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mirror of https://github.com/ppy/osu.git synced 2024-12-14 17:32:54 +08:00

Annotate nullables

This commit is contained in:
smoogipoo 2021-05-20 17:51:09 +09:00
parent 9d07749959
commit 6eff8d513e

View File

@ -1,12 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -45,36 +46,37 @@ namespace osu.Game.Online.Spectator
private readonly Dictionary<int, SpectatorState> playingUserStates = new Dictionary<int, SpectatorState>();
[CanBeNull]
private IBeatmap currentBeatmap;
private IBeatmap? currentBeatmap;
[CanBeNull]
private Score currentScore;
private Score? currentScore;
[Resolved]
private IBindable<RulesetInfo> currentRuleset { get; set; }
private IBindable<RulesetInfo> currentRuleset { get; set; } = null!;
[Resolved]
private IBindable<IReadOnlyList<Mod>> currentMods { get; set; }
private IBindable<IReadOnlyList<Mod>> currentMods { get; set; } = null!;
private readonly SpectatorState currentState = new SpectatorState();
/// <summary>
/// Whether the local user is playing.
/// </summary>
protected bool IsPlaying { get; private set; }
/// <summary>
/// Called whenever new frames arrive from the server.
/// </summary>
public event Action<int, FrameDataBundle> OnNewFrames;
public event Action<int, FrameDataBundle>? OnNewFrames;
/// <summary>
/// Called whenever a user starts a play session, or immediately if the user is being watched and currently in a play session.
/// </summary>
public event Action<int, SpectatorState> OnUserBeganPlaying;
public event Action<int, SpectatorState>? OnUserBeganPlaying;
/// <summary>
/// Called whenever a user finishes a play session.
/// </summary>
public event Action<int, SpectatorState> OnUserFinishedPlaying;
public event Action<int, SpectatorState>? OnUserFinishedPlaying;
[BackgroundDependencyLoader]
private void load()
@ -215,7 +217,7 @@ namespace osu.Game.Online.Spectator
private double lastSendTime;
private Task lastSend;
private Task? lastSend;
private const int max_pending_frames = 30;