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Fix completely wrong conditional logic

This commit is contained in:
Dean Herbert 2021-05-28 18:10:27 +09:00
parent 330d61862d
commit ee5eb9576f

View File

@ -293,11 +293,9 @@ namespace osu.Game.Beatmaps
if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
return DefaultBeatmap;
// files may be null in some tests.
if (beatmapInfo.BeatmapSet?.Files == null)
return DefaultBeatmap;
if (beatmapInfo.BeatmapSet.Files.Count == 0)
// force a re-query if files are not in a state which looks like the model has
// full database information present.
if (beatmapInfo.BeatmapSet.Files == null || beatmapInfo.BeatmapSet.Files.Count == 0)
{
var info = beatmapInfo;
beatmapInfo = QueryBeatmap(b => b.ID == info.ID);