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Fix collection import tests deadlocking due to TaskCompletionSource
continuation triggering host disposal
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parent
37ef368738
commit
0c4d4ee0d2
@ -23,7 +23,7 @@ namespace osu.Game.Tests.Collections.IO
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{
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var osu = LoadOsuIntoHost(host);
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await osu.CollectionManager.Import(new MemoryStream());
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await importCollectionsFromStream(osu, new MemoryStream());
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Assert.That(osu.CollectionManager.Collections.Count, Is.Zero);
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}
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@ -36,14 +36,14 @@ namespace osu.Game.Tests.Collections.IO
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[Test]
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public async Task TestImportWithNoBeatmaps()
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{
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
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{
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try
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{
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var osu = LoadOsuIntoHost(host);
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await osu.CollectionManager.Import(TestResources.OpenResource("Collections/collections.db"));
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await importCollectionsFromStream(osu, TestResources.OpenResource("Collections/collections.db"));
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Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2));
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@ -69,7 +69,7 @@ namespace osu.Game.Tests.Collections.IO
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{
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var osu = LoadOsuIntoHost(host, true);
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await osu.CollectionManager.Import(TestResources.OpenResource("Collections/collections.db"));
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await importCollectionsFromStream(osu, TestResources.OpenResource("Collections/collections.db"));
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Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2));
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@ -110,7 +110,7 @@ namespace osu.Game.Tests.Collections.IO
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ms.Seek(0, SeekOrigin.Begin);
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await osu.CollectionManager.Import(ms);
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await importCollectionsFromStream(osu, ms);
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}
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Assert.That(host.UpdateThread.Running, Is.True);
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@ -134,7 +134,7 @@ namespace osu.Game.Tests.Collections.IO
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{
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var osu = LoadOsuIntoHost(host, true);
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await osu.CollectionManager.Import(TestResources.OpenResource("Collections/collections.db"));
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await importCollectionsFromStream(osu, TestResources.OpenResource("Collections/collections.db"));
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// Move first beatmap from second collection into the first.
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osu.CollectionManager.Collections[0].Beatmaps.Add(osu.CollectionManager.Collections[1].Beatmaps[0]);
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@ -169,5 +169,12 @@ namespace osu.Game.Tests.Collections.IO
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}
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}
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}
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private static async Task importCollectionsFromStream(TestOsuGameBase osu, Stream stream)
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{
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// intentionally spin this up on a separate task to avoid disposal deadlocks.
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// see https://github.com/EventStore/EventStore/issues/1179
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await Task.Run(() => osu.CollectionManager.Import(stream).Wait());
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}
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}
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}
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