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Add a mention of why StartHidden
is required
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@ -95,6 +95,8 @@ namespace osu.Game.Overlays.Dialog
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}
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}
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// We always want dialogs to show their appear animation, so we request they start hidden.
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// Normally this would not be required, but is here due to the manual Show() call that occurs before LoadComplete().
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protected override bool StartHidden => true;
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protected PopupDialog()
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