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Add StableDirectoryLocationDialog
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parent
325a689d65
commit
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@ -9,16 +9,16 @@ using osu.Framework.Allocation;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Collections;
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using osu.Game.IO;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Settings.Sections.Maintenance;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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namespace osu.Game.Database
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{
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{
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public class StableImportManager : Component
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{
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[Resolved]
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@ -34,7 +34,7 @@ namespace osu.Game.Database
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private CollectionManager collections { get; set; }
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[Resolved]
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private OsuGame game { get; set; }
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private DialogOverlay dialogOverlay { get; set; }
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[Resolved(CanBeNull = true)]
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private DesktopGameHost desktopGameHost { get; set; }
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@ -83,8 +83,8 @@ namespace osu.Game.Database
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if (cachedStorage != null)
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return cachedStorage;
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var taskCompletionSource = new TaskCompletionSource<string>();
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Schedule(() => game.PerformFromScreen(t => t.Push(new StableDirectorySelectScreen(taskCompletionSource))));
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var taskCompletionSource = new TaskCompletionSource<string>(TaskCreationOptions.RunContinuationsAsynchronously);
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dialogOverlay.Push(new StableDirectoryLocationDialog(taskCompletionSource));
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var stablePath = await taskCompletionSource.Task.ConfigureAwait(false);
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return cachedStorage = new StableStorage(stablePath, desktopGameHost);
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@ -0,0 +1,38 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Screens;
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using osu.Game.Overlays.Dialog;
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namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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public class StableDirectoryLocationDialog : PopupDialog
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{
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[Resolved]
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private OsuGame game { get; set; }
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public StableDirectoryLocationDialog(TaskCompletionSource<string> taskCompletionSource)
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{
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HeaderText = "Failed to automatically locate a stable installation.";
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BodyText = "osu! failed to automatically locate a stable installation. Maybe you can tell osu! where it is located?";
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Icon = FontAwesome.Solid.QuestionCircle;
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Buttons = new PopupDialogButton[]
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{
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new PopupDialogOkButton
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{
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Text = "Sure! I know where it is located!",
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Action = () => Schedule(() => game.PerformFromScreen(screen => screen.Push(new StableDirectorySelectScreen(taskCompletionSource))))
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},
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new PopupDialogCancelButton
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{
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Text = "Actually I don't have osu!stable installed.",
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Action = () => taskCompletionSource.TrySetCanceled()
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}
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};
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}
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}
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}
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