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using osu.Game.Database;
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using osu.Game.Online;
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using osu.Game.Online.Spectator;
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using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Tests.Visual.Spectator;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Multiplayer
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@ -149,71 +146,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private void assertCombo(int userId, int expectedCombo)
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=> AddUntilStep($"player {userId} has {expectedCombo} combo", () => this.ChildrenOfType<GameplayLeaderboardScore>().Single(s => s.User?.Id == userId).Combo.Value == expectedCombo);
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private class TestSpectatorStreamingClient : SpectatorStreamingClient
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{
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private readonly Dictionary<int, int> userBeatmapDictionary = new Dictionary<int, int>();
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private readonly Dictionary<int, bool> userSentStateDictionary = new Dictionary<int, bool>();
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public TestSpectatorStreamingClient()
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: base(new DevelopmentEndpointConfiguration())
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{
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}
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public void StartPlay(int userId, int beatmapId)
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{
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userBeatmapDictionary[userId] = beatmapId;
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userSentStateDictionary[userId] = false;
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sendState(userId, beatmapId);
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}
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public void EndPlay(int userId, int beatmapId)
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{
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((ISpectatorClient)this).UserFinishedPlaying(userId, new SpectatorState
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{
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BeatmapID = beatmapId,
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RulesetID = 0,
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});
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userSentStateDictionary[userId] = false;
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}
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public void SendFrames(int userId, int index, int count)
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{
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var frames = new List<LegacyReplayFrame>();
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for (int i = index; i < index + count; i++)
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{
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var buttonState = i == index + count - 1 ? ReplayButtonState.None : ReplayButtonState.Left1;
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frames.Add(new LegacyReplayFrame(i * 100, RNG.Next(0, 512), RNG.Next(0, 512), buttonState));
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}
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var bundle = new FrameDataBundle(new ScoreInfo { Combo = index + count }, frames);
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((ISpectatorClient)this).UserSentFrames(userId, bundle);
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if (!userSentStateDictionary[userId])
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sendState(userId, userBeatmapDictionary[userId]);
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}
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public override void WatchUser(int userId)
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{
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if (userSentStateDictionary[userId])
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{
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// usually the server would do this.
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sendState(userId, userBeatmapDictionary[userId]);
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}
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base.WatchUser(userId);
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}
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private void sendState(int userId, int beatmapId)
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{
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((ISpectatorClient)this).UserBeganPlaying(userId, new SpectatorState
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{
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BeatmapID = beatmapId,
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RulesetID = 0,
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});
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userSentStateDictionary[userId] = true;
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}
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}
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private class TestUserLookupCache : UserLookupCache
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{
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protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
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@ -9,16 +9,13 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Online;
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using osu.Game.Online.Spectator;
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using osu.Game.Replays.Legacy;
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using osu.Game.Scoring;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Beatmaps.IO;
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using osu.Game.Tests.Visual.Spectator;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Multiplayer
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@ -301,76 +298,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private PlayerArea getInstance(int userId) => spectatorScreen.ChildrenOfType<PlayerArea>().Single(p => p.UserId == userId);
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public class TestSpectatorStreamingClient : SpectatorStreamingClient
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{
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private readonly Dictionary<int, int> userBeatmapDictionary = new Dictionary<int, int>();
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private readonly Dictionary<int, bool> userSentStateDictionary = new Dictionary<int, bool>();
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public TestSpectatorStreamingClient()
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: base(new DevelopmentEndpointConfiguration())
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{
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}
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public void StartPlay(int userId, int beatmapId)
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{
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userBeatmapDictionary[userId] = beatmapId;
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userSentStateDictionary[userId] = false;
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sendState(userId, beatmapId);
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}
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public void EndPlay(int userId, int beatmapId)
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{
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((ISpectatorClient)this).UserFinishedPlaying(userId, new SpectatorState
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{
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BeatmapID = beatmapId,
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RulesetID = 0,
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});
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userSentStateDictionary[userId] = false;
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}
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public void SendFrames(int userId, int index, int count)
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{
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var frames = new List<LegacyReplayFrame>();
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for (int i = index; i < index + count; i++)
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{
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var buttonState = i == index + count - 1 ? ReplayButtonState.None : ReplayButtonState.Left1;
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frames.Add(new LegacyReplayFrame(i * 100, RNG.Next(0, 512), RNG.Next(0, 512), buttonState));
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}
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var bundle = new FrameDataBundle(new ScoreInfo { Combo = index + count }, frames);
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((ISpectatorClient)this).UserSentFrames(userId, bundle);
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if (!userSentStateDictionary[userId])
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sendState(userId, userBeatmapDictionary[userId]);
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}
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public override void WatchUser(int userId)
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{
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if (!PlayingUsers.Contains(userId) && userSentStateDictionary.TryGetValue(userId, out var sent) && sent)
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{
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// usually the server would do this.
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sendState(userId, userBeatmapDictionary[userId]);
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}
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base.WatchUser(userId);
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}
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private void sendState(int userId, int beatmapId)
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{
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((ISpectatorClient)this).UserBeganPlaying(userId, new SpectatorState
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{
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BeatmapID = beatmapId,
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RulesetID = 0,
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});
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userSentStateDictionary[userId] = true;
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}
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}
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internal class TestUserLookupCache : UserLookupCache
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{
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protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
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@ -12,7 +12,7 @@ using osu.Framework.Testing;
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using osu.Game.Database;
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using osu.Game.Online.Spectator;
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using osu.Game.Overlays.Dashboard;
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using osu.Game.Tests.Visual.Gameplay;
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using osu.Game.Tests.Visual.Spectator;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Online
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@ -20,7 +20,7 @@ namespace osu.Game.Tests.Visual.Online
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public class TestSceneCurrentlyPlayingDisplay : OsuTestScene
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{
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[Cached(typeof(SpectatorStreamingClient))]
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private TestSceneSpectator.TestSpectatorStreamingClient testSpectatorStreamingClient = new TestSceneSpectator.TestSpectatorStreamingClient();
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private TestSpectatorStreamingClient testSpectatorStreamingClient = new TestSpectatorStreamingClient();
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private CurrentlyPlayingDisplay currentlyPlaying;
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