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mirror of https://github.com/ppy/osu.git synced 2024-12-15 04:13:00 +08:00

Use the existing toolbox design

This commit is contained in:
Dean Herbert 2021-04-30 14:37:49 +09:00
parent bde72faa7c
commit a1e64f4e3c
4 changed files with 44 additions and 16 deletions

View File

@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestToggleEditor()
{
AddStep("show available components", () => SetContents(() => new SkinComponentToolbox
AddStep("show available components", () => SetContents(() => new SkinComponentToolbox(300)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,

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@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers;
namespace osu.Game.Rulesets.Edit
{
public class ScrollingToolboxGroup : ToolboxGroup
{
protected readonly OsuScrollContainer Scroll;
protected override Container<Drawable> Content { get; }
public ScrollingToolboxGroup(string title, float scrollAreaHeight)
: base(title)
{
base.Content.Add(Scroll = new OsuScrollContainer
{
RelativeSizeAxes = Axes.X,
Height = scrollAreaHeight,
Child = Content = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
},
});
}
}
}

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@ -10,21 +10,22 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Play.HUD;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Skinning.Editor
{
public class SkinComponentToolbox : CompositeDrawable
public class SkinComponentToolbox : ScrollingToolboxGroup
{
public Action<Type> RequestPlacement;
public SkinComponentToolbox()
public SkinComponentToolbox(float height)
: base("Components", height)
{
RelativeSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.None;
Width = 200;
}
@ -33,16 +34,12 @@ namespace osu.Game.Skinning.Editor
{
FillFlowContainer fill;
InternalChild = new OsuScrollContainer
Child = fill = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Child = fill = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(20)
}
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(20)
};
var skinnableTypes = typeof(OsuGame).Assembly.GetTypes().Where(t => typeof(ISkinnableComponent).IsAssignableFrom(t)).ToArray();

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@ -48,11 +48,10 @@ namespace osu.Game.Skinning.Editor
RelativeSizeAxes = Axes.X
},
new SkinBlueprintContainer(target),
new SkinComponentToolbox
new SkinComponentToolbox(600)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Height = SkinEditorContainer.VISIBLE_TARGET_SCALE,
RequestPlacement = placeComponent
}
}