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Annotate nullables
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -45,36 +46,37 @@ namespace osu.Game.Online.Spectator
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private readonly Dictionary<int, SpectatorState> playingUserStates = new Dictionary<int, SpectatorState>();
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[CanBeNull]
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private IBeatmap currentBeatmap;
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private IBeatmap? currentBeatmap;
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[CanBeNull]
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private Score currentScore;
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private Score? currentScore;
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[Resolved]
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private IBindable<RulesetInfo> currentRuleset { get; set; }
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private IBindable<RulesetInfo> currentRuleset { get; set; } = null!;
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[Resolved]
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private IBindable<IReadOnlyList<Mod>> currentMods { get; set; }
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private IBindable<IReadOnlyList<Mod>> currentMods { get; set; } = null!;
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private readonly SpectatorState currentState = new SpectatorState();
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/// <summary>
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/// Whether the local user is playing.
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/// </summary>
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protected bool IsPlaying { get; private set; }
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/// <summary>
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/// Called whenever new frames arrive from the server.
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/// </summary>
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public event Action<int, FrameDataBundle> OnNewFrames;
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public event Action<int, FrameDataBundle>? OnNewFrames;
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/// <summary>
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/// Called whenever a user starts a play session, or immediately if the user is being watched and currently in a play session.
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/// </summary>
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public event Action<int, SpectatorState> OnUserBeganPlaying;
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public event Action<int, SpectatorState>? OnUserBeganPlaying;
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/// <summary>
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/// Called whenever a user finishes a play session.
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/// </summary>
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public event Action<int, SpectatorState> OnUserFinishedPlaying;
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public event Action<int, SpectatorState>? OnUserFinishedPlaying;
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[BackgroundDependencyLoader]
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private void load()
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@ -215,7 +217,7 @@ namespace osu.Game.Online.Spectator
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private double lastSendTime;
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private Task lastSend;
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private Task? lastSend;
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private const int max_pending_frames = 30;
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