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mirror of https://github.com/ppy/osu.git synced 2024-09-21 19:27:24 +08:00

Remove previous consumption logic in GetWorkingBeatmap

This should not be required since the introduction of `workingCache`,
which does the same thing in a more global way.
This commit is contained in:
Dean Herbert 2021-05-31 14:11:57 +09:00
parent ab077c6656
commit 06bd696cc2
4 changed files with 8 additions and 11 deletions

View File

@ -280,9 +280,8 @@ namespace osu.Game.Beatmaps
/// Retrieve a <see cref="WorkingBeatmap"/> instance for the provided <see cref="BeatmapInfo"/>
/// </summary>
/// <param name="beatmapInfo">The beatmap to lookup.</param>
/// <param name="previous">The currently loaded <see cref="WorkingBeatmap"/>. Allows for optimisation where elements are shared with the new beatmap. May be returned if beatmapInfo requested matches</param>
/// <returns>A <see cref="WorkingBeatmap"/> instance correlating to the provided <see cref="BeatmapInfo"/>.</returns>
public virtual WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null)
public virtual WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
{
if (beatmapInfo?.BeatmapSet == null)
return DefaultBeatmap;
@ -294,9 +293,6 @@ namespace osu.Game.Beatmaps
beatmapInfo = QueryBeatmap(b => b.ID == lookupId);
}
if (beatmapInfo.ID > 0 && previous != null && previous.BeatmapInfo?.ID == beatmapInfo.ID)
return previous;
lock (workingCache)
{
var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);

View File

@ -252,7 +252,7 @@ namespace osu.Game.Overlays
if (playable != null)
{
changeBeatmap(beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value));
changeBeatmap(beatmaps.GetWorkingBeatmap(playable.Beatmaps.First()));
restartTrack();
return PreviousTrackResult.Previous;
}
@ -283,7 +283,7 @@ namespace osu.Game.Overlays
if (playable != null)
{
changeBeatmap(beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value));
changeBeatmap(beatmaps.GetWorkingBeatmap(playable.Beatmaps.First()));
restartTrack();
return true;
}

View File

@ -505,12 +505,13 @@ namespace osu.Game.Screens.Select
{
Logger.Log($"beatmap changed from \"{Beatmap.Value.BeatmapInfo}\" to \"{beatmap}\"");
WorkingBeatmap previous = Beatmap.Value;
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, previous);
int? lastSetID = Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap);
if (beatmap != null)
{
if (beatmap.BeatmapSetInfoID == previous?.BeatmapInfo.BeatmapSetInfoID)
if (beatmap.BeatmapSetInfoID == lastSetID)
sampleChangeDifficulty.Play();
else
sampleChangeBeatmap.Play();

View File

@ -96,7 +96,7 @@ namespace osu.Game.Tests.Visual
protected override string ComputeHash(BeatmapSetInfo item, ArchiveReader reader = null)
=> string.Empty;
public override WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null)
public override WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
=> testBeatmap;
public override void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null)